Morathor
Supernova
- Joined
- Feb 19, 2012
- Location
- Midwestern USA
Siren's Bluff was a dreary little town--which made good business for traveling performers, or so said the Master of Players. He'd been to the remote fishing village before, some five years prior, and done his best to prepare the newer members of his troupe for what to expect there. "It's foggy and muddy and generally unpleasant, but the locals are friendly enough, and starved for a bit of color."
There was fog, just as promised, thick as the sea itself. You could hardly see from one side of the street to the other. Mud, too, was plentiful, making every step a struggle, as if walking through a sea of grasping hands that tried to pull you down by the boots. But the friendly faces of the locals failed to materialize. Siren's Bluff was almost a ghost town, the streets shockingly empty. The troupe trudged through the narrow roads for a quarter of an hour before seeing any trace of human life--and even then, it was only an old man's face scowling at them through the gaps in a window shutter. A few minutes later they saw a pair of hunched figures making their way through the mud, but the moment the two villagers caught sight of the troupe, they changed course to hurry away from the performers as best they could.
Eventually, the Master of Players led them to a large building--the largest in Siren's Bluff, unless you counted the great stone keep just past the outskirts of town, built on the highest peak of the cliff. Many of the troupe's veteran performers remembered this as the inn where they had stayed five years before. However...
"No rooms?" The Master of Players was aghast. "You don't look all that busy."
"We're not an inn any more," said the innkeeper--or rather, the barkeeper now. "We don't rent rooms."
"Why not? You still have them," said the Master, gesturing at the row of doors which could be seen through the railing on the balcony above.
"We just don't." The terse barkeeper would not meet the eyes of any of troupe.
There was fog, just as promised, thick as the sea itself. You could hardly see from one side of the street to the other. Mud, too, was plentiful, making every step a struggle, as if walking through a sea of grasping hands that tried to pull you down by the boots. But the friendly faces of the locals failed to materialize. Siren's Bluff was almost a ghost town, the streets shockingly empty. The troupe trudged through the narrow roads for a quarter of an hour before seeing any trace of human life--and even then, it was only an old man's face scowling at them through the gaps in a window shutter. A few minutes later they saw a pair of hunched figures making their way through the mud, but the moment the two villagers caught sight of the troupe, they changed course to hurry away from the performers as best they could.
Eventually, the Master of Players led them to a large building--the largest in Siren's Bluff, unless you counted the great stone keep just past the outskirts of town, built on the highest peak of the cliff. Many of the troupe's veteran performers remembered this as the inn where they had stayed five years before. However...
"No rooms?" The Master of Players was aghast. "You don't look all that busy."
"We're not an inn any more," said the innkeeper--or rather, the barkeeper now. "We don't rent rooms."
"Why not? You still have them," said the Master, gesturing at the row of doors which could be seen through the railing on the balcony above.
"We just don't." The terse barkeeper would not meet the eyes of any of troupe.