[img]CHARACTER IMAGE URL GOES HERE[/img]
[b]Name:[/b] Name Goes Here
[b]Age:[/b] No younger than 18
[b]Gender:[/b] Obvious
[b]Height:[/b] Obvious
[b]Weight:[/b] Obvious
[b]Notable Skills:
Former Occupation:[/b]
P r e v i e w
Name: John Smith Age: 123 Gender: Male Height: 5 ft. Weight: 100 lbs. Notable Skills: Beatboxing Former Occupation: Youtuber
Name: Byron Kazai Age: 42 Gender: Male Height: 6ft 1in. Weight: 200 lbs. Notable Skills: local knowledge, plays the harmonica. Former Occupation: Colonial Peace Officer. Before the bugs he was employed by the planetary government as a colonial peace officer, investigating illegal smuggling on and off planet. He got to know many parts of the planet very well while searching for and identifying exchange points and cashes, especially the cities. This made him useful to the military afterward because he had on the ground knowledge of how to get around as well as local climate, terrain, etc.
Bio: Formerly a national Peace Officer, when the planet was over run by the bugs. He became just another refugee. Fortunately, the military had need of three things. People who knew the landscape,, anyone with experience fighting bugs, and people suicidal enough to go back.
Notable Skills:
- She is a Scavenger, making weapons out of anything she can get her hands on in order to sell to people for gas, food, or water. She teaches people how to use them, and where to safely go for the best materials in order to make good weapons of their own.
- Skilled in welding and knows how to piece together a decent set of metal armor and padding.
- Harper knows some basic field medical skills - just a little thing she picked up from Madame Cheddar from the club.
- Not very strong in long-range shooting, due to her eye, but she learned how to compromise. Mean with a knife.
- Harper has a built immunity for snake bites. Her show at The Chess Club was the erotically entertaining Snake Charmer, one where she'd been bitten enough times to build this immunity. Her limit - 14 bites; she'll seize into a coma.
- Harper is stealthy, a strong photographic and audio memory, great at hiding in the shadows and getting into the tightest corners unnoticed. This is why she is kept around the Club - as a mouse, an informant who can blend into the crowd, hide when needed, and listen and watch everything around her.
-Formidable tracker, hunter, and trapper - one of the many reasons why she's been able to survive on her own.
Former Occupation:
The former informant and Exotic Entertainer for The Chess Club. Sex Slave to Maxwell "Domino" Pike - club owner (deceased). Unwilling assistant to Cane - Militia Boss (deceased). Now, a Scavenger and shopkeeper's assistant for a small mom & pop shop on the outskirts of Yellows.
Biography
Harper was a payment for services for Maxwell "Domino" Pike, a loan shark who manages The Chess Club in The Yellows. At first, she was just a typical sex slave, but it was clear that the girl had moxie - a bit too much of it at times. So, Domino decided to put her to better use as his Side-Girl and Informant - a toy for others to exploit in order for him to gain their secrets without none the wiser. Unfortunately for him, Harper learned enough secrets to out-do him, as well as passed enough of his secrets out for others to undo him as well.
After six years, a man named Cain entered the Club. A Mutated Bounty Hunter, one who was looking for Maxwell Pike for a few overdue vendettas, heard her secretive calls for aid. He wiped the Club clean of any human life, allowing for the lucky slaves to escape unharmed. Then, for his payment, he followed Harper until he was able to quietly eliminate all the other survivors, claiming her for himself. Unknowing that Cain was the true reason for her friends' sudden disappearances, Harper remained with Cain for three years, learning all she could from him. Eventually though, through his constant dream chatters from a sickness she never knew he had, she learned of the lies he told her about her friends. He was the one who killed them, sold them into slavery, or dropped them off in the middle of nowhere to die alone. Overcome with anger and disgust, she killed the huge brute in his sleep and took everything he owned, selling most of it to manage for gasoline, water, ammo, and paying for her safety.
Now, she is a Scavenger, making weapons out of anything she can get her hands on in order to sell to people for gas, food, or water. She teaches people how to use them, and where to safely go for the best materials in order to make good weapons of their own.
Inner Personality
Harper has a warped sense of good and bad. What she knows that's good for her, is normally bad for anyone else. Pain is an accepted course in her life and love is just another type of pain she must endure. There's nothing better - not in this world anyway. She tends to draw towards danger and dangerous people - a magnet for bad situations and bad decisions. The only reason for this she can figure is because the worse it is, the better it makes her feel. It's a security blanket - the discomfort of a dangerous, deadly life. If everything returned to what normal use to be when she was younger, she'll probably lose her mind and hide in a corner.
Harper's no's are really yes's, her battles are never really won because she favors defeating more. This causes her problems within The Chess Club because her actions make her look as if she's being defiant or insubordinate when in all actuality she's doing the best she can at the only thing she knows. To do good, she must be bad...