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To Hunt A Dragon - OOC

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Jul 9, 2018
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To Hunt A Dragon (Coming Soon)
To Hunt A Dragon - Interest Check
To Hunt A Dragon - Characters

The Cast

Eyota of the Toko Tribe @Shiva the Cat
Voran of the Saragos Tribe @BennyQ
TBD @TheCorsair


Portal.jpg
1 - The Toko Tribe
2 - Longstone Clan (Dwarves)
3 - Ruins of Running Water
4 - Elven Lands
5 - The Great Desert
6 - No Mans Land (The Portal)
7 - The Northern Lands
8 - The Southern Lands
9 - Ruins of Crescent
10 - The Lake of Steam
11 - Black Thorn Swamp
12 - Stag Woods South
13 - Iron Horn Mountains
14 - East Bloom Forest
15 - West Bloom Forest
16 - Wolf Bark Woods
17 - Stag Woods North
18 - Broken Tribe Lands
19 - Forest of Stone
20 -
21 -
22 -
23 -









~The Setting~

This adventure will take place in a low magic setting where wizards and sorcerers are almost unheard of, existing only in legend and tale to most.
Characters will come from rather primitive societies that might be considered barbaric in nature by more advanced realms.
Steel and iron are luxuries that only the most fortunate possess or have the means to acquire.
Copper and Bronze age weapons are slightly more accessible, but in general the most common of weapons are crafted from stone, bone, or shells.

~The Lands and Their History~

The land itself is as vast as the continent of Australia in its scope and size, although for the purposes of this tale that fact won't have much direct bearing.

The lands are split into four known regions:
The Southern Lands (The South)
The Northern Lands (The North)
The Great Desert (The East)
and No Mans Land, also known as the Portal.

~The Southern Lands~
(This is the region where most characters will hail from and be most familiar with.)

The Humans


Humans dominate the Southern Lands, existing frequently in small tribes with only a small handful of larger tribes whose populace would be beyond 1,000.
It should be noted that these tribes of barbarians are the only settlements willing to accept half blooded races.
Rare, but not unheard of in the larger tribes are half-elves and to a lesser extent half-orcs.
The various southern tribes of this world are commonly ruled over by elders, great warriors, or shamans of the spirit realm.
Totems have taken the place of churches and chapels leaving most natives to scoff at the notion of higher powers such as gods.
Dwellings are crafted from what the land provides, leaving most buildings to be comprised of logs, stone, hay, and mud.
In this primitive realm the barter and trade of practical items and goods rule over commerce.
There are no established trade routes or roads connecting the tribes although intermittent trails do exist leaving trade between the tribes a rarity.

The Dwarves

Only one clan of dwarves exists upon the land, lorded over by Belgond Longstone.
Their home is set within a string of mountains that separate the Southern Lands eastern most borders with that of the Great Desert.
The dwarves prefer to keep to themselves and appreciate those who don't infringe upon them or visit their doors.
That doesn't mean they're distrustful, spiteful, or unusually cold hearted towards the typical outsider.
It's just that the barbarians and the rest of the lands at large don't deal in precious metals and stones like the dwarves do.
It's a cold hard fact that if you want to impress upon the dwarves you better be patient, have gold or gems to spare, or have done them a big favor.
Lastly, this settlement of dwarves is the only race that is known to have access to steel.
Just how much, nobody really knows, but people outside of their fortified walls are eager to get their hands on it.

The Elves

Leithianpen Leafsong is King amongst the elves whose lands lay on the south western edge of the island.
The vast majority of elves are similar to their human counterparts, living wild and free in peace and harmony with the great forest that is their home.
Much like the dwarves they keep to themselves and are only slightly more welcoming towards visitors.
Their settlements are more scattered and tucked away in hard to reach places.
They are gifted scouts and rangers, excelling at sword play and bowman-ship.
While wizards, alchemists, and sorcerers are rarely if ever to be found, they are not unheard of amongst the elves.

~The Northern Lands~
(Characters will most likely not be from this region)

To the north, beyond the region known as No Mans Land, one can find the closest thing to a city that this mass of land has to offer.
Unfortunately their cutthroat way of life makes it a place that isn't very welcoming to strangers.
Slavery is the number one enterprise followed closely by a hearty drug trade dominated by opium.
Though primarily populated by humans, mixed and even more exotic races aren't uncommon, especially in the slave market.
The rolling hills and fields of the north are the perfect place for their slaves to tend their primary crop of poppy.
They are an aggressive lot, ruled over by a variety of cunning, heartless, warlords who are willing to do anything to see themselves stay in power.
Frequently they send raiding parties into the south, clashing with the more peaceful folk of those lands, or gathering slaves fresh from the Portal.

~The Great Desert~
(Characters will most likely not be from this region)

It's a difficult trek to make it to the Great Desert.
The horse shaped ring of mountains where the dwarves reside creates a natural barrier separating the desert from the more fertile lands of south.
Rumors of a once powerful and rich kingdom that resided over a great well exist in tales passed over generations by the human tribes.
They speak of a great city called Crescent buried under the sands, a place to avoided, a place where the restless dead roam.
Dwarves are a little bit more aware of the facts behind those stories, though none of their elders were alive during that time.
There are some elves that have not moved on from the mortal coil yet that possess first hand knowledge of those tales.
Beyond the city of Crescent the lands of the Great Desert are a vast mystery awaiting discovery.

~No Mans Lands/The Portal~
(Characters will most likely not be from this region)

Somewhere towards the center of the island is a place of terrible magic.
The only ones known to have ever seen it are those who were unfortunate enough to witness it first hand.
The Outsiders, or so they are called are a mix of people of mostly human lineage who have been banished to these lands by means of a magic portal wielded by a cruel and ever expanding empire from some distant land far beyond the turbulent seas surrounding the continent.
For far to many centuries now this strange portal has been existed, sending scores of people with little then the simple clothes they wear to an uncertain fate.
Many have died at the very foot of the Portal, leaving mounds of bones in their wake.
Some have survived though, made their way into the wilds where they perished or preserved.
The fortunate ones made it to the Southern Lands, the vast majority though often end up in the hands of the Northern Tribes as fresh slaves for the market.
Over the years they've blended in with the tribes of the south by earning their place amongst the people.
Some have settled into their own small communities of survivors and hope for a brighter future.

~Prologue~

Running Waters was about as progressive a settlement that could of existed in the Southern Lands. They had a penchant for being far more welcoming to the Outsiders that came from the Portal. The merging of the old and time honored practices of the tribal natives and the new techniques brought along by those from beyond the island realm did not manifest over night. It took decades upon decades for progress to manifest, but one thing is for certain, when the construction of a great dam was finally finished some ten years ago, Running Waters was on the verge of great things. The dam was the key, allowing the people who called the river valley home to stem the tide of the seasonal floods that roared out of the mountains to plague what were otherwise lush and fertile fields. Crops were now able to blossom to their full potential, the brilliant mind of the architect behind the great dams construction was leading an effort to construct the very first mill of the Southern Lands. A deposit of gold was even uncovered once the waters that gathered in basins along the edges of the Iron Fang Mountains had been tamed by the ingenuity of men. There was even whispers of an agreement being arranged with the Longstone Clan of dwarves to the south east. Gold for steel was on the horizon, the people of Running Water couldn't be blamed for looking towards the future with great optimism.

Then the dragon came.

That fateful night, while the majority of Running Waters slept the sinister creature arrived, drawn by the promise of wealth and a place for it to claim as its lair. Those who survived and lived to tell the tale spoke of a dragon as black as the sky at night, as dark as the deepest shadows, and as large from head to tip of tail as the great hall of Running Waters itself. It started with the bursting of the dam and ended as swiftly as it had began once the flood waters had over run the slumbering settlement. Those who managed to avoid death by drowning were easy picking for the serpentine dragon that was as at home in the waters as it was in the clouds above. They say it spit streams of acid, strong enough to melt the flesh off a mans bones. Its obsidian scales were like rows of shields, rendering the mundane and primitive weapons of the people of Running Water helpless against the beast. By dawn hundreds were dead and the few that escaped spoke of goblins and worgs that picked off even more denizens of that besieged village as they tried to flee for safety from the dragons rage.

That was over a year ago now, daring scouts speak of seeing the city left behind in the valley, buried under stagnant dark waters now. The remnants of the once great dam having been shifted, or moved to the south, leaving the waters from the mountains to swell. The tribe of goblins and the worgs they ride upon still remain, and although the strength of their numbers is uncertain the general consensus amongst the wisest of the elders in the Southern Lands is that if something is not done, the situation will only get worse. A band of heroes needs to be assembled. Only the bravest, strongest, and brightest warriors that the tribes can call upon will be summoned to coming Moot and bestowed with the task of slaying the dragon.​
 
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Just wanted to take a moment to welcome everybody. Since we're just getting started here your welcome to present any questions or ideas you might have. While the setting as a whole is something I've been putting together over the years it's far from a completed picture. Your encouraged to take the general information I've presented and use it to mold your own background from. Create your own individual tribal setting, or if your going with something else I'm here to help make sure it fits.

Before I do leave the thread open to whatever shenanigan's may follow I do want to reiterate one point from the interest check. Your welcome to make these characters as extraordinary individuals, the sort that are the cream of the crop. Ideally everyone should be in their peak years and excel at least one or two specific skills that would be considered an Olympic level of talent.
 
Ideally everyone should be in their peak years and excel at least one or two specific skills that would be considered an Olympic level of talent.

Dibs on archery! Although I'm not sure how effective stone/bone arrows will be against a dragon :unsure: Maybe Eyota's secondary super skill is optimism...
 
Maybe Eyota's secondary super skill is optimism...
Sounds like we'll need a pessimistic dwarf or elf just for the sake of party balance.

I'm going to leave room for one, possibly two more players to join in. While we are just getting settled in, what would everyone's thoughts be on having these characters be familiar with each other at least on some level? The reason I ask is it might be interesting to potentially at some point down the road have an option to do a flash back to another adventure prior to the whole dragon hunt. Plus it might be good just for overall group camaraderie to have some level of assumed familiarity. I'm flexible so we can go either way.
 
I guess spear mastery and javelin-throwing could be Olympic level for Voran. He carries one main battle spear and maybe two or three smaller disposable javelins he can throw before the battle or that he uses for hunting.

As for previous familiarity, I'm all for it. From previous adventures to some wider cultural/religious festival that all tribes attend, can have all sorts of previous friendships to build off of.
 
A thought just popped in my head and I better damn well type it out before I hit the sack.

The idea itself isn't fully fleshed out but I think there is some potential behind it. Essentially I was thinking what if the fracturing of the Saragos Tribe led to the formation of the Broken Mountain tribe and other similarly named tribes that branched off of that. The thought just kind of came to mind when I was going to name the area Voran is from as the Broken Tribes. Some time line consideration would have to be given, but I don't know, could be intriguing, or possibly create more of headache then its worth.
 
Also I wanted to float the idea of disposable henchmen, in theory each of you could have a few secondary characters that could be deemed expendable.
 
Also I wanted to float the idea of disposable henchmen, in theory each of you could have a few secondary characters that could be deemed expendable.
I assume we’ll probably go to a village or something to get the low-down on the dragon situation, yeah? Would it be possible to just assemble a posse of village redshirts at that point, since whoever’s in charge would probably realize sending like 4 people to kill a dragon is a bit one-sided?
 
I was thinking there might be other members assigned to the task at the moot, perhaps not on par with your characters, but competent individuals none the less. I might even conjure up a character of my own.
 
A thought just popped in my head and I better damn well type it out before I hit the sack.

The idea itself isn't fully fleshed out but I think there is some potential behind it. Essentially I was thinking what if the fracturing of the Saragos Tribe led to the formation of the Broken Mountain tribe and other similarly named tribes that branched off of that. The thought just kind of came to mind when I was going to name the area Voran is from as the Broken Tribes. Some time line consideration would have to be given, but I don't know, could be intriguing, or possibly create more of headache then its worth.

I'm totally totally with that. No attachment here to the Saragos tribe so we can have their history unfold however we like. Sounds like a great idea. I think the fracturing would have happened like ten years or so before the start of our RP?
 
I'm totally totally with that. No attachment here to the Saragos tribe so we can have their history unfold however we like. Sounds like a great idea. I think the fracturing would have happened like ten years or so before the start of our RP?
I included a throwaway line in MC's history about a tribal gathering. Is it possible that an incident occurred at one such gathering to kind of break everyone apart?

Coincidentally, when I was thinking of "Broken Mountains," I was just trying to come up with the simplest name for a mountain range full of caves/crevasses where people might live 😅 Was definitely not going anywhere geopolitical with that and can rename if requested!
 
Well if the two of you are on board with the idea I'll think over it and see if I can post some rudimentary idea that could work, likely something along the lines of a big dispute that led to bloodshed at a moot. I'll chew on it for now, might need to make some minor tweaks to bio's to help support the idea and maybe, yeah change the tribal name to something else.
 
Well if the two of you are on board with the idea I'll think over it and see if I can post some rudimentary idea that could work, likely something along the lines of a big dispute that led to bloodshed at a moot. I'll chew on it for now, might need to make some minor tweaks to bio's to help support the idea and maybe, yeah change the tribal name to something else.
You know what? The mountains are right by the Stag Woods, why not call em the Stag Mountains?
 
Oh, no I might of misunderstood. I was under the impression that her tribe was also known as the Broken Mountain tribe.
 
A Condensed History Proposal for the Five Tribes.

Time can heal most wounds, or so the saying goes. But the fracturing over the five great tribes of the south some ten years ago was a wound that was still festering as far as most people were concerned. For fifty years the five tribes of Toko, Saragos, Kython, Unther, and Moka lived in relative harmony with one another under the watchful eye and commanding presence of Elder Sigric. Fifty long years ago Sigric of the Kython had united the clans through strength of will, muscle, and diplomacy. His rule came not by bloodshed, but by the sheer respect his reputation had come to demand. He was a beloved figure head and a fair ruler that held the tribes together for over thirty five years before he fell victim to father time. Within three years of his death the union of the tribes would be no more.

The yearly moots that were a tradition started by Sigric in the first year of his rule diminished in importance with every year that passed. This was in no small part due to the actions of Sigric's eldest son, Gorhan, who had taken his fathers place as head of the Kython tribe. Gorhan was convinced, as were his people, that the far brasher and rasher warrior should take his father's place as lord of not only the Kython, but of all the tribes. His claims were refuted by many of the tribes and the alliance that had lasted so long began to dissolve.

The third to last moot came while Sigric was on his death bed. It was a heavily attended by all of the tribes and a solemn event that was meant to reflect on the many great accomplishments that Sigric had helped to bring about. And to most it was a memorable event, yet to some who were close to Gorhan their was rumor of discord when he had spoken out of turn of his desire to assume his fathers role during the traditional meeting of the elders. Word of a heated argument that rose up amongst the sequestered elders would eventually become common gossip to all. Exactly what was said, few know the truth of that matter, but one thing is for certain when the time came for the next moot, with Sigric gone and Gorhan fully in charge of the Kython, the tribes would send far fewer delegates.

By the time the last moot came, the warning signs were all there when Gorhan broke with tradition when he arranged to have the moot held at the southern edges of the Forest of Stone . While not wielding enough power and influence to have dominion over the entirety of the tribes, Gorhan still did wield more then enough to sway many of the tribes to acquiesce to his demands. The Saragos, who shared the vast fields and rolling plains to the south of the Forest of Stone with the Kython, and the Unther of the Wolf Bark Woods were the only tribes from the five to attend. That fateful day a pact between the Unther and Kython was revealed when they cut down the representatives of the Saragos Tribe. Turmoil followed swiftly in the wake of that bloodshed. The Saragos Tribe was left a splintered and fractured mess leaving masses of their people with the choice to disband or join with the Kython one way or the other. The ripples of this event even reached those tribes that had been wise enough to keep away as infighting sparked lesser fissures that still led to yet more tribes breaking apart.

Time's healed those wounds, a little now. Most of the tribes, new and old have settled into their ways and while there hasn't been a moot in over twelve years things are less tense between what remains of the tribal union of Sigric.


(Thoughts, opinions, suggestions are welcome!)
 
Yeah, I'm aware your character isn't Saragos, I did mention the Toko Tribe in the account.
 
Oh, well it still has a ripple effect towards your characters back story, though not as direct of one as Benny's.
 
That's actually all cool with me. Voran was born during the united tribes era and that's all he knew, and after his parents passed away, he was raised and tutored by many folk from all the tribes, so when they splintered, he didn't pick a side, not wanting to fight against one tribe or another, knowing people personally and having some fondness or respect for them. Of course, the more ignorant tribesmen who were all about the violent life thought that cowardly but he doesn't care. They have a problem, they can step to him about it. Wouldn't be the first time.

So his tribe, the one he was born into, the Saragos, doesn't exist anymore. But because his parents were members and in those days, with patronymic links and naming conventions, he still claims to be a member even though it's a dead tribe. It doesn't really change much in terms of my character's biography. It's all in the past from the present day events. Still, some people might accuse him for running out but can you blame a guy for not wanting to war with his brothers and sisters?
 
Hello, everyone! Thanks for having me on board, I have some things to finalize and review before my Dwarf is done, just wanted to make my voice heard in the meantime!
 
Yep, I'm hopeful that at some point early in this coming week that I'll be able to post a starter to launch from once I sort everyone's backgrounds out and how they'll fit into the scope of bringing the group together.
 
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