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A Nightborne Road (Starring: Els Eji)

Vrandel

Moon
Joined
Oct 8, 2020
Location
Southeast Asia

DISCLAIMER PAGE AND CONTENT WARNING

The following roleplay is set in Azeroth, the setting of Warcraft and all the games included in the franchise. Much like ActiBlizz, the following roleplay will likely take several "liberties" with the setting. Some information may be inconsistent with what is presented in the MMORPG/RTS in regards to locations and some of their geography, minor settlements, disposable personnel, et al. This roleplay is set in an amorphous blob of a time period after the fateful Mak'gora of the 4th War and before (during?) Shadowlands or some such. In addition, outside of a few fringe factions (like Genn's Good Boys or Tyrande's Vengeance Gang) within both the Alliance and Horde, there may be no overly heated or hostile displays between the factions depending on the races involved in each encounter. It isn't what Saurfang would have wanted (probably).

While the kinks have not been completely ironed out save for a few hard limits, I would also like to extend a content warning that at some point or another there may be scenes that involve kinks considered extreme or taboo in the future. This section will be updated with a list of such kinks as they come up. Still, expect degeneracy such as: Consensual, Loving, Vanilla Sex between two partners in the missionary position, Hand-holding, Cuddling, and other such degenerate acts.

Now that all that's out of the way...
@els eji is Silrya in A Nightborne Road
 
Silrya would find herself in an imposing chamber as she stepped through the portal in Suramar. The banners of the Horde, red and black, hung proudly within this brazier-lit chamber. Several other portals were also located in this chamber, dutifully maintained by a roving group of spellcasters that she could only assume to be the custodians of this place. All these other portals led to different parts of Azeroth, different parts of a world after the Sundering. A world now foreign to the Shal'dorei Mage, who had since only known Suramar and perhaps a thing or two of the regions around the city.

Regardless, the chamber was packed with people of varying races, all members of the Horde going in and coming out of all these portals. She'd recognize the races, most of them anyway. The Horde had likely grown in number since the liberation of Suramar. Either that, or there were oddities that she simply did not notice back then. Surely, she'd at least remember if there were actually any short fox people that helped in the fighting.

Stepping out of the almost cramped portal chamber would lead Silrya to Orgrimmar proper. A proud fortress of a city built into a collection of tall valleys where members of the Horde could find opportunity, information, and adventure, if not at least gainful employment for a brief period of time if there was an enterprising goblin about, and most importantly a place to call home. Silrya would find a variety of services available to her among the structures built into these valleys or otherwise standing independently on their own as long as she had the coin. The first landmark she'd come across was the imposing stronghold that commanded a view of the entrance leading into the city as well as the towering walls. Two paths flanked it leading up to the rest of Orgrimmar.

The Shal'dorei woman had taken the first few steps in a new chapter of her life.
 
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It has been a while since Silrya dabbled in telemancy – it was way back in Nar'Thalas, in fact – 10,000 years ago. Not much use for portals after the Sundering – Suramar was big, but not that big. As such traveling through the portal has made her slightly, although that feeling quickly disappeared in awe of the room she found herself. She saw many races during the liberation of Suramar. Some, like the blood elves, looked remotely familiar, others, like the Pandaren, were almost comical to her. She was certain she saw them all, fought alongside them inside the city – and yet, she only set foot in Orgrimmar – and she's already seen more.

The room was gloomy, only illuminated by a quintet of braziers and the soft light coming out of the portals. Her eyes quickly adapted to the light and she stepped forth towards the exit. It led into the inside of the main gate, where she turned right and stepped into the Valley of Strength. She heard a lot about Orgrimmar and yet the architecture still surprised her. There was a practicality to it, most buildings were built simple and yet looked as sturdy as the valley itself – but every building seemed to have as many spikes as the orc architects could fit on there – no building was an exception, even the inn, which one would expect to look inviting and comfortable.

The citadel took her breath away. She saw many tall buildings – Suramar was full of them – but where her brethren built elegant and complicated, the orcs seemed to bet on the same practicality that dominated the citadel's surroundings. Practicality... WITH SPIKES, that is. The citadel looked unbreakable. Its walls were built of massive chunks of stone, supported by steel beams the width of about two Silryas.

Walking up to the citadel, she saw a giant board, with various leaflets nailed into it. As she read through them, she realized that it was, essentially, a hub for potential adventurers to find work – she could use some of that. There were multiple quests to be done in Orgrimmar and some in the other zones surrounding the capital.
 
Silrya would find many different leaflets that pointed all over Azeroth. There were a variety of jobs on offer from investigations to simple culling of some wildlife to dispensing some indiscriminate mischief. All kinds of petitioners with coin to spare and jobs that needed doing.

One of the leaflets in particular likely caught her attention. It read:

You got the muscle, I got the money. Come on up to Azshara for a job worthy of your strength and or skill. Details will be provided when you get here. To get to Azshara, just go right from this board and keep going forward. Like really keep going forward, like get out of Orgrimmar. Don't even stop til you start seeing the beaches and the water then maybe keep going a bit more. Look for Groxle.

Passing strange then that someone decided to name an area nearby after Queen Azshara. Then again, it also probably wouldn't be that far off that the queen was immortalized well after everything had happened. Either way, it might be worth checking out for the name alone. There was probably bound to be something that reminiscent of Azshara...or her bust.

Orgrimmar was still a massive fort of a city. If she were to embark on this journey then perhaps it'd also be wise to procure supples. After all, there wasn't even so much as a guesstimate as to how far her destination would actually be from the board. It was almost as if everyone just didn't care or had feet so calloused that a walk between a province or dozen didn't even begin to faze them.
 
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