About me:
Male.
Living on GMT time.
Friendly!
Laid back and flexible.
Currently I'm working from home so I have even more free time than usual, though I don't intend to drop any RPs I start when I start going back into the office!
But let's get down to it, what am I after? Well, a wide variety of things! Feel free to open the section (or sections) that interest you most, hopefully you'll like one or they'll give you some idea of what I'm after if you want to throw your thoughts my way, I'd certainly love to hear them! I vary in how much I write, but usually I write quite a bit, particularly if I'm setting the scene and there's a lot to describe for the first time.
These are far from set in stone, any part of them can comfortably be changed or overhauled to suit any preferences or ideas you might have.
I like sci-fi too, but I don't have any specific ideas for that right now, feel free to bring your own though!
As for partners, how I like to play and so on, like anyone, I have preferences and dislikes.
You might have guessed from the topic title, but I like sweeping stories with plenty of consequences, for that reason I'm not a big fan of slice of life. Downtime? Of course, even the most action packed story can't be fighting and fucking 24/7, I like to play out the more day to day stuff as well, I just don't like when that's all there is. For example, a pair of adventurers wandering through a new town, shopping, going out for a meal after a long journey? Great! An unremarkable farm boy going about his day to day life, who has a crush on the daughter of a craftsman? Not really my cup of tea.
Action, adventure and excitement are things I put a lot of value on, and most of my ideas will contain plenty of combat and brushes with death, so if you're not really interested in that, I might not be the best fit for you.
As for how I actually play, I tend to play the part of game master, setting the scene, playing the world, etc. I do also like to have a main character of my own to play opposite your own, more often than not, for example, in the CYOA idea, I'd likely have a battlemage working alongside yours. To go with this, I usually prefer to play more of a background role where possible. I'd rather be a utility mage hanging back, buffing and debuffing as necessary rather than someone charging in or creating a ton of destruction. To that end, my characters tend to be on the lean but athletic side rather than super buff, as they're usually back liners controlling the flow of the battle rather than getting stuck into it.
Also, I tend to like plenty of story with my smut, to the point where I'd say I'm more story focused. That said, I do still like smut! I just don't tend to jump right into it unless it really makes sense to do so (e.g. some of my superhero ideas have a pretty clear leaning towards smut shortly after starting them). If it doesn't make sense to do so, I don't tend to rush into it unless the person I'm playing with really wants to do so.
Speaking of smut, I'm pretty happy with more vanilla stuff or rougher stuff. Romance, kissing, holding hands and the missionary position, if you're as vanilla as they come (maybe you even think the hand holding is a bit much!) then I'm happy to stick to those.
That said, I have plenty of rougher/dirtier stuff I enjoy too, I just don't need them to enjoy an RP. Expand at your peril! If it's not too dark but you don't see it anywhere, I'm probably okay with it, but best you ask to make sure!
As for things I don't like, I won't put them in a drop down, so hopefully no one will miss them! I don't have many other than really outlandish things which I hope anyone would bring up before including them anyway.
Guy butt stuff - I don't really like the idea of anything going in or around any guy's butt, huge turn off for me.
Rimming - Giving or getting, considering the above this probably shouldn't be much of a surprise.
Gore - I don't mind it as a result of battle or similar, but that's where I feel it should stay, well outside of the bedroom.
Snuff - As above.
Watersports - Just not something I'm at all interested in.
Alright! That's everything I can think of. I'm sure I'll have things to add/change later, but that'll do for now. Thanks for reading! Feel free to give me thoughts and feedback on what's there so far, I'm sure I've made plenty of mistakes and such. Have a nice day!
Male.
Living on GMT time.
Friendly!
Laid back and flexible.
Currently I'm working from home so I have even more free time than usual, though I don't intend to drop any RPs I start when I start going back into the office!
But let's get down to it, what am I after? Well, a wide variety of things! Feel free to open the section (or sections) that interest you most, hopefully you'll like one or they'll give you some idea of what I'm after if you want to throw your thoughts my way, I'd certainly love to hear them! I vary in how much I write, but usually I write quite a bit, particularly if I'm setting the scene and there's a lot to describe for the first time.
These are far from set in stone, any part of them can comfortably be changed or overhauled to suit any preferences or ideas you might have.
Battlemage CYOA
The basic premise is a continent under threat, a dangerous enemy having begun a very successful invasion some time ago, pushing the unified races of the continent back to their final city and some surrounding territory. You play the part of a skilled but inexperienced battlemage set to graduate and start going out on missions shortly after the start of the story.
I like this a lot, while it looks a little intimidating with how long it is, there are really only a few things you need to make a hard and fast decision on, your class (your Mark), your attributes and what sort of spells you like the look of!
I feel that a flaw of the spell system is how easy it is to get the best spells available right away. To this end, when building a character, spells and etches should cost 1 point (mana glass coin) per tier. For example, a tier 1 spell costs 1 point, a tier 2 spells costs 2 points, and a tier 3 spell costs 3 points.
If you're interested in playing this, let me know and we can discuss it, I have a little template I can send.
The basic premise is a continent under threat, a dangerous enemy having begun a very successful invasion some time ago, pushing the unified races of the continent back to their final city and some surrounding territory. You play the part of a skilled but inexperienced battlemage set to graduate and start going out on missions shortly after the start of the story.
I like this a lot, while it looks a little intimidating with how long it is, there are really only a few things you need to make a hard and fast decision on, your class (your Mark), your attributes and what sort of spells you like the look of!
I feel that a flaw of the spell system is how easy it is to get the best spells available right away. To this end, when building a character, spells and etches should cost 1 point (mana glass coin) per tier. For example, a tier 1 spell costs 1 point, a tier 2 spells costs 2 points, and a tier 3 spell costs 3 points.
If you're interested in playing this, let me know and we can discuss it, I have a little template I can send.
I know this isn't the most wild of ideas but it's still one I quite like, and can give plenty of variations on in the hopes of keeping things interesting:
Expansive cities with towering walls, built at humanity's height, when the blood of mankind was replete with magic. In those times, war was the worst of the people's concerns, the monsters rife across the land beaten back or having fled in the face of such magical might.
However, those times are all but forgotten, and the blood of the mighty has grown thin and weak, hardly a fragment of its former glory. The walls once built to repel invaders now repel the monsters of the land, alongside the guards, soldiers and adventurers within them. The nobles and royalty, those with the strongest bloodlines protect themselves deep inside their cities, keeping their families safe as their magic grows weaker with each generation, but how long do they have such a choice?
Personal favorites for characters to play opposite me would be a noblewoman intent on changing the status quo, with or without the backing of their family, a royal that longs to use her power to serve the people rather than the other way round.
This could range from a family of mages and a family of warriors working together as a result of an arranged marriage, to a royal family that no longer commands respect and a princess who'll do whatever it takes to move the nobles to action, or adventurers looking to prove themselves and make a name for themselves in one fell swoop.
Expansive cities with towering walls, built at humanity's height, when the blood of mankind was replete with magic. In those times, war was the worst of the people's concerns, the monsters rife across the land beaten back or having fled in the face of such magical might.
However, those times are all but forgotten, and the blood of the mighty has grown thin and weak, hardly a fragment of its former glory. The walls once built to repel invaders now repel the monsters of the land, alongside the guards, soldiers and adventurers within them. The nobles and royalty, those with the strongest bloodlines protect themselves deep inside their cities, keeping their families safe as their magic grows weaker with each generation, but how long do they have such a choice?
Personal favorites for characters to play opposite me would be a noblewoman intent on changing the status quo, with or without the backing of their family, a royal that longs to use her power to serve the people rather than the other way round.
This could range from a family of mages and a family of warriors working together as a result of an arranged marriage, to a royal family that no longer commands respect and a princess who'll do whatever it takes to move the nobles to action, or adventurers looking to prove themselves and make a name for themselves in one fell swoop.
This isn't something I've spent too much time exploring, but I quite like the idea, especially playing it out from the start, but that's by no means necessary. The power I have in mind is nullification of other super powers, but I'm open to discussion! I just think it's a fun power to play around with. My terrible, terrible superhero/villain name for him is 'Anti-hero'. Get it?
Essentially, my villain/hero could be played at any of four stages in his life: First discovery of his powers, knowing how to use them but not very well, having come into his own as a supervillain, and finally, masterful control over his powers, but also some severe paranoia. A little more about the stages and some ideas for them are in each section below.
Essentially, my villain/hero could be played at any of four stages in his life: First discovery of his powers, knowing how to use them but not very well, having come into his own as a supervillain, and finally, masterful control over his powers, but also some severe paranoia. A little more about the stages and some ideas for them are in each section below.
Due to having few chances to interact with heroes and only as much interest as any other young man would have in them, he wins a call in competition on the radio for a date or a flight over the city from a superheroine. During their interactions, they both discover that while they're in physical contact with one another, her powers don't seem to work.
For something darker, perhaps he's rarely been in a position of power over anyone, let alone a superheroine, so he decides to take advantage of the situation...
For something more light hearted or just less villainous, perhaps she enjoys the sensation of not being able to use her powers for once, and things escalate from there.
For something darker, perhaps he's rarely been in a position of power over anyone, let alone a superheroine, so he decides to take advantage of the situation...
For something more light hearted or just less villainous, perhaps she enjoys the sensation of not being able to use her powers for once, and things escalate from there.
Aware of his powers but having had little experience with them, his previous actions got him noticed by a villain or hero, regardless of how hush-hush it was kept. Able to eliminate one person's powers temporarily at range or for some time if he makes physical contact. He's hired to help with a jailbreak for the villains, as something of a warden to keep captured villains from escaping, or simply to help with a situation for either side.
Double-crossings or playing it straight sound equally fun!
Double-crossings or playing it straight sound equally fun!
Fully aware of his powers and what they're capable of, he can now create a modest sized power-nullification field centered on himself, though it's unable to differentiate between friend or foe.
Sick of him being a thorn in their side, several heroes team up to take him down, unaware of his new ability to disable multiple powers at range. Once activated, he takes them down one at a time, disabling their powers for a number of days when he makes physical contact with each of them.
Some villains don’t appreciate his freelancing/working for the heroes and turning down membership of their group, and decides to send him a message. Bringing a few people and keeping out of arm’s length so he can't use his powers on them, they’re sure they have him cornered...
He's brought in as a trump card in a conflict between powered people, but does he decide to stop after doing the job he's been hired to do, or turn on his employer's people too?
Sick of him being a thorn in their side, several heroes team up to take him down, unaware of his new ability to disable multiple powers at range. Once activated, he takes them down one at a time, disabling their powers for a number of days when he makes physical contact with each of them.
Some villains don’t appreciate his freelancing/working for the heroes and turning down membership of their group, and decides to send him a message. Bringing a few people and keeping out of arm’s length so he can't use his powers on them, they’re sure they have him cornered...
He's brought in as a trump card in a conflict between powered people, but does he decide to stop after doing the job he's been hired to do, or turn on his employer's people too?
A terrible threat, he can make a far larger power-nullification field and control who loses and keeps their powers while within it. His power makes him a fantastic ally, but without sufficient payment, his paranoia keeps him holed up in a fortress of his own making, the majority of the money he spends going straight back into more security. While almost impossible for a superhero to beat him, against a simple police officer or a non-powered individual like Black Widow, he's essentially powerless, hence his paranoia.
It's a little tough to have so much power on the side of good, so these ideas are pretty villainous, I'm open to heroic ones though, just like I am for any of the others!
A superhero institution, raided! Something like the X-Mansion or UA (with aged up students) comes under attack from a team of villains under his leadership. Perhaps they have something he wants, perhaps they proved to be a thorn in his side one too many times, or maybe he simply wants to capture some heroines.
All sorts of classic aloof supervillain scenarios are possible here, perhaps you're a team of supers looking to take down a big name in the supervillain game, you beat some of his lieutenants, had him shake his fist and curse your names a few times, and you see no reason to stop pissing him off. What's he going to do about it?
It's a little tough to have so much power on the side of good, so these ideas are pretty villainous, I'm open to heroic ones though, just like I am for any of the others!
A superhero institution, raided! Something like the X-Mansion or UA (with aged up students) comes under attack from a team of villains under his leadership. Perhaps they have something he wants, perhaps they proved to be a thorn in his side one too many times, or maybe he simply wants to capture some heroines.
All sorts of classic aloof supervillain scenarios are possible here, perhaps you're a team of supers looking to take down a big name in the supervillain game, you beat some of his lieutenants, had him shake his fist and curse your names a few times, and you see no reason to stop pissing him off. What's he going to do about it?
I like sci-fi too, but I don't have any specific ideas for that right now, feel free to bring your own though!
As for partners, how I like to play and so on, like anyone, I have preferences and dislikes.
You might have guessed from the topic title, but I like sweeping stories with plenty of consequences, for that reason I'm not a big fan of slice of life. Downtime? Of course, even the most action packed story can't be fighting and fucking 24/7, I like to play out the more day to day stuff as well, I just don't like when that's all there is. For example, a pair of adventurers wandering through a new town, shopping, going out for a meal after a long journey? Great! An unremarkable farm boy going about his day to day life, who has a crush on the daughter of a craftsman? Not really my cup of tea.
Action, adventure and excitement are things I put a lot of value on, and most of my ideas will contain plenty of combat and brushes with death, so if you're not really interested in that, I might not be the best fit for you.
As for how I actually play, I tend to play the part of game master, setting the scene, playing the world, etc. I do also like to have a main character of my own to play opposite your own, more often than not, for example, in the CYOA idea, I'd likely have a battlemage working alongside yours. To go with this, I usually prefer to play more of a background role where possible. I'd rather be a utility mage hanging back, buffing and debuffing as necessary rather than someone charging in or creating a ton of destruction. To that end, my characters tend to be on the lean but athletic side rather than super buff, as they're usually back liners controlling the flow of the battle rather than getting stuck into it.
Also, I tend to like plenty of story with my smut, to the point where I'd say I'm more story focused. That said, I do still like smut! I just don't tend to jump right into it unless it really makes sense to do so (e.g. some of my superhero ideas have a pretty clear leaning towards smut shortly after starting them). If it doesn't make sense to do so, I don't tend to rush into it unless the person I'm playing with really wants to do so.
Speaking of smut, I'm pretty happy with more vanilla stuff or rougher stuff. Romance, kissing, holding hands and the missionary position, if you're as vanilla as they come (maybe you even think the hand holding is a bit much!) then I'm happy to stick to those.
That said, I have plenty of rougher/dirtier stuff I enjoy too, I just don't need them to enjoy an RP. Expand at your peril! If it's not too dark but you don't see it anywhere, I'm probably okay with it, but best you ask to make sure!
Submissive - Though I (hopefully!) come across as pretty friendly and pleasant outside of smut, I certainly prefer to be in charge when our characters are in the bedroom.
Masochists - I'm something of a sadist, not to the point of gore or snuff, but making a partner squeal, cry and beg for mercy is a beautiful thing, in the right circumstances.
Non/dub-consensual - While I enjoy this, I know it's not for everyone and depends very much on the situation. A woman on her wedding night in an arranged marriage, maybe she's not too happy about it. Pinning down a fellow adventurer and just going to town, probably not so much. Essentially, I don't want to make it so the only reason our characters don't part ways is because we're playing them and want to continue the story.
Breeding - I just find it hot, creampies are naturally included in this.
Very tight - Maybe he's too big, she's too small, or both. If she's sheltered or of noble upbringing, maybe she's been taught that it's shameful and only to be used by her future husband.
Restoring tightness - Goes with the above, perhaps through healing magic, some power or similar, she's restored to her previous tightness after sex, giving him just as much pleasure each time (and if you're a fan of the first kink, her as much pain each time).
Those are the main ones, there are plenty of small ones but I don't want to make this an exhaustive list, we can always discuss things as necessary!
Masochists - I'm something of a sadist, not to the point of gore or snuff, but making a partner squeal, cry and beg for mercy is a beautiful thing, in the right circumstances.
Non/dub-consensual - While I enjoy this, I know it's not for everyone and depends very much on the situation. A woman on her wedding night in an arranged marriage, maybe she's not too happy about it. Pinning down a fellow adventurer and just going to town, probably not so much. Essentially, I don't want to make it so the only reason our characters don't part ways is because we're playing them and want to continue the story.
Breeding - I just find it hot, creampies are naturally included in this.
Very tight - Maybe he's too big, she's too small, or both. If she's sheltered or of noble upbringing, maybe she's been taught that it's shameful and only to be used by her future husband.
Restoring tightness - Goes with the above, perhaps through healing magic, some power or similar, she's restored to her previous tightness after sex, giving him just as much pleasure each time (and if you're a fan of the first kink, her as much pain each time).
Those are the main ones, there are plenty of small ones but I don't want to make this an exhaustive list, we can always discuss things as necessary!
As for things I don't like, I won't put them in a drop down, so hopefully no one will miss them! I don't have many other than really outlandish things which I hope anyone would bring up before including them anyway.
Guy butt stuff - I don't really like the idea of anything going in or around any guy's butt, huge turn off for me.
Rimming - Giving or getting, considering the above this probably shouldn't be much of a surprise.
Gore - I don't mind it as a result of battle or similar, but that's where I feel it should stay, well outside of the bedroom.
Snuff - As above.
Watersports - Just not something I'm at all interested in.
Alright! That's everything I can think of. I'm sure I'll have things to add/change later, but that'll do for now. Thanks for reading! Feel free to give me thoughts and feedback on what's there so far, I'm sure I've made plenty of mistakes and such. Have a nice day!
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