- Joined
- Aug 14, 2009
Bare Bones Fact, Arc, Broom and myself have decided to try and hash out a system by which we, and others, can create our own societies/nations and then set them loose upon one another.
The basic idea is that each individual will start with a set amount of points. Now there are two types of points, Influence and Military. Each of these types of points can then be invested into a sub category.
Influence gets divided up between Infrastructure and Expansion. Infrastructure determines how well a limited territory is built up defensively/economically while Expansion provides an individual with more territory.
There is some work that needs to be made to this; but that's the basic idea. Discussion is welcome on this topic.
Military gets divided up between melee, armour and range. Between the three categories there will be a rock/paper/scissors effect. Melee beats Armour, Armour beats Range and Range beats Melee.
Again this is open to discussion.
And that's it for now, so come one, come all and tell us how we can improve upon this system while keeping it simple enough.
The basic idea is that each individual will start with a set amount of points. Now there are two types of points, Influence and Military. Each of these types of points can then be invested into a sub category.
Influence gets divided up between Infrastructure and Expansion. Infrastructure determines how well a limited territory is built up defensively/economically while Expansion provides an individual with more territory.
There is some work that needs to be made to this; but that's the basic idea. Discussion is welcome on this topic.
Military gets divided up between melee, armour and range. Between the three categories there will be a rock/paper/scissors effect. Melee beats Armour, Armour beats Range and Range beats Melee.
Again this is open to discussion.
And that's it for now, so come one, come all and tell us how we can improve upon this system while keeping it simple enough.