greybishop
Star
- Joined
- Jan 29, 2019
- Location
- USA East Coast
So I’m in the process of trying to wrap up yet another group RP here on BMR that crashed and burned even as it was getting started; I most definitely was not the OP or GM of this RP, but once again slid into that role in the vain hope that I could somehow keep a promising RP going. In an effort to learn from that mistake I thought I’d post my thoughts on subject issue here and solicit the community’s thoughts on same; my apologies if I’m necro'ing a well worn topic, but to some extent I’m of course doing this to vent a bit.
1. The OP of a group RP interest thread must understand that they are, to some extent, taking on the role of GM for their wonderful idea as well; it is not going to somehow miraculously “take off on its own” and be managed by the players. The OP bowing out of a group RP before it even starts or shortly thereafter is always the kiss of death IMO.
2. Ideas that require fewer players are better, because ghosting and general disinterest are sadly real concerns here on BMR. A group RP that launches with just three focused and committed players has a far better chance than one that kicks off with a half dozen. Why? Because of that half dozen, two will probably ghost or drift away, and the rest will not necessarily “click” enough to keep things going; some players will almost inevitably be left standing on the sidelines because no one is interested in their characters, or whoever they’re playing with just suddenly disappears.
3. The OP/GM must, must, must ensure that the story’s player base at launch is “balanced,” in a manner akin to making sure a D&D party is “balanced.” Having a group of players that is markedly skewed in one direction or another (gender, age, sexual orientation/preference etc.) is again almost certainly doomed to fail IMO, because even these days not everyone here on BMR is interested in playing a pansexual futanari. (Unless of course you’re doing a group RP that’s all about pansexual futanaris, in which case feel free to ignore this particular bullet point.)
4. As a corollary to the above the OP/GM also has to ensure that players/characters who are “disruptive to the group’s enjoyment” are talked to, reined in appropriately and (if ultimately necessary) kicked/written out of the RP. I realize this is a subjective standard and somewhat contentious, but also think we all know exactly who I’m talking about – “that” guy or gal who is so needy or pushy that they’re an attention hog, want to screw with other players needlessly (and try to justify it as being IC – “Hey, I’m just Chaotic!”) or simply like to try to play over the top Mary Sue/Gary Stu types (which is much easier to do in collaborative stories that don’t feature any stats or dice rolls.) This of course is the toughest job of any GM but also something that, if neglected, will definitely help sink any RP IMO.
So what say you BMR mind trust? Do the above four points hold water? (Or the above three if you’re a fan of the pansexual futa genre.) And are there any other tips, tricks or techniques I’m missing? I’ve tried a few group RPs here and always thought they were quite interesting at first - but have never tried to start one of my own because they always seem doomed to failure.
Cheers, Happy Spring (unless you live in Upside Down Land) and stay safe!
1. The OP of a group RP interest thread must understand that they are, to some extent, taking on the role of GM for their wonderful idea as well; it is not going to somehow miraculously “take off on its own” and be managed by the players. The OP bowing out of a group RP before it even starts or shortly thereafter is always the kiss of death IMO.
2. Ideas that require fewer players are better, because ghosting and general disinterest are sadly real concerns here on BMR. A group RP that launches with just three focused and committed players has a far better chance than one that kicks off with a half dozen. Why? Because of that half dozen, two will probably ghost or drift away, and the rest will not necessarily “click” enough to keep things going; some players will almost inevitably be left standing on the sidelines because no one is interested in their characters, or whoever they’re playing with just suddenly disappears.
3. The OP/GM must, must, must ensure that the story’s player base at launch is “balanced,” in a manner akin to making sure a D&D party is “balanced.” Having a group of players that is markedly skewed in one direction or another (gender, age, sexual orientation/preference etc.) is again almost certainly doomed to fail IMO, because even these days not everyone here on BMR is interested in playing a pansexual futanari. (Unless of course you’re doing a group RP that’s all about pansexual futanaris, in which case feel free to ignore this particular bullet point.)
4. As a corollary to the above the OP/GM also has to ensure that players/characters who are “disruptive to the group’s enjoyment” are talked to, reined in appropriately and (if ultimately necessary) kicked/written out of the RP. I realize this is a subjective standard and somewhat contentious, but also think we all know exactly who I’m talking about – “that” guy or gal who is so needy or pushy that they’re an attention hog, want to screw with other players needlessly (and try to justify it as being IC – “Hey, I’m just Chaotic!”) or simply like to try to play over the top Mary Sue/Gary Stu types (which is much easier to do in collaborative stories that don’t feature any stats or dice rolls.) This of course is the toughest job of any GM but also something that, if neglected, will definitely help sink any RP IMO.
So what say you BMR mind trust? Do the above four points hold water? (Or the above three if you’re a fan of the pansexual futa genre.) And are there any other tips, tricks or techniques I’m missing? I’ve tried a few group RPs here and always thought they were quite interesting at first - but have never tried to start one of my own because they always seem doomed to failure.
Cheers, Happy Spring (unless you live in Upside Down Land) and stay safe!