east
Supernova
- Joined
- Mar 17, 2012
So I just binged all of dimension 20's fantasy high, and it has me really wanting to do a modern era dnd game. I have tried, and failed in the past to run games, but it's been about two weeks now since i started watching it, and I'm still really enjoying the idea and wanting to brainstorm up a world to work with.
I love the idea of a dnd game that takes place in a 1990-2000-ish america. Where arcane technology has created things like cars, and cellphones, and mutual co-operation between classes have advanced the world to this strange mix of modern era and steam punk. The idea of an adventuring academy is fantastic and I just want to steal that school and see what me and 4 players can make for our own city/world.
So the basic premise is the same, I'm looking for 4-6 players who will be starting at level, as you enter your first day at the adventuring academy for future heroes. Character age ranges are 15-16, and I will accept any published race/book. No homebrew, and no UA, we are doing this one by the books!
I don't really know what this website uses for dice rolls I've never really run a game on this site so I might need help in that regard.
So my rules:
Adult content: Let's just keep things reasonable, I am looking for more story, but hey sex is a part of life and we can definitely include some scenes. I'm not a prude far from it, but I want to keep things up to the table to decide I don't want players to get extremely uncomfortable when one student tries to seduce a teacher for instance, and I wouldn't want someone to dive into a rape scene without permission from the table first as well. We all have our kinks but this is a more public, and more rules oriented type of play.
Rule of cool: Be it in combat, or otherwise, I very much try to live by the words of "If it's cool you can roll for it." DnD is supposed to be a little ridiculous, and modern DnD even more so.
Actions have consequences: I mean it's a story, and stories are built off of a give and trade. You the players will help define the world, the world revolves around your choices.
Player death: It happens, part of playing this game, what makes it different from an rp or another fandom is that you can die, and your character will be buried in the ground. Sometimes great magic can pull a willing spirit back from death, but you're starting at level 1.
Leveling: Speaking of which, I use check points I find it way easier to balance combat when I know exactly what level people are at, I prefer to tell people when they reach the next level, and when I'm a player I hate tracking massive exp numbers so check points just kinda make sense.
~~~~~
Like I said I want 4-6 players, level 1 characters, any published race, or class. No UA/blood hunter/homebrew. There will be a lot of magical items, and other kinds of homebrew like cars for instance so lets just spare me a headache. (and yes I realize that kills any hope of the technomancer/chronomancer schools of magic being played but.... no)
I'd also like a small backstory submitted about your characters family, their home life. I will be playing your characters parents so give me a small blurb about what your characters family is like.
I love the idea of a dnd game that takes place in a 1990-2000-ish america. Where arcane technology has created things like cars, and cellphones, and mutual co-operation between classes have advanced the world to this strange mix of modern era and steam punk. The idea of an adventuring academy is fantastic and I just want to steal that school and see what me and 4 players can make for our own city/world.
So the basic premise is the same, I'm looking for 4-6 players who will be starting at level, as you enter your first day at the adventuring academy for future heroes. Character age ranges are 15-16, and I will accept any published race/book. No homebrew, and no UA, we are doing this one by the books!
I don't really know what this website uses for dice rolls I've never really run a game on this site so I might need help in that regard.
So my rules:
Adult content: Let's just keep things reasonable, I am looking for more story, but hey sex is a part of life and we can definitely include some scenes. I'm not a prude far from it, but I want to keep things up to the table to decide I don't want players to get extremely uncomfortable when one student tries to seduce a teacher for instance, and I wouldn't want someone to dive into a rape scene without permission from the table first as well. We all have our kinks but this is a more public, and more rules oriented type of play.
Rule of cool: Be it in combat, or otherwise, I very much try to live by the words of "If it's cool you can roll for it." DnD is supposed to be a little ridiculous, and modern DnD even more so.
Actions have consequences: I mean it's a story, and stories are built off of a give and trade. You the players will help define the world, the world revolves around your choices.
Player death: It happens, part of playing this game, what makes it different from an rp or another fandom is that you can die, and your character will be buried in the ground. Sometimes great magic can pull a willing spirit back from death, but you're starting at level 1.
Leveling: Speaking of which, I use check points I find it way easier to balance combat when I know exactly what level people are at, I prefer to tell people when they reach the next level, and when I'm a player I hate tracking massive exp numbers so check points just kinda make sense.
~~~~~
Like I said I want 4-6 players, level 1 characters, any published race, or class. No UA/blood hunter/homebrew. There will be a lot of magical items, and other kinds of homebrew like cars for instance so lets just spare me a headache. (and yes I realize that kills any hope of the technomancer/chronomancer schools of magic being played but.... no)
I'd also like a small backstory submitted about your characters family, their home life. I will be playing your characters parents so give me a small blurb about what your characters family is like.