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A house reborn in light (5e) Character sheets and Pics (May include NSFW)

[unfinished]

Drow elf noble druid

Str: 8 (-1)
Dex: 14 (+2)
Con: 10 (0)
Int: 14 (+2) saving throw
Wis: 16 (+3) saving throw
Cha: 14 (+2)

Abilities:
- Darkvision (infravision) 120 feet
- trance: 4 hours instead of the 8 hours of sleep
- resistance (bonus to save?) to the drow knockout poison (+5), non-drow sleep poisons (+4), any drugs (+3), insect and spider venom (+2), and injected poisons (+1)
- resistance to magic (advantage on saving throws?)
- advantage on saving throws against being charmed, any attempt to bend her will, and put her to sleep - EVEN IF NOT MAGIC!
- natural aptitude for audible mimicry
- Noble mature and basic powers: dancing lights, darkness, faerie fire, detect magic, know alignment, levitate
- diminished sunlight sensitivity (disadvantage for perception and attacks) in direct sunlight (be it her or the target) only at the start
Belongs to the Circle of the Moon
- Combat wild shape: use Wild Shape as a bonus action. While transformed, can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot.
- Wild shapes (CR1):

Skills:
- Stealth (from darkvision too) : Dex: +2+2 = +4
- Perception
: Wis: +3+2 = +5
- Investigation
: Int: +2+2 = +4
-

- Herbalism Kit

Languages:
- Drow sign language
- Druidic
- Elvish
- Sylvan
- Deep speech
- Undercommon

Armor and weapons:
Hide armor (12) + buckler (2) + dex (2) = AC 16
3 javelins (d6 P; 30/120) with an atlatl (useful as a club d4 B)
daggers (d4 P; 20/60)
Spear / quarterstaff (d6 P/B versatile: d8; 20/60)


Clothing: piwafwi, a fire-resistant, protective cloak, footwear that functioned as boots of elvenkind, and drow house insignia.
 

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