Mosos
Super-Earth
- Joined
- Feb 19, 2020
About me:
Hello dear reader I am Mosos, tabletop roleplaying enthusiast, and adult roleplaying newbie. I have been playing in person for nearly ten years and am excited to explore what a system can do in an adult setting. I have tried a few adult roleplays before and find having the mechanics of a system to be easier than freeform. I don't have much experience in writing, but am trying to learn and improve. Which is a kind way of saying I am new and bad, be gentle. When playing a character I tend to post from the first person perspective as it makes it easier to get become that character, for a time at least. When GMing I narrate from a third person perspective, though this can change depending on the needs of the player. Below will be a list of characters I am looking to play along with the various kinks that I wish to explore through them. Even farther below that is some settings and campaign hooks that I have to enjoy for looking players. Without further ado lets meet the characters!
Characters I am looking to play:
More will be on the way as I ponder.
Now for the other side, Mosos as your gm. I am experienced with Pathfinder 1ed, Dnd 3.5, Dnd 5ed, Star wars FFG, Shadowrun 4e, Shadowrun 5e, and Gurps 3ed.
If there is a system you want not on the list let me know and I might be able to learn it for you. For some quick ideas look below I have a few fun settings to choose from.
Fantasy setting: The Black Corsair Rebellion.
Queen Nightflare's kingdom spans the known world. Her empire has cast out those deemed unworthy to an archipelago not found on any map. Those forces rather then destroy each other as she had hoped, have coalesced into a single unified military know as the Black Corsairs. The Black Corsairs set sail to conquer Queen Nightflare's kingdom and enslave the women of the realm. While the Corsairs do not have the resources or man power of the kingdom their mastery of black powder weapons, and heretical necromancy makes them a force that sends Nightflare's armies fleeing in terror. You adventure begins in a town on the furthest edge of the empire, far from the protection of Queen Nightflare's armies. The town is besieged by the heralds of the Corsairs the Black Tide a legion of undead monster unleashed to soften the Kingdom's defenses. On the other hand you could take up the flag of the Corsairs and compete in the graduation tournament. If you impress the captains you can sign on to a ship to help bring the Kingdom to it's knees.
Apocalyptic setting: Scars of the Old World.
The fury of the second American civil war has left the Earth in ruins. The North American continent has been missing since the final days of the war. Atomic explosions boiled the oceans, biogenic weapons mutated the unprepared into legions of horrific monsters, the death and destruction tearing holes in the very fabric of reality. The survivors travel the wastes in weaponized automobiles under constant attack from other survivors, zombies, ghosts, and even monsters believed to only exist in fantasy. Your adventure begins 200 years after the disappearance of the North American continent as a resident of the country of your choice, you will set out across the vast wasteland in your armed car on a journey to find a safe place to rest your head, encountering old world secrets, and new world monsters.
Fantasy setting: The Match Makers'.
The world is a peaceful place for those with ancient or arcane might. Former conquering warlords sit ideally with no lands left to steal, dragons sit on vast hordes of gold, mages sit around their towers with nothing to do, the Underworld is peaceful. These rich powerful creatures all share one thing in common boredom. together they have set up the Match Makers. To the world at large and the adventurers themselves the Match Makers is an adventurer's guild just like the old days, to the upper management the Match Makers is a service providing the rich and powerful with ways to recapture their glory days. Demons, dragons, wizards, even the occasional angel hire the Match Makers to send plucky adventurers to battle them. The Match Makers deploys adventurers on quests to "save the world" know they and their clients are never any any real danger. Clients set their dungeons, lay out treasures, empower some minions, and await their adventurer or adventurers to meet them in a glorious final battle. Some clients seeks to be seduced by the adventurers, others to ravage the adventurers having their way with them, other just want to submit and be taken. All tastes are welcomed at the Match Makers. Your adventure begins as a new guild adventurer eager for work.
Hello dear reader I am Mosos, tabletop roleplaying enthusiast, and adult roleplaying newbie. I have been playing in person for nearly ten years and am excited to explore what a system can do in an adult setting. I have tried a few adult roleplays before and find having the mechanics of a system to be easier than freeform. I don't have much experience in writing, but am trying to learn and improve. Which is a kind way of saying I am new and bad, be gentle. When playing a character I tend to post from the first person perspective as it makes it easier to get become that character, for a time at least. When GMing I narrate from a third person perspective, though this can change depending on the needs of the player. Below will be a list of characters I am looking to play along with the various kinks that I wish to explore through them. Even farther below that is some settings and campaign hooks that I have to enjoy for looking players. Without further ado lets meet the characters!
Characters I am looking to play:
View attachment 3157
The child of a wandering swashbuckler and a cloistered priestess, Louis Bladeheart was born for adventure. While raised by his mother to be a servant of temple, Louis' reckless nature and love of the pleasures of the flesh earned him the eye of higher powers. Given the power to purify evil by the grace of the gods, Louis is a paladin and champion of the people. Louis now follows in his father's footsteps, traveling the world righting wrongs and seducing those that catch his eye. Tasked with the purification of evil not its elimination, Louis beds heartless highwaymen, vampires, orcs, and even demons often after a violent confrontation. Whether they be male, female or nonbinary even the most vicious soul will rethink their life after a night being filled by Louis' cock.
Constituting Kinks: Bisexual sex, consensual sex, seduction, multiple partners, monster girls, monster boys, dub-con, purification(If people can be corrupted be sex why not try it the other way around? Bonus points if you figure out what a risen demon would look like.)
Systems: This character can be ported to any fantasy system with magic.
The child of a wandering swashbuckler and a cloistered priestess, Louis Bladeheart was born for adventure. While raised by his mother to be a servant of temple, Louis' reckless nature and love of the pleasures of the flesh earned him the eye of higher powers. Given the power to purify evil by the grace of the gods, Louis is a paladin and champion of the people. Louis now follows in his father's footsteps, traveling the world righting wrongs and seducing those that catch his eye. Tasked with the purification of evil not its elimination, Louis beds heartless highwaymen, vampires, orcs, and even demons often after a violent confrontation. Whether they be male, female or nonbinary even the most vicious soul will rethink their life after a night being filled by Louis' cock.
Constituting Kinks: Bisexual sex, consensual sex, seduction, multiple partners, monster girls, monster boys, dub-con, purification(If people can be corrupted be sex why not try it the other way around? Bonus points if you figure out what a risen demon would look like.)
Systems: This character can be ported to any fantasy system with magic.
View attachment 3161
Choukbank is the oldest of his father's 33 children, and the only child of his father's first wife. Born on a nightmare plane infested with horrors from beyond the stars, Choukbank did not have an easy childhood, at age six he witnessed his mother being eaten by a star spawn. At age twelve a group of alchemists created a bridge to his world from theirs, awakening a great old one from its slumber. As Choukbank's father tried to fight off the great old one, the alchemists kidnapped Choukbank and his family. One by one the alchemists tortured and dissected his brothers, his sisters, and even his other mothers. Deemed useless by the alchemists Choukbank was sold to a slaver on another plane, but not before the clever goblin stole one of the records of his family's deaths.
Sold to a noble family as a dancing monkey, Choukbank endured indignities for six years. Teaching himself alchemy in the dead of night, Choukbank gathered the knowledge and skills to make his escape. Imbibing his mutagen for the first time he rampaged through the noble's estate killing everyone in his path.
Now free Choukbank seeks to rebuild his family in the traditions of his people. Defeat women in combat and take them as wives. While devious, Choukbank is never cruel without purpose. Preferring rough love to tormenting his wives. Choukbank knows a storm is coming, a nightmare from his world, and will prepare a defense to save the plane.
Constituting Kinks: Dub-con, Non-Con, Romance arcs, Aphrodisiacs, Size changes, Shape changes, Cloning, Monster girls, Harem play, Breeding.
Systems: Choukbank only seems to work in Pathfinder 1 ed.
Choukbank is the oldest of his father's 33 children, and the only child of his father's first wife. Born on a nightmare plane infested with horrors from beyond the stars, Choukbank did not have an easy childhood, at age six he witnessed his mother being eaten by a star spawn. At age twelve a group of alchemists created a bridge to his world from theirs, awakening a great old one from its slumber. As Choukbank's father tried to fight off the great old one, the alchemists kidnapped Choukbank and his family. One by one the alchemists tortured and dissected his brothers, his sisters, and even his other mothers. Deemed useless by the alchemists Choukbank was sold to a slaver on another plane, but not before the clever goblin stole one of the records of his family's deaths.
Sold to a noble family as a dancing monkey, Choukbank endured indignities for six years. Teaching himself alchemy in the dead of night, Choukbank gathered the knowledge and skills to make his escape. Imbibing his mutagen for the first time he rampaged through the noble's estate killing everyone in his path.
Now free Choukbank seeks to rebuild his family in the traditions of his people. Defeat women in combat and take them as wives. While devious, Choukbank is never cruel without purpose. Preferring rough love to tormenting his wives. Choukbank knows a storm is coming, a nightmare from his world, and will prepare a defense to save the plane.
Constituting Kinks: Dub-con, Non-Con, Romance arcs, Aphrodisiacs, Size changes, Shape changes, Cloning, Monster girls, Harem play, Breeding.
Systems: Choukbank only seems to work in Pathfinder 1 ed.
More will be on the way as I ponder.
Now for the other side, Mosos as your gm. I am experienced with Pathfinder 1ed, Dnd 3.5, Dnd 5ed, Star wars FFG, Shadowrun 4e, Shadowrun 5e, and Gurps 3ed.
If there is a system you want not on the list let me know and I might be able to learn it for you. For some quick ideas look below I have a few fun settings to choose from.
Fantasy setting: The Black Corsair Rebellion.
Queen Nightflare's kingdom spans the known world. Her empire has cast out those deemed unworthy to an archipelago not found on any map. Those forces rather then destroy each other as she had hoped, have coalesced into a single unified military know as the Black Corsairs. The Black Corsairs set sail to conquer Queen Nightflare's kingdom and enslave the women of the realm. While the Corsairs do not have the resources or man power of the kingdom their mastery of black powder weapons, and heretical necromancy makes them a force that sends Nightflare's armies fleeing in terror. You adventure begins in a town on the furthest edge of the empire, far from the protection of Queen Nightflare's armies. The town is besieged by the heralds of the Corsairs the Black Tide a legion of undead monster unleashed to soften the Kingdom's defenses. On the other hand you could take up the flag of the Corsairs and compete in the graduation tournament. If you impress the captains you can sign on to a ship to help bring the Kingdom to it's knees.
Apocalyptic setting: Scars of the Old World.
The fury of the second American civil war has left the Earth in ruins. The North American continent has been missing since the final days of the war. Atomic explosions boiled the oceans, biogenic weapons mutated the unprepared into legions of horrific monsters, the death and destruction tearing holes in the very fabric of reality. The survivors travel the wastes in weaponized automobiles under constant attack from other survivors, zombies, ghosts, and even monsters believed to only exist in fantasy. Your adventure begins 200 years after the disappearance of the North American continent as a resident of the country of your choice, you will set out across the vast wasteland in your armed car on a journey to find a safe place to rest your head, encountering old world secrets, and new world monsters.
Fantasy setting: The Match Makers'.
The world is a peaceful place for those with ancient or arcane might. Former conquering warlords sit ideally with no lands left to steal, dragons sit on vast hordes of gold, mages sit around their towers with nothing to do, the Underworld is peaceful. These rich powerful creatures all share one thing in common boredom. together they have set up the Match Makers. To the world at large and the adventurers themselves the Match Makers is an adventurer's guild just like the old days, to the upper management the Match Makers is a service providing the rich and powerful with ways to recapture their glory days. Demons, dragons, wizards, even the occasional angel hire the Match Makers to send plucky adventurers to battle them. The Match Makers deploys adventurers on quests to "save the world" know they and their clients are never any any real danger. Clients set their dungeons, lay out treasures, empower some minions, and await their adventurer or adventurers to meet them in a glorious final battle. Some clients seeks to be seduced by the adventurers, others to ravage the adventurers having their way with them, other just want to submit and be taken. All tastes are welcomed at the Match Makers. Your adventure begins as a new guild adventurer eager for work.