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Gundam Build Fighters: Unleashed(Interest Check)

Ashara

Dust
Joined
Jan 7, 2020
Location
Your closet
It is the 6969th year A.P. (After Plague) and society has long rejected the traditional idea of conflict, instead opting for gladiatorial combat, using plastic models, called Gunpla, animated with Jezebel Particles(Called Plavsky Particles in the Anno Domini Era). Gunpla battle in the A.P. Era uses the Virtual Cockpit System, which allows the users to experience such realistic cockpit control of their Gunpla that fighters can be hurt during a Gunpla battle. Due to battlers getting hurt during Gunpla Battle, special gear was invented to add more protection to Gunpla Battlers, to prevent their brain from translating realism to physical injury.

Gunpla battle is used so frequently in place of traditional conflict that even gangs and gamblers use it in place of weapons.

Due to the massively widespread popularity of Gunpla battle, single and team Gunpla Battle Leagues are hosted on smaller and larger scales, Gunpla engineering and piloting schools exist. Every year, the Gunpla-Breaker Championship is hosted, to determine the undisputed champion of Gunpla Battling.

Since the usual designs of Gunpla are war machines, and because of the name Gunpla, the idea for this world is that the other Gundam universes are viewed through TV from this universe. In this way, Gundam Models and model technology is based on actual weapons of war that are used in actual wars in the other Gundam universes.

Since, obviously, lewds are preferable to a lack thereof, though this will mostly be plot-driven, there are several planned ways to get those sorts of interaction. The first is that when the gear prevents severe injury to a person who was just shot down in a Gunpla Battle, it will administer a heavy shock that will render the losing battler helpless(If you have a problem with rape, this is probably not the RP for you). In this way, the winner can rape the loser if desired(And it will usually be desired depending on the conditions). The other way is that players will be able to launch 'hack attacks' against their opponents during Gunpla battle, which will manifest in sexual contact. For example, if a player chooses to launch a hack attack against another character, or vice versa, this can manifest as caressing the target somewhere. Doing this successfully will cause them to gain a stack, and gaining enough stacks will cause a stat reduction on the target.

Since actions can be taken in the real world, players will have stats for their character, and stats for their Gunpla. Violence CAN happen outside of Gunpla battles, however a Gunpla battle will always neutralize the threat for a time. Player death will/can not occur unless there's a problem with characters being played as if they cannot die, in which case I'll consider this metagaming.

Despite the mecha-central focus, bestiality can happen unless a player expresses a preference against it, in which case they'll be left out of such scenes.

Battles and dicerolls are planned to take place on a Discord Server so that they're available for viewing, and so that conversations regarding the RP can take place without clutter, in real-time.

As mentioned above, players will have stats for their character and their Gunpla, which will be broken down as follows;

Character Stats:

HP: 10 (When this stat reaches 0, your character becomes incapacitated.)
SP: 10 (This stat is used for techniques, and is recovered by eating and drinking.)

Agility: 1 (Used for evading and moving)
Strength: 1 (Used for lifting objects, physical striking damage, and other strength-related feats)
Dexterity: 1 (Used for successfully hitting targets and complex tasks, such as picking locks)
Constitution: 1 (Used for resisting damage, and other constitution-related feats)
Intelligence: 1 (Used for hack attacks, other hacking, engineering, afflicting status effects)
Wisdom: 1 (Used for resisting hack attacks, status effects, salvaging)
Charisma: 1 (Used for interaction with NPCs)

Gunpla Stats:

HP: X (When this reaches 0, your Gunpla is destroyed.)
EP: X (If this reaches 0, your Gunpla cannot use weapons or otherwise function.)

Mobility: X (Used for engaging and evading)
Strength: X (Used for physical striking damage and winning clashes)
Armor: X (Used for damage reduction)
Systems: X (Used for resisting hack attacks, statuses, and viruses)
Handling: X (Used for landing successful hits)

In addition to these stats, a Gunpla also can have special equipment installed to change stats, recovery, add shields, reduce damage drastically for certain attacks, etc. Gunpla would also be armed with some weapons, which will be what it uses for attacking in most cases.

Calculations take place as follows:

Melee+bow weapons
1. attacker: (dex+(possible modifiers influencing hit chance)+1d20 diceroll)=attack
2. defender: (1d20+speed/Agility+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (weapon dicerolls+strength)=damage
3b. if attack crits, double damage: ((weapon dicerolls+strength)*2)=damage
3c. if attack misses, sucks to be you.
3d. if attack is equal to defense, the attack is a glancing blow
4. (damage-Constitution/Armor)=damage taken (subtract from hp)

Guns
1. attacker: (dex/handling+(possible modifiers influencing hit chance)+1d20 diceroll)= attack
2. defender: (1d20 speed+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (weapon dicerolls)=damage
3b. if attack crits, double damage: (weapon dicerolls*2)=damage
3c. if attack misses, sucks to be you.
3d. if attack equal to defense, the attack is a glancing blow
4. (damage-Constitution/armor)= damage taken (subtract from hp)

Charisma
1: Initiator (Charisma(Possible modifiers influencing Charisma check)1d20 Diceroll)=Initiation
2: Target (Charisma(Possible Modifiers influencing Charisma check)1d20 Diceroll)=Resolve
3: If Initiator roll is higher than Resolve roll, initiator is successful.If Resolve wins, Charisma check failed.
NOTE: Something must be offered in most cases, a character will not agree to harm themselves in most cases, etc.

Detection
1: Initiator (Intelligence+(Possible modifiers influencing detection check)1d20 Diceroll)=Detection
2: Target (Dexterity/Systems(Possible Modifiers influencing hide check)1d20 Diceroll)=Stealth
3: If Detection roll is higher than Stealth roll, initiator is successful and Stealthed target is now fully visible. If Stealth wins, Detection check failed.

Questions are welcome.
 
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