I plan to make an open-RP where anyone can enter, please read the stuff below and tell me some suggestions, thoughts, and critiques, etc. Also, should the roleplay take place in the thread, discord or both?
Okay, so here we go.
So I've had a fantasy world for awhile now that I haven't touched in awhile (I put it in an RT in the past but haven't updated it in a long time). Initially it was just four big kingdoms called Sol, Luna, Astra, and Void. And also it was just the standard fantasy stuff (and some common fantasy tropes) and weeb stuff, with European-esque kingdoms and a Japanese styled one, but I've been wanting to branch out into other different kinds of kingdoms based on other cultures or mythologies like Africa, Aztec, etc. Which should be the case even more so because the humans in this world originally were otherworlders from different worlds and timelines with varying skin and hair colors. But my mind is going poopy when how to think how to set it up. Not to mention there's also a lot to work with there and I could use some suggestions where to start and what would be the most interesting things to add from other cultures and mythologies.
I'll post below the stuff that's already there as it is.
Word of Arcana:
Sol
Sol is a kingdom in the north, mainly inhabited by humans. Their symbol is the sun, and they have many churches that worship the sun god Amon. There is some discrimination towards Dark Elves given their heritage with the kingdom of Void, who helped in the 100 year war against Sol. Further north of Sol is heated deserts. One would eventually find the lesser kingdom of Oasis. Sol is ruled by a king, known to be fair and wise. Despite claiming to be the most benevolent kingdom, Sol has the highest amount of discrimination, especially towards Dark Elves, whose ancestors created Blood Magic long ago. (In terms of appearances, Sol is basically your standard medieval story, castle and stone buildings and such.) Unlike the rest of Sol, unfortunately, Oasis has legal slave trade. It's run by greedy and powerful nobles, traders, criminals, and businessmen. It is outside jurisdiction of the king.
Important Locations in Sol:
Sol Castle: The place where the king is. It also holds the most powerful human military force with skilled knights. Some of the knights are corrupt while others fight for true equality. An internal struggle has been happening as of late.
Church of the Sun God: The biggest chapel in all of Sol resting on a mountain in the north east. Many knights have come here to get their blessing, and is said to be the birthplace of many heroes in the past.
The Sun King’s Grave: A tunnel beneath the castle leads to the memorial of the Sun King. Very few have the privilege to see it. Those who do will find a special secret known only to a chosen few.
Alchemist’s Guild: A place where those who seek to create potions and other useful things from ingredients throughout the world, this is the place for alchemy and herbalists.
Sunny Casino: In the center of the city. A place to earn money or fall into crippling debt. The corrupt take advantage of the losers.
Oasis
Oasis is a lesser kingdom close to Sol. It is a desert kingdom in which the climate takes a dramatic turn with extreme heat and freezing nights. Oasis was once known as 'Paradise of the Desert' due to a giant pool of water and greenery surrounding it. However, the kingdom became corrupt with greedy nobles and businessmen. As a result, this 'paradise' is now only opened for the privileged.
Important Locations in Oasis:
Dream Temple: An ancient temple in the desert past Oasis. It is said that those who enter never return. Rumors say it holds an entirely different world. Others a paradise. Or perhaps a place for death. There is only speculation. But the truth is all three. It is a place where illusion becomes reality. If one ever makes it back, they gain the power of astral projection.
Sand Towers: Dungeons in the form of towers that sprang forth from the ground. Very few have reached the top of any.
Desert Auction: A place to buy slaves
Bazaar: A place to buy interesting and sometimes useless goods. People are often scammed.
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LUNA
Luna is a kingdom in the east. Luna is inhabited by many different races such as beast-men, Fairies, Kitsune, other magical creatures, etc. The more violent ones are in Void. Humans are actually the minority. On the southern border of Luna lies many magical forests were many different creatures stay. But further east one would stumble upon a land of volcanoes and lava, and eventually the lesser kingdom of Brimstone, filled with creatures with a strong affinity for fire. The capital of Luna is governed by “The Bushido Council”. A group run by eastern swordsmen who use special swords and techniques found only in the east. The people of the Luna worship Tsukyomi, the moon goddess, whose shrine is protected by a tribe of Kitsune in a villa between the capital of Luna and Brimstone. Their symbol is the moon. (This kingdom resembles ancient Japan).
Important Locations in Luna:
Noble’s Palace: A place where Nobles gather for important meetings. This is a place where the Bushido Council is also held.
Mage’s Guild Headquarters: A facility where mages can pursue studies for magic. The biggest gathering of mages live here.
Ninja Village: The place where ninjas and kunoichi are trained. The most elite move into Luna’s capital to serve noblemen.
Kitsune Village: The shrine of the Moon Goddess is here. A place where Kitsune reside.
Monster Guild: A place where monsters and mystical creatures can be hired for adventurer parties or jobs. There are magical contracts to ensure they are not enslaved by the client.
Forest of the Lady: A place guarded by the Lady of the Forest, an ancient spirit that is alive and well and protects all magical creatures within. Slavers better be careful.
Amazon Village: A place that rests just before Thorn Forest while still in Luna territory is a hidden village where warriors of the forest are where outsiders will be attacked. It’s why it’s a bad idea to try to enter Thorn Forest through here.
Brimstone
Brimstone is a kingdom north of Luna that was started by Dwarves and spirits of fire. They worked together to create a land of fire, perfect for keeping outsiders away and a place raw in materials with ore and monsters for the Dwarves or aspiring smiths to work with. Not many come to this land other than material hunting or monster slaying. But those who want to master the craft of smithing or making contracts with fire spirits, this is the place to go.
Important Locations in Brimstone:
Brimstone City: A place where fire monsters, creatures, and golems live. Not very welcoming of outsiders, but as long as they’re prepared for the heat, they can stay…for a time.
Dwarves Tunnels: Underneath the city of Brimstone where Dwarves live.
The Forge: Inside the Dwarves Tunnels. A giant forge for blacksmiths to pursue their passion.
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ASTRA
Astra is a kingdom in the west, and also the closest kingdom to the sea. It is a place where it is not royalty or status earns you respect-it is strength. They have a coliseum where warriors from all corner of Arcana come to compete, the champion will always get fame and fortune, so many try to compete, but only a select few ever earn the title. Aside from that, the headquarters for the Warriors Guild and Thieves Guild also lay here. A small branch of the Mage Guild lies here as well, although their headquarters is in Luna. Their symbol is a meteor, said to have housed an ancient warrior from a faraway land above the stars. This kingdom is the only one to worship a being that wasn’t technically a god. Northwest of Astra is rocky mountains housed by dragons and the dragon tribe. It is also closest to the ocean. (The architecture is similar to that of ancient Roman times)
Important Locations of Astra:
The Coliseum: A place for warriors of all over to gather to test their strength. For those who plan to stay in Astra, this is a good way to make a living if you are strong or place the right bets. It also holds an annual tournament, where very special prizes and privileges are awards to the victor that goes beyond the normal money prizes.
Warriors Guild: A place where people can get hired for adventures or collect bounties.
Thieves Guild: A place where people are hired to collect information or hired for adventures that deals with picking locks and stealing treasure.
Explorers Guild: A place where people go on adventures to explore the world and create maps.
Astra’s Harbor: A place where ships are docked to explore the sea.
Barbosa Island: An island further west of Astra where pirates gather. It is led by whoever is strongest and has the most famous pirate as boss. Outside of Astra’s jurisdiction.
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VOID
Void is a kingdom in the south, and is a land always covered in dark skies. Known as the “Cursed Kingdom” many evil things lurk in its depths. It is ruled by a mysterious king, who very little know of his actual appearance. East of Void’s capital is Thorn Forest, where many dark creatures lay, such as vampires and werewolves. This is also where many dark and evil creatures come from. Many demons spawn from this place as well as Void has a close connection to the underworld. The Assassin’s Guild lays in it’s capital. They worship the God of darkness, Zola. Further south of Void is that of a snowing and forever cold landscape, and the lesser kingdom of Glacies, a kingdom of ice, lies in wait. Sadly, they are currently ruled over Void’s thumb. Supposedly there is a factory that is powered by dark magic and blood magic, somewhere in the depths between these two kingdoms. (Void is also medieval-like, just with a more gothic look.)
Important Locations of Void:
Void Castle: A place where the king and Void nobility lie. Intruders will be most likely killed on the spot. Supposedly holds a dark secret underground.
Assassin’s Guild: A place where assassin’s gather. Those who like to kill and get paid for it come here.
Thorn Forest: A haunted and demonic forest on the eastern outskirts of Void. Home to evil monsters and supposedly has a portal to the kingdom of demons, Infernum. Mansions belonging to vampires and houses for warlocks and witches are rumored to be here as well. Further past here is unknown territory which anyone who enters gets killed due to a powerful poisonous gas.
Town Square: Always covered in a thick fog. Usually empty.
Rune Factory: A place where supposedly artificial beings are made. It’s closer to Glacies but is owned by Void specifically. Very little is truly known about it.
Glacies
Glacies is a kingdom made entirely of ice, and the land that surrounds it is always covered in a raging blizzard and a blanket of snow
Important Locations of Glacies:
Ice Palace: An empty palace that might as well be a dungeon. Many ice spirits are here. Some of malice. But a treasure is said to rest within.
Glacies Village: A place where people have left the darkness of Void to prefer the white of snow. Both aren’t very happy places, but they are at least less threatened here. People who didn’t have thick enough skin to live in Void live here.
Glacies Mountains: Unknown territory. Is said to have many ice monsters and possibly even an ancient monster. None have the proper skills or preparations to survive.
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Kingdom of Galdea
Known as the most wealthy kingdom in Arcana. It's main city shines with streets of gold, beautiful marble walls and pillars, and a church decorated in silver and gold that worships their one true god. This kingdom has plenty of forests and several mines for gems and resources. It values humans more than any other race, but prays for others, thinking them less fortunate for not being within their god's divine blessing.
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Kingdom of Maelum
A kingdom made by legendary mages. It has a facility, or an 'academy' for people who wish to hone their magical skills. It has workshops, enchanters, the head magister's tower, and 'The Vault' said to have the most powerful of magical artifacts. They are surrounded by a magical forest with plenty of non-human villages surrounding them. It is a kingdom that accepts all races. The enemy kingdom of Umbrae isn't too far off south from them, which is the home of dark mages, witches, and warlocks.
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Legendary Kingdom, Infernum
The birthplace of demons. Has two halves where one side is full of fire and lava and the other is as cold as ice and is covered in shadow.
Important Locations:
Infernum Castle: Only powerful demons may live here. The most powerful gets to be nominated to be ruler. But to keep things from being anarchy, others can be voted to be sure things go awry.
Infernum City: Fire and lava with a city in between. Pretty peaceful for a city of demons. But there will be trouble occasionally.
Shadow Land: A place full of anarchy. Murder, rape, and others crimes happen on daily basis. For the more chaotic demon who can’t stand the peace of Infernum City.
Zola’s Portal: The portal to Thorn Forest. Very few are allowed as it is guarded. But some still manage to sneak through. It’s surrounded by a forest of dead trees.
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Legendary Kingdom, Aequor
An undersea kingdom filled with denizens of the deep. Filled with mermaids and mermen.
Important Locations:
Aequor Palace: Where the king of the sea rules.
Aequor City: Where the citizens roam. Buildings are made of special stone and have upper floors where mermaids and mermen can become dry do things like read or other activities that can’t be done in water made in a special space. Can also hold guests from above even if unlikely and also frowned upon.
Reef Way: Mostly unknown territory said to have violent undersea monsters and sea witches. Citizens of Aequor City are advised to stay away.
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Unknown Kingdom, Giol
Ruins that lay in the middle of the four main kingdoms amongst the plains. If one were to find out its secret, they would find a prehistoric land filled with giant…well, everything. Including people! The people are capable of full speech but everyday methods are more than basic, and there are many tribes, villages and huts.
Important Locations of Giol: None. It is not very developed in terms of society, but its geography is the same as Arcana.
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Unknown Kingdom, Xel
A kingdom in the sky made by technology of an advanced people. Supposedly there is a kingdom even past them into space, and the people of Xel are the ‘scraps’ so to speak. Floating ships, science, androids, among others, it is a place those below couldn’t even fathom. (A very steampunk looking place)
A place of science and inventions, there are many cities in Xel with a thriving people. However, in terms of gathering things to survive, they invented a portal through Rune Factory to collect things from down below. The government is in contact with the king of Void. Citizens of both of these kingdoms have no idea.
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Important Notes about the world and races:
The world known as Arcana is said to have gotten its name based on the cards fortune tellers use. Apparently, the gods used to play games in the heavens, with mortals as their play pieces. They had ‘cards’, each with a different representation of something, now used by fortune tellers. As a result, many say that a fortune teller’s words are absolute. But at the same time, many avoid them, as fakes run rampant to take advantage of the world’s history and ruin the trade.
‘The Four Kingdoms’ known as Sol, Luna, Astra, and Void, used to be all part of one gigantic kingdom under one ruler. Most people of today do not know this, or forget. But when the gods saw this ruler as a threat who aimed for godhood himself, they killed him and sent him down to the depths of Infernum. From there they chose four heralds and gave them their own peace of land of this once gigantic kingdom. The ‘Four Kingdoms’ are the ones people know today, and also why they are not far from each other, as they were once all part of the same kingdom.
Humans: Historians aren't sure of the origins of humans but they all agree on one thing: humans aren't originally from this world. Supposedly, humans from different worlds came to Arcana, which is why humans vary in skin and hair color compared to other races. And supposedly, it's why many races took on human forms. To communicate with these otherworlders.
Demi-humans: Monsters or beastmen with human traits (like people with cat ears and a tail or monster girls/boys and such). They fetch for a high price as bodyguards or slaves due to their unique bodies and abilities. Both monsters and beastmen originally didn't have human traits, but apparently when human civilizations were brought from other worlds, they gained higher magical powers and the ability to transform.
Beastmen: Unlike Demi-humans, Beastmen are more like animals with only a little bit of human traits (this is for people who like anthro characters). What they lack in magical abilities they make up for in raw strength and speed.
Dark Elves: Supposedly they created Blood Magic and learned Dark Magic from demons. However, due to them both being taboo, they stopped both and these days rely on archery and hunting skills, and great at close combat. However, the fear from others is still strong. They travel in tribes and groups, but a good majority stay in the forests of Luna. Very few travel alone.
Elves: They have always relied on elemental magic and healing magic. However, close combat was never their specialty. Some know archery, but none are as nearly as skilled as Dark Elves.
Kitsune: Foxes that are born with a high affinity for magic are known to have the ability to supposedly become immortal. When one hundred years have passed, they gain a human form. Every one hundred years after that, they gain another until they have a total of nine. Supposedly when one becomes 1000, they gain enlightenment. One such Kitsune is the leader of Kitsune Village.
Dragons: Highly intelligent, they are completely neutral, and do no serve anyone. God or mortal. They watch over the world from afar. They supposedly have the destiny of preventing Arcana’s destruction. Also known as Arcana’s Guardians. But as years pass by, most just see them as arrogant and selfish. Very few can tame these beasts.
Giants: A race thought long to be extinct, very little people know they still thrive in an alternate space in the center of Arcana.
(This is all I have for now regarding the races)
Okay, so here we go.
So I've had a fantasy world for awhile now that I haven't touched in awhile (I put it in an RT in the past but haven't updated it in a long time). Initially it was just four big kingdoms called Sol, Luna, Astra, and Void. And also it was just the standard fantasy stuff (and some common fantasy tropes) and weeb stuff, with European-esque kingdoms and a Japanese styled one, but I've been wanting to branch out into other different kinds of kingdoms based on other cultures or mythologies like Africa, Aztec, etc. Which should be the case even more so because the humans in this world originally were otherworlders from different worlds and timelines with varying skin and hair colors. But my mind is going poopy when how to think how to set it up. Not to mention there's also a lot to work with there and I could use some suggestions where to start and what would be the most interesting things to add from other cultures and mythologies.
I'll post below the stuff that's already there as it is.
Word of Arcana:
Sol
Sol is a kingdom in the north, mainly inhabited by humans. Their symbol is the sun, and they have many churches that worship the sun god Amon. There is some discrimination towards Dark Elves given their heritage with the kingdom of Void, who helped in the 100 year war against Sol. Further north of Sol is heated deserts. One would eventually find the lesser kingdom of Oasis. Sol is ruled by a king, known to be fair and wise. Despite claiming to be the most benevolent kingdom, Sol has the highest amount of discrimination, especially towards Dark Elves, whose ancestors created Blood Magic long ago. (In terms of appearances, Sol is basically your standard medieval story, castle and stone buildings and such.) Unlike the rest of Sol, unfortunately, Oasis has legal slave trade. It's run by greedy and powerful nobles, traders, criminals, and businessmen. It is outside jurisdiction of the king.
Important Locations in Sol:
Sol Castle: The place where the king is. It also holds the most powerful human military force with skilled knights. Some of the knights are corrupt while others fight for true equality. An internal struggle has been happening as of late.
Church of the Sun God: The biggest chapel in all of Sol resting on a mountain in the north east. Many knights have come here to get their blessing, and is said to be the birthplace of many heroes in the past.
The Sun King’s Grave: A tunnel beneath the castle leads to the memorial of the Sun King. Very few have the privilege to see it. Those who do will find a special secret known only to a chosen few.
Alchemist’s Guild: A place where those who seek to create potions and other useful things from ingredients throughout the world, this is the place for alchemy and herbalists.
Sunny Casino: In the center of the city. A place to earn money or fall into crippling debt. The corrupt take advantage of the losers.
Oasis
Oasis is a lesser kingdom close to Sol. It is a desert kingdom in which the climate takes a dramatic turn with extreme heat and freezing nights. Oasis was once known as 'Paradise of the Desert' due to a giant pool of water and greenery surrounding it. However, the kingdom became corrupt with greedy nobles and businessmen. As a result, this 'paradise' is now only opened for the privileged.
Important Locations in Oasis:
Dream Temple: An ancient temple in the desert past Oasis. It is said that those who enter never return. Rumors say it holds an entirely different world. Others a paradise. Or perhaps a place for death. There is only speculation. But the truth is all three. It is a place where illusion becomes reality. If one ever makes it back, they gain the power of astral projection.
Sand Towers: Dungeons in the form of towers that sprang forth from the ground. Very few have reached the top of any.
Desert Auction: A place to buy slaves
Bazaar: A place to buy interesting and sometimes useless goods. People are often scammed.
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LUNA
Luna is a kingdom in the east. Luna is inhabited by many different races such as beast-men, Fairies, Kitsune, other magical creatures, etc. The more violent ones are in Void. Humans are actually the minority. On the southern border of Luna lies many magical forests were many different creatures stay. But further east one would stumble upon a land of volcanoes and lava, and eventually the lesser kingdom of Brimstone, filled with creatures with a strong affinity for fire. The capital of Luna is governed by “The Bushido Council”. A group run by eastern swordsmen who use special swords and techniques found only in the east. The people of the Luna worship Tsukyomi, the moon goddess, whose shrine is protected by a tribe of Kitsune in a villa between the capital of Luna and Brimstone. Their symbol is the moon. (This kingdom resembles ancient Japan).
Important Locations in Luna:
Noble’s Palace: A place where Nobles gather for important meetings. This is a place where the Bushido Council is also held.
Mage’s Guild Headquarters: A facility where mages can pursue studies for magic. The biggest gathering of mages live here.
Ninja Village: The place where ninjas and kunoichi are trained. The most elite move into Luna’s capital to serve noblemen.
Kitsune Village: The shrine of the Moon Goddess is here. A place where Kitsune reside.
Monster Guild: A place where monsters and mystical creatures can be hired for adventurer parties or jobs. There are magical contracts to ensure they are not enslaved by the client.
Forest of the Lady: A place guarded by the Lady of the Forest, an ancient spirit that is alive and well and protects all magical creatures within. Slavers better be careful.
Amazon Village: A place that rests just before Thorn Forest while still in Luna territory is a hidden village where warriors of the forest are where outsiders will be attacked. It’s why it’s a bad idea to try to enter Thorn Forest through here.
Brimstone
Brimstone is a kingdom north of Luna that was started by Dwarves and spirits of fire. They worked together to create a land of fire, perfect for keeping outsiders away and a place raw in materials with ore and monsters for the Dwarves or aspiring smiths to work with. Not many come to this land other than material hunting or monster slaying. But those who want to master the craft of smithing or making contracts with fire spirits, this is the place to go.
Important Locations in Brimstone:
Brimstone City: A place where fire monsters, creatures, and golems live. Not very welcoming of outsiders, but as long as they’re prepared for the heat, they can stay…for a time.
Dwarves Tunnels: Underneath the city of Brimstone where Dwarves live.
The Forge: Inside the Dwarves Tunnels. A giant forge for blacksmiths to pursue their passion.
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ASTRA
Astra is a kingdom in the west, and also the closest kingdom to the sea. It is a place where it is not royalty or status earns you respect-it is strength. They have a coliseum where warriors from all corner of Arcana come to compete, the champion will always get fame and fortune, so many try to compete, but only a select few ever earn the title. Aside from that, the headquarters for the Warriors Guild and Thieves Guild also lay here. A small branch of the Mage Guild lies here as well, although their headquarters is in Luna. Their symbol is a meteor, said to have housed an ancient warrior from a faraway land above the stars. This kingdom is the only one to worship a being that wasn’t technically a god. Northwest of Astra is rocky mountains housed by dragons and the dragon tribe. It is also closest to the ocean. (The architecture is similar to that of ancient Roman times)
Important Locations of Astra:
The Coliseum: A place for warriors of all over to gather to test their strength. For those who plan to stay in Astra, this is a good way to make a living if you are strong or place the right bets. It also holds an annual tournament, where very special prizes and privileges are awards to the victor that goes beyond the normal money prizes.
Warriors Guild: A place where people can get hired for adventures or collect bounties.
Thieves Guild: A place where people are hired to collect information or hired for adventures that deals with picking locks and stealing treasure.
Explorers Guild: A place where people go on adventures to explore the world and create maps.
Astra’s Harbor: A place where ships are docked to explore the sea.
Barbosa Island: An island further west of Astra where pirates gather. It is led by whoever is strongest and has the most famous pirate as boss. Outside of Astra’s jurisdiction.
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VOID
Void is a kingdom in the south, and is a land always covered in dark skies. Known as the “Cursed Kingdom” many evil things lurk in its depths. It is ruled by a mysterious king, who very little know of his actual appearance. East of Void’s capital is Thorn Forest, where many dark creatures lay, such as vampires and werewolves. This is also where many dark and evil creatures come from. Many demons spawn from this place as well as Void has a close connection to the underworld. The Assassin’s Guild lays in it’s capital. They worship the God of darkness, Zola. Further south of Void is that of a snowing and forever cold landscape, and the lesser kingdom of Glacies, a kingdom of ice, lies in wait. Sadly, they are currently ruled over Void’s thumb. Supposedly there is a factory that is powered by dark magic and blood magic, somewhere in the depths between these two kingdoms. (Void is also medieval-like, just with a more gothic look.)
Important Locations of Void:
Void Castle: A place where the king and Void nobility lie. Intruders will be most likely killed on the spot. Supposedly holds a dark secret underground.
Assassin’s Guild: A place where assassin’s gather. Those who like to kill and get paid for it come here.
Thorn Forest: A haunted and demonic forest on the eastern outskirts of Void. Home to evil monsters and supposedly has a portal to the kingdom of demons, Infernum. Mansions belonging to vampires and houses for warlocks and witches are rumored to be here as well. Further past here is unknown territory which anyone who enters gets killed due to a powerful poisonous gas.
Town Square: Always covered in a thick fog. Usually empty.
Rune Factory: A place where supposedly artificial beings are made. It’s closer to Glacies but is owned by Void specifically. Very little is truly known about it.
Glacies
Glacies is a kingdom made entirely of ice, and the land that surrounds it is always covered in a raging blizzard and a blanket of snow
Important Locations of Glacies:
Ice Palace: An empty palace that might as well be a dungeon. Many ice spirits are here. Some of malice. But a treasure is said to rest within.
Glacies Village: A place where people have left the darkness of Void to prefer the white of snow. Both aren’t very happy places, but they are at least less threatened here. People who didn’t have thick enough skin to live in Void live here.
Glacies Mountains: Unknown territory. Is said to have many ice monsters and possibly even an ancient monster. None have the proper skills or preparations to survive.
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Kingdom of Galdea
Known as the most wealthy kingdom in Arcana. It's main city shines with streets of gold, beautiful marble walls and pillars, and a church decorated in silver and gold that worships their one true god. This kingdom has plenty of forests and several mines for gems and resources. It values humans more than any other race, but prays for others, thinking them less fortunate for not being within their god's divine blessing.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Kingdom of Maelum
A kingdom made by legendary mages. It has a facility, or an 'academy' for people who wish to hone their magical skills. It has workshops, enchanters, the head magister's tower, and 'The Vault' said to have the most powerful of magical artifacts. They are surrounded by a magical forest with plenty of non-human villages surrounding them. It is a kingdom that accepts all races. The enemy kingdom of Umbrae isn't too far off south from them, which is the home of dark mages, witches, and warlocks.
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Legendary Kingdom, Infernum
The birthplace of demons. Has two halves where one side is full of fire and lava and the other is as cold as ice and is covered in shadow.
Important Locations:
Infernum Castle: Only powerful demons may live here. The most powerful gets to be nominated to be ruler. But to keep things from being anarchy, others can be voted to be sure things go awry.
Infernum City: Fire and lava with a city in between. Pretty peaceful for a city of demons. But there will be trouble occasionally.
Shadow Land: A place full of anarchy. Murder, rape, and others crimes happen on daily basis. For the more chaotic demon who can’t stand the peace of Infernum City.
Zola’s Portal: The portal to Thorn Forest. Very few are allowed as it is guarded. But some still manage to sneak through. It’s surrounded by a forest of dead trees.
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Legendary Kingdom, Aequor
An undersea kingdom filled with denizens of the deep. Filled with mermaids and mermen.
Important Locations:
Aequor Palace: Where the king of the sea rules.
Aequor City: Where the citizens roam. Buildings are made of special stone and have upper floors where mermaids and mermen can become dry do things like read or other activities that can’t be done in water made in a special space. Can also hold guests from above even if unlikely and also frowned upon.
Reef Way: Mostly unknown territory said to have violent undersea monsters and sea witches. Citizens of Aequor City are advised to stay away.
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Unknown Kingdom, Giol
Ruins that lay in the middle of the four main kingdoms amongst the plains. If one were to find out its secret, they would find a prehistoric land filled with giant…well, everything. Including people! The people are capable of full speech but everyday methods are more than basic, and there are many tribes, villages and huts.
Important Locations of Giol: None. It is not very developed in terms of society, but its geography is the same as Arcana.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Unknown Kingdom, Xel
A kingdom in the sky made by technology of an advanced people. Supposedly there is a kingdom even past them into space, and the people of Xel are the ‘scraps’ so to speak. Floating ships, science, androids, among others, it is a place those below couldn’t even fathom. (A very steampunk looking place)
A place of science and inventions, there are many cities in Xel with a thriving people. However, in terms of gathering things to survive, they invented a portal through Rune Factory to collect things from down below. The government is in contact with the king of Void. Citizens of both of these kingdoms have no idea.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Important Notes about the world and races:
The world known as Arcana is said to have gotten its name based on the cards fortune tellers use. Apparently, the gods used to play games in the heavens, with mortals as their play pieces. They had ‘cards’, each with a different representation of something, now used by fortune tellers. As a result, many say that a fortune teller’s words are absolute. But at the same time, many avoid them, as fakes run rampant to take advantage of the world’s history and ruin the trade.
‘The Four Kingdoms’ known as Sol, Luna, Astra, and Void, used to be all part of one gigantic kingdom under one ruler. Most people of today do not know this, or forget. But when the gods saw this ruler as a threat who aimed for godhood himself, they killed him and sent him down to the depths of Infernum. From there they chose four heralds and gave them their own peace of land of this once gigantic kingdom. The ‘Four Kingdoms’ are the ones people know today, and also why they are not far from each other, as they were once all part of the same kingdom.
Humans: Historians aren't sure of the origins of humans but they all agree on one thing: humans aren't originally from this world. Supposedly, humans from different worlds came to Arcana, which is why humans vary in skin and hair color compared to other races. And supposedly, it's why many races took on human forms. To communicate with these otherworlders.
Demi-humans: Monsters or beastmen with human traits (like people with cat ears and a tail or monster girls/boys and such). They fetch for a high price as bodyguards or slaves due to their unique bodies and abilities. Both monsters and beastmen originally didn't have human traits, but apparently when human civilizations were brought from other worlds, they gained higher magical powers and the ability to transform.
Beastmen: Unlike Demi-humans, Beastmen are more like animals with only a little bit of human traits (this is for people who like anthro characters). What they lack in magical abilities they make up for in raw strength and speed.
Dark Elves: Supposedly they created Blood Magic and learned Dark Magic from demons. However, due to them both being taboo, they stopped both and these days rely on archery and hunting skills, and great at close combat. However, the fear from others is still strong. They travel in tribes and groups, but a good majority stay in the forests of Luna. Very few travel alone.
Elves: They have always relied on elemental magic and healing magic. However, close combat was never their specialty. Some know archery, but none are as nearly as skilled as Dark Elves.
Kitsune: Foxes that are born with a high affinity for magic are known to have the ability to supposedly become immortal. When one hundred years have passed, they gain a human form. Every one hundred years after that, they gain another until they have a total of nine. Supposedly when one becomes 1000, they gain enlightenment. One such Kitsune is the leader of Kitsune Village.
Dragons: Highly intelligent, they are completely neutral, and do no serve anyone. God or mortal. They watch over the world from afar. They supposedly have the destiny of preventing Arcana’s destruction. Also known as Arcana’s Guardians. But as years pass by, most just see them as arrogant and selfish. Very few can tame these beasts.
Giants: A race thought long to be extinct, very little people know they still thrive in an alternate space in the center of Arcana.
(This is all I have for now regarding the races)
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