- Joined
- Dec 29, 2018
- Location
- East Coast, USA
I'm full up, sorry folks!
If we've written or plotted together before, and you disengaged... no worries! Feel free to reach out again at any time.
I only role play via PM or threads.
Me
I'm female, in my early thirties, live in the northeastern US, and am primarily active in the afternoon and evenings. I've been role playing for fifteen or so years, getting my start on neopets, continuing to gaia, spending some time in a few smaller forums, and now (though not exclusively) here. I've run the gamut from first-person-with-asterisks to multiple-pages-per-post (with excessive formatting), and I find my happiest medium to be a flexible 2-5 paragraphs. I go (significantly) longer for introductions and major scene-changes, and as short as a paragraph for battle scenes or rapid-fire conversations between characters controlled by different players. I write exclusively in the third person, and put out an average of one post a day with a very lumpy distribution - two or three on some days, zero on others.
You
You should be human, at least twenty-one years of age, able to match (roughly) my post length and quality, and able to post several times a week. You should have an equal or greater interest in developing an intricate plot as you do in writing smut. You should be comfortable writing male-ish characters with male genitals having sex with female characters with female genitals. You may or may not be interested in writing romantic pairings of all configurations. I don't care what your real-world gender is.
Wants
For the most part I am currently seeking pairings where I play a human (or demi-human) characters against a dragon, or other mythical being. I have a smattering of plots in the following section that can offer some more concrete directions both in terms of character design and story progression. But, in general, I want to write against a character that is distinctly not human, in terms of motivations and desires, no matter how long they may wear a human guise. These characters should be able to shapeshift, as to facilitate interaction without giving their inhumanity away too early. I am interested in (but do not require) writing scenes with a human female having sex with a dragon male in dragon shape.
Here's my f-list. The highlights are:
Some of these are more intricate than others. All of these are open to negotiation and discussion.
The Story
Fifth in line for the throne, princess Zoe never had aspirations to a royal lifestyle. Interested in the "boyish" pursuits of war, battle, and conquest, and lacking in any royal obligations, the princess spent her youth reading tomes on battlefield tactics and learning to fight with sword, spear, and bow. By thirteen Zoe could strike a bull's eye at two hundred paces half-standing on a moving horse, by sixteen she could strike the same with three arrows, in full armor, in heavy rain. Her position as Least General of the royal army of Talundor was not a matter of political favoritism - Zoe had simply found her calling, and stuck stubbornly to it until everyone around her was forced to admit that, yes, the upstart princess really was meant for military leadership.
And then the Crescent Empire came rolling like a sandstorm through the fractured desert kingdoms to the east. Not content with its newly acquired collection of city-states, the Empire set their sights on Talundor, confident that their greater numbers and superior technology would bring them swift victory. Only the great Indigo mountain range, curling around the kingdom's northern, eastern, and southern borders like a pair of dragon's wings, slowed the indomitable enemy, forcing their troops and supplies through narrow, twisting, and unfamiliar passes, where the armed forces of Talundor could set ample ambushes and fight - and retreat - on their own terms.
However, even with the gift of time offered by the Indigo range, the victory of the Crescent Empire seems inevitable. At least, until Princess Zoe encounters a stranger with the most peculiar eyes...
The World
Talundor and its citizens presume they live in what you might call a "low fantasy" world: vaguely medieval/renaissance in setting, with some limited access to magic. There are humans, and there are animals, and there are myths and legends of other types of creatures but the common consensus is that they either never existed or have been dead for so long as for the difference to be moot.
This is is a universe with two distinct kinds of magic: the magic of men, and the magic of those who are magic. The magic that mortals can use is something that is taught, combined with a small amount of natural talent, and operates on strict principles of balance. It is, for the most part, not very powerful, and most uses are of purely academic interest. There do exist "permanent" magic items, but they have some very strict rules: they require a power source (a lot tend to use stored energy from motion, or from body heat), and they are always linked to their creator. Should something happen to their creator, the magic in the item will slowly decay. Decaying magic is a dangerous thing; in the best of cases the item will fail mid-use, but the more common outcome is a violent explosion releasing all the remaining magical energy. For this reason, there exist few proper "artifacts", and most magic items are considered little more than dangerous playthings for those wealthy enough to afford them.
The magic that supernatural beings can use is of a broader, more "magical" sort - large uses of energy seemingly from nowhere, transformation, "miracles", that sort of business. The more magical a creature, the more magic it can perform - and dragons are beings of nearly pure magic. Magic of this kind is not without it's own rules, but those rules are not for mortals to comprehend. Such creatures can also share that magic, after a fashion. But of course, nobody in Talundor believes that these sorts of creatures exist. People will paint griffins and dragons and phoenixes on their signs or shields, but nobody has ever seen one. And the histories from a time when said creatures exist are so unreliable...
Your Character
The general requirements are that he be a dragon, and for the plot's sake he'd better be half-decent at taking the guise of a man, however temporarily. Other mythical creatures would work here as well, but I would need to know which kind to ensure that I adjust a different character planned to show up much later on. Regardless, your character, for some reason or another has taken an interest in this war, and has a reason to see Talundor succeed. There are several reasons why this might be the case, though what I offer is only suggestions -- your character, your choices, as long as they keep the plot moving.
The most obvious reason for your character to take an interest in Talundor's continued survival is because they will get something out of it. A large payment of treasure might suffice -- a dragon's power is multiplied substantially by the size of their horde. But a more interesting proposition would be for the dragon to gain "ownership" over the kingdom, and its people and lands, itself. Myth and legend holds that the Winton line, the rulers of Talundor from inception until a bloody civil war a century prior, kept the dragon as their heraldic beast in honor and memory of a supernatural protector of the kingdom, complete with regular tithes paid to said creature. Something between ownership and worship could do a great deal to bolster a dragon's personal power.
But perhaps your character lives in the Indigo mountains, and dislikes the tune this new band of invaders sings. Tradition and taboo forbid much of the Indigo range to exploration and exploitation, but these new invaders have no such respect for a dragon's want for privacy. The Talundorians have developed a way of life that lets your character have a peaceful existence, and they don't trust anyone new setting up shop in the valley to have the same respect.
Or maybe they've taken a fancy to the princess-turned-general who is helping to lead the defenses. They could be watching her from afar, unsure of what to do with their feelings. Or in their boredom they enlisted in the army, finding no true threat in soldering but interested in the opportunities for human interaction it provides. Their feelings could be love, or at least lust, at first sight, a "fated mates" trope when the two first lock eyes when the princess-general is called in to interrogate a strange and fey-like interloper discovered wandering the camp. If the dragon is the first to gain an interest, this can be written as a genuine romance, or as a reluctant one. Zoe, a pragmatic and dedicated general to her country's cause, and raised as a royal, would have few qualms in offering her hand (and body) in exchange for a weapon capable of defending her kingdom. But, over time, what starts as an act to convince the dragon that his affections are returned transforms from charade to intrigue to genuine interest, leaving Zoe torn between saving her country and putting the man she cares for into increasingly dangerous situations.
The plot hook itself that I have planned is in medias res, though the exact shape would depend on the dynamic you like to establish between our characters. Likely the dragon being forced into action and into the open to prevent an assassination attempt from the Crescent Empire that Zoe's own guards were helpless to stop, but there's plenty of other options. Mostly - I don't like spending long periods of time setting up the world, and would prefer to build it as we go along, through internal dialogue and observation.
The Story
When a plague threatens her family's village, a young woman returns from her magic studies in the city to see if she can save those she loves. When the disease proves unstoppable, she performs a desperate and forbidden spell which attracts the attention of a being of incomprehensible power. She trades ten years of her service in exchange for her village's salvation and a chance to become the being's apprentice. What she does not know is that power such as the creature's cannot be taught, only given, and comes with a terrible price...
The World
This plot shares the same universe as In the Name of the King, set roughly one hundred and fifty years prior and in a very distant land. While the rules of magic remain the same, this land has a far more recent, and personal, history with supernatural beings. "Otherfolk", as they are called, are known to be capricious entities with often incomprehensible wants and motivations, and consider the mortal races to be little more than tools or playthings. Magic is a far more developed practice (a science, even) in Asthishar than in Talundor, but the art of Calling, or contacting and enticing such supernatural forces to consort with, remains forbidden. And not without good reason: the history books are littered with incidents of young and headstrong magic-users discarding the wisdom of their elders and attempting contact with a being who would smite the whole surrounding town for the insult of having been disturbed from their slumber. Indeed, not only is Calling not taught, but significant efforts have been made to wipe all references to the necessary ingredients and rituals in the academic literature from existence.
The other point of magic that I want to stress in this plot is the value of a Hoard. Your character's power, and the power of any dragon (or whatever creature you'd prefer to play) is determined by the size of their hoard. Most dragons collect treasure and amass it over centuries, building their power slowly but steadily, eventually growing board of the process or amassing more treasure than they can hope to protect, putting an upper bound on their powers. Anything can be treasure, but it requires an unshakable belief that the object has both intrinsic and extrinsic value. It would require extensive mental reprogramming for any dragon to "cheat" the system, and such is a step most individuals would not ever stoop down to. Gold and jewelry are, of course, classic choices, as can be fine art, and occasionally a kidnapped musician or sculptor or painter, though the latter tend to be... annoyingly perishable. In general, an individual is treasure, insofar as slavery is practiced or has been practiced throughout various points of history in this world, but their value is not special simply for the possession of self-determination.
Your Character
The dragon (or other being) here should be older, crueler, and probably far more bored than the creature in In the Name of the King. Most beings of their type tend to hit their limit on how much treasure they can reasonably amass, protect, and hold in one place, and then get really goddamned bored and either start sleeping for longer and longer stretches of time, or go out and do dangerous things until they get killed. A few plot and scheme and try to undermine their peers for shits and giggles. Theirs is not a particularly social, companionable species, but within these guidelines your character is still yours, and can be as normal or aberrant within those bounds as desired.
What does matter is the so-called price of the powers they can bestow. Despite the misguided beliefs of my character, use of the magic of creatures who are magic cannot be taught. What your character will have to do, in effect, is transfer a small part of their soul or essence into her body, forming a conduit she can use to draw upon their river of power. The ritual to do this does require some small bit of consent, and has a wide variety of nasty side-effects, both immediate and longer term. My character, over time, will become more like yours, and we can discuss further where you'd like this dynamic to go. Your character has very little risk from this whole procedure; they lose a small sliver of their soul for a time, but regain it when their apprentice dies (which happens on a very short time scale, generally, by a dragon's measure). Whether the transfer has other effects for your character - an awareness of their apprentice, a carnal craving, a protective urge, or the like, is up to you.
I do intend to move forward with the plot along an avenue that will allow your character to find a clever way to bypass the traditional bounds on how much treasure one can hold. There will be political intrigue, seduction, assassination, coercion, encounters with other supernatural beings, and eventually, conquest. To say much more would be spoilers.
Story
Morwenth, least daughter of Haspir, least son of Hasphatupit, least son of Umbarsho and thus a distant cousin of the emperor, had never aspired to be a ruler. She was disqualified thrice over: once by blood, once by sex, once by her inability to slip her skin and and assume the wolf that lived inside of her. Careful breeding maintained the talent inside the royal line, but once Haspir's chosen had passed, the fool remarried for love, not power. Thus Morwenth was born halfling daughter of a commoner, too base to marry off, too vicious to join the clergy, too stubborn to conveniently die. Fair, fragile Ella had at least been beautiful, but Morwenth inherited some of that. Her gifts had been all the brute strength and hulking build Haspir had once possessed in his youth, smoothed only marginally by her curves, paired with bright yellow eyes and a wide sensuous mouth filled with too-sharp teeth.
She found her purpose in death. Not in hers, for Morwenth refused to submit even to the Great Wolf in the Dark. But in killing. Mostly beasts, occasionally men, always well-paid. There were plenty of things needing killing in the wild places surrounding the kingdom, monsters that stalked the dense forests and high mountains and the vast planes. Drakes and rocs and scrag-cats and owlbears; leftovers from a prior age, when magic still had a place in the world. But while dangerously cunning in the way that all great predators could be, Morwenth had never faced a truly intelligent foe.
Not until she caught rumors of the greatest monster of them all. Of course, the stories varied, describing them as a dragon, as a griffin, as a great winged serpent, as a bird made of lightning itself. Not as a man, never as a man, as no man could have power as that one did. The only thing more legendary than their might was their treasure. It would be a kill that would be sung about for ages, and a wealth that Morwenth could retire on. So she stalked the rumors to their source, hired a company, and planned a raid. Fifty fierce men and women came that day, united in singular purpose.
Forty-nine men and women died that day, united in singular purpose. But Morwenth had always been too stubborn to die. And unlike her lost sword brothers and sisters, she could be smart when she had to. Not scholarly, never charming, but canny in the way that so much of her prey could be. She had avoided death, and learned the secret of the greatest monster. That they were not a monster at all, but a man, wielding magics that hadn't been seen in her kingdom in generations. A man who had been clever and smart and lucky, felling her company with tricks and traps rather than a single sword-stroke of his own. A man she could snap like a twig. A man who could incinerate her with a thought.
A man who intrigued her more than any she'd ever met. A man who gave her ideas.
The World/Your Character
Obviously, this being that she thinks is a "man who turns into a dragon with magic" is in fact a "dragon who turns into a man, or other things, as is convenient". This takes place in a separate world from the others, and I don't have a long-term plot arc fleshed out so much as some vague idea of "Morwenth makes a deal with the dragon, and they set off to go conquer the kingdom". We can play this as classic Dragon x Slayer, starting possibly on the dub-con side and moving into full on consensual, maybe even with some romance.
An aspiring "paranormal romance" author rents a cabin in the pacific northwest in the hopes of finding her creative spark amidst the trees and the mist. When her trusted feline companion escapes out the back door, what he drags back proves to provide more than just inspiration for his human's writing.
(Image stolen shamelessly from one of the teratophilia groups on FB)
If we've written or plotted together before, and you disengaged... no worries! Feel free to reach out again at any time.
I only role play via PM or threads.
Me
I'm female, in my early thirties, live in the northeastern US, and am primarily active in the afternoon and evenings. I've been role playing for fifteen or so years, getting my start on neopets, continuing to gaia, spending some time in a few smaller forums, and now (though not exclusively) here. I've run the gamut from first-person-with-asterisks to multiple-pages-per-post (with excessive formatting), and I find my happiest medium to be a flexible 2-5 paragraphs. I go (significantly) longer for introductions and major scene-changes, and as short as a paragraph for battle scenes or rapid-fire conversations between characters controlled by different players. I write exclusively in the third person, and put out an average of one post a day with a very lumpy distribution - two or three on some days, zero on others.
You
You should be human, at least twenty-one years of age, able to match (roughly) my post length and quality, and able to post several times a week. You should have an equal or greater interest in developing an intricate plot as you do in writing smut. You should be comfortable writing male-ish characters with male genitals having sex with female characters with female genitals. You may or may not be interested in writing romantic pairings of all configurations. I don't care what your real-world gender is.
For the most part I am currently seeking pairings where I play a human (or demi-human) characters against a dragon, or other mythical being. I have a smattering of plots in the following section that can offer some more concrete directions both in terms of character design and story progression. But, in general, I want to write against a character that is distinctly not human, in terms of motivations and desires, no matter how long they may wear a human guise. These characters should be able to shapeshift, as to facilitate interaction without giving their inhumanity away too early. I am interested in (but do not require) writing scenes with a human female having sex with a dragon male in dragon shape.
Here's my f-list. The highlights are:
- YES: Supernatural creatures, exotic cocks, non-traditional erogenous zones, multiple orgasms (male/female), men moaning
- YES (but hard to fit into the plot): Pegging, femdom, MMF, MFM, male/reverse-harem, orgasm denial, oviposition (giving)
- NO: Scat, vore, incest, underage, rape, painful intercourse
- SOMETIMES: F/F, temporary be-dicking of my F characters, M/M
- NO/MAYBE: Pregnancy, risk-of-pregnancy. Pregnancy is a strong anti-kink of mine and I have no interest in it in a sexual sense, BUT I recognize that it can play a role in plots.
- MAYBE: Hit me up if you don't see it on my f-list, or just want further clarification. I promise I won't kink-shame!
PlotsSome of these are more intricate than others. All of these are open to negotiation and discussion.
Fifth in line for the throne, princess Zoe never had aspirations to a royal lifestyle. Interested in the "boyish" pursuits of war, battle, and conquest, and lacking in any royal obligations, the princess spent her youth reading tomes on battlefield tactics and learning to fight with sword, spear, and bow. By thirteen Zoe could strike a bull's eye at two hundred paces half-standing on a moving horse, by sixteen she could strike the same with three arrows, in full armor, in heavy rain. Her position as Least General of the royal army of Talundor was not a matter of political favoritism - Zoe had simply found her calling, and stuck stubbornly to it until everyone around her was forced to admit that, yes, the upstart princess really was meant for military leadership.
And then the Crescent Empire came rolling like a sandstorm through the fractured desert kingdoms to the east. Not content with its newly acquired collection of city-states, the Empire set their sights on Talundor, confident that their greater numbers and superior technology would bring them swift victory. Only the great Indigo mountain range, curling around the kingdom's northern, eastern, and southern borders like a pair of dragon's wings, slowed the indomitable enemy, forcing their troops and supplies through narrow, twisting, and unfamiliar passes, where the armed forces of Talundor could set ample ambushes and fight - and retreat - on their own terms.
However, even with the gift of time offered by the Indigo range, the victory of the Crescent Empire seems inevitable. At least, until Princess Zoe encounters a stranger with the most peculiar eyes...
The World
Talundor and its citizens presume they live in what you might call a "low fantasy" world: vaguely medieval/renaissance in setting, with some limited access to magic. There are humans, and there are animals, and there are myths and legends of other types of creatures but the common consensus is that they either never existed or have been dead for so long as for the difference to be moot.
This is is a universe with two distinct kinds of magic: the magic of men, and the magic of those who are magic. The magic that mortals can use is something that is taught, combined with a small amount of natural talent, and operates on strict principles of balance. It is, for the most part, not very powerful, and most uses are of purely academic interest. There do exist "permanent" magic items, but they have some very strict rules: they require a power source (a lot tend to use stored energy from motion, or from body heat), and they are always linked to their creator. Should something happen to their creator, the magic in the item will slowly decay. Decaying magic is a dangerous thing; in the best of cases the item will fail mid-use, but the more common outcome is a violent explosion releasing all the remaining magical energy. For this reason, there exist few proper "artifacts", and most magic items are considered little more than dangerous playthings for those wealthy enough to afford them.
The magic that supernatural beings can use is of a broader, more "magical" sort - large uses of energy seemingly from nowhere, transformation, "miracles", that sort of business. The more magical a creature, the more magic it can perform - and dragons are beings of nearly pure magic. Magic of this kind is not without it's own rules, but those rules are not for mortals to comprehend. Such creatures can also share that magic, after a fashion. But of course, nobody in Talundor believes that these sorts of creatures exist. People will paint griffins and dragons and phoenixes on their signs or shields, but nobody has ever seen one. And the histories from a time when said creatures exist are so unreliable...
Your Character
The general requirements are that he be a dragon, and for the plot's sake he'd better be half-decent at taking the guise of a man, however temporarily. Other mythical creatures would work here as well, but I would need to know which kind to ensure that I adjust a different character planned to show up much later on. Regardless, your character, for some reason or another has taken an interest in this war, and has a reason to see Talundor succeed. There are several reasons why this might be the case, though what I offer is only suggestions -- your character, your choices, as long as they keep the plot moving.
The most obvious reason for your character to take an interest in Talundor's continued survival is because they will get something out of it. A large payment of treasure might suffice -- a dragon's power is multiplied substantially by the size of their horde. But a more interesting proposition would be for the dragon to gain "ownership" over the kingdom, and its people and lands, itself. Myth and legend holds that the Winton line, the rulers of Talundor from inception until a bloody civil war a century prior, kept the dragon as their heraldic beast in honor and memory of a supernatural protector of the kingdom, complete with regular tithes paid to said creature. Something between ownership and worship could do a great deal to bolster a dragon's personal power.
But perhaps your character lives in the Indigo mountains, and dislikes the tune this new band of invaders sings. Tradition and taboo forbid much of the Indigo range to exploration and exploitation, but these new invaders have no such respect for a dragon's want for privacy. The Talundorians have developed a way of life that lets your character have a peaceful existence, and they don't trust anyone new setting up shop in the valley to have the same respect.
Or maybe they've taken a fancy to the princess-turned-general who is helping to lead the defenses. They could be watching her from afar, unsure of what to do with their feelings. Or in their boredom they enlisted in the army, finding no true threat in soldering but interested in the opportunities for human interaction it provides. Their feelings could be love, or at least lust, at first sight, a "fated mates" trope when the two first lock eyes when the princess-general is called in to interrogate a strange and fey-like interloper discovered wandering the camp. If the dragon is the first to gain an interest, this can be written as a genuine romance, or as a reluctant one. Zoe, a pragmatic and dedicated general to her country's cause, and raised as a royal, would have few qualms in offering her hand (and body) in exchange for a weapon capable of defending her kingdom. But, over time, what starts as an act to convince the dragon that his affections are returned transforms from charade to intrigue to genuine interest, leaving Zoe torn between saving her country and putting the man she cares for into increasingly dangerous situations.
The plot hook itself that I have planned is in medias res, though the exact shape would depend on the dynamic you like to establish between our characters. Likely the dragon being forced into action and into the open to prevent an assassination attempt from the Crescent Empire that Zoe's own guards were helpless to stop, but there's plenty of other options. Mostly - I don't like spending long periods of time setting up the world, and would prefer to build it as we go along, through internal dialogue and observation.
The Story
When a plague threatens her family's village, a young woman returns from her magic studies in the city to see if she can save those she loves. When the disease proves unstoppable, she performs a desperate and forbidden spell which attracts the attention of a being of incomprehensible power. She trades ten years of her service in exchange for her village's salvation and a chance to become the being's apprentice. What she does not know is that power such as the creature's cannot be taught, only given, and comes with a terrible price...
The World
This plot shares the same universe as In the Name of the King, set roughly one hundred and fifty years prior and in a very distant land. While the rules of magic remain the same, this land has a far more recent, and personal, history with supernatural beings. "Otherfolk", as they are called, are known to be capricious entities with often incomprehensible wants and motivations, and consider the mortal races to be little more than tools or playthings. Magic is a far more developed practice (a science, even) in Asthishar than in Talundor, but the art of Calling, or contacting and enticing such supernatural forces to consort with, remains forbidden. And not without good reason: the history books are littered with incidents of young and headstrong magic-users discarding the wisdom of their elders and attempting contact with a being who would smite the whole surrounding town for the insult of having been disturbed from their slumber. Indeed, not only is Calling not taught, but significant efforts have been made to wipe all references to the necessary ingredients and rituals in the academic literature from existence.
The other point of magic that I want to stress in this plot is the value of a Hoard. Your character's power, and the power of any dragon (or whatever creature you'd prefer to play) is determined by the size of their hoard. Most dragons collect treasure and amass it over centuries, building their power slowly but steadily, eventually growing board of the process or amassing more treasure than they can hope to protect, putting an upper bound on their powers. Anything can be treasure, but it requires an unshakable belief that the object has both intrinsic and extrinsic value. It would require extensive mental reprogramming for any dragon to "cheat" the system, and such is a step most individuals would not ever stoop down to. Gold and jewelry are, of course, classic choices, as can be fine art, and occasionally a kidnapped musician or sculptor or painter, though the latter tend to be... annoyingly perishable. In general, an individual is treasure, insofar as slavery is practiced or has been practiced throughout various points of history in this world, but their value is not special simply for the possession of self-determination.
Your Character
The dragon (or other being) here should be older, crueler, and probably far more bored than the creature in In the Name of the King. Most beings of their type tend to hit their limit on how much treasure they can reasonably amass, protect, and hold in one place, and then get really goddamned bored and either start sleeping for longer and longer stretches of time, or go out and do dangerous things until they get killed. A few plot and scheme and try to undermine their peers for shits and giggles. Theirs is not a particularly social, companionable species, but within these guidelines your character is still yours, and can be as normal or aberrant within those bounds as desired.
What does matter is the so-called price of the powers they can bestow. Despite the misguided beliefs of my character, use of the magic of creatures who are magic cannot be taught. What your character will have to do, in effect, is transfer a small part of their soul or essence into her body, forming a conduit she can use to draw upon their river of power. The ritual to do this does require some small bit of consent, and has a wide variety of nasty side-effects, both immediate and longer term. My character, over time, will become more like yours, and we can discuss further where you'd like this dynamic to go. Your character has very little risk from this whole procedure; they lose a small sliver of their soul for a time, but regain it when their apprentice dies (which happens on a very short time scale, generally, by a dragon's measure). Whether the transfer has other effects for your character - an awareness of their apprentice, a carnal craving, a protective urge, or the like, is up to you.
I do intend to move forward with the plot along an avenue that will allow your character to find a clever way to bypass the traditional bounds on how much treasure one can hold. There will be political intrigue, seduction, assassination, coercion, encounters with other supernatural beings, and eventually, conquest. To say much more would be spoilers.
Story
Morwenth, least daughter of Haspir, least son of Hasphatupit, least son of Umbarsho and thus a distant cousin of the emperor, had never aspired to be a ruler. She was disqualified thrice over: once by blood, once by sex, once by her inability to slip her skin and and assume the wolf that lived inside of her. Careful breeding maintained the talent inside the royal line, but once Haspir's chosen had passed, the fool remarried for love, not power. Thus Morwenth was born halfling daughter of a commoner, too base to marry off, too vicious to join the clergy, too stubborn to conveniently die. Fair, fragile Ella had at least been beautiful, but Morwenth inherited some of that. Her gifts had been all the brute strength and hulking build Haspir had once possessed in his youth, smoothed only marginally by her curves, paired with bright yellow eyes and a wide sensuous mouth filled with too-sharp teeth.
She found her purpose in death. Not in hers, for Morwenth refused to submit even to the Great Wolf in the Dark. But in killing. Mostly beasts, occasionally men, always well-paid. There were plenty of things needing killing in the wild places surrounding the kingdom, monsters that stalked the dense forests and high mountains and the vast planes. Drakes and rocs and scrag-cats and owlbears; leftovers from a prior age, when magic still had a place in the world. But while dangerously cunning in the way that all great predators could be, Morwenth had never faced a truly intelligent foe.
Not until she caught rumors of the greatest monster of them all. Of course, the stories varied, describing them as a dragon, as a griffin, as a great winged serpent, as a bird made of lightning itself. Not as a man, never as a man, as no man could have power as that one did. The only thing more legendary than their might was their treasure. It would be a kill that would be sung about for ages, and a wealth that Morwenth could retire on. So she stalked the rumors to their source, hired a company, and planned a raid. Fifty fierce men and women came that day, united in singular purpose.
Forty-nine men and women died that day, united in singular purpose. But Morwenth had always been too stubborn to die. And unlike her lost sword brothers and sisters, she could be smart when she had to. Not scholarly, never charming, but canny in the way that so much of her prey could be. She had avoided death, and learned the secret of the greatest monster. That they were not a monster at all, but a man, wielding magics that hadn't been seen in her kingdom in generations. A man who had been clever and smart and lucky, felling her company with tricks and traps rather than a single sword-stroke of his own. A man she could snap like a twig. A man who could incinerate her with a thought.
A man who intrigued her more than any she'd ever met. A man who gave her ideas.
The World/Your Character
Obviously, this being that she thinks is a "man who turns into a dragon with magic" is in fact a "dragon who turns into a man, or other things, as is convenient". This takes place in a separate world from the others, and I don't have a long-term plot arc fleshed out so much as some vague idea of "Morwenth makes a deal with the dragon, and they set off to go conquer the kingdom". We can play this as classic Dragon x Slayer, starting possibly on the dub-con side and moving into full on consensual, maybe even with some romance.
My Character
Charlotte Olen had known from the time she was old enough to understand the concept of "love" that she would never be marrying for such. As the only child of Queen Alexis Olen and Royal Consort Stefan Alcart, the crown princess of Keryss knew both that her hand would be a bargaining tool for the small but resource-rich kingdom and that a "suitable match" had been arranged for her before she had even experienced her first flowering. These were both, in the princess's opinion, fine prices to pay in exchange for her kingdom's sustained well-being and safety. The man her parents had chosen for her, a second-son of a second-son from a neighboring kingdom named Jacob Undyre, was a tolerable enough fellow who'd been given about as much say in the matter as she had. They had been introduced as teenagers and exchanged letters since, and while Charlotte would've never gone so far as to call the man interesting, he at least seemed unlikely to make her miserable for any reason other than sheer boredom.
Resigned to "fondness", Charlotte had then done as any young and healthy princess in a country with no patriarchal notions of female purity and a plentiful supply of fertility-suppressing herbs would do, and set out to sample and experience the wide world of sexual deviancy she knew would be absent in her marriage. Such explorations were not uncommon for women of noble birth and decidedly boring betrothals; as long as her womb was empty when she came to her wedding-bed and she was discrete in her endeavors Charlotte had little to fear in the way of social or political repercussions. Even if she wasn't, it was her bloodline providing the important marker, and if she screwed up badly enough it wouldn't be the first time in Keryss's history that a prince or princess bore no relation to the royal consort of the queen.
Still, screwing around after saying her vows would be risking the political alliances and writs of protection her hand had bought, and Charlotte was too practical to take such chances. She spent the years before her wedding with the honest intent of fucking out of herself all the interest beyond sexual intercourse for the purposes of reproduction with her milquetoast husband-to-be. It was a fool's errand, but one she "suffered" gladly, and intended to pursue up until the week before her wedding when she would have to cease her play and suffer another week of bitter herbs to make absolutely sure that the babe hopefully planted in her belly in the upcoming weeks or months belonged to one Jacob Undyre.
"I'm going to put your powers of logistics to the test", Charlotte had warned Samantha, her most trusted handmaid and confidant, a woman four years her senior whose most important unofficial task was to arrange for the princess's discrete sexual exploits. Samantha ensured the princess a steady supply of discrete male companionship, purging herbs, and the occasional odd bit of "equipment" her royal highness requested. While Charlotte had made many odd requests of her handmaid before, her current request had given Sam serious temptation to resign her post there on the spot.
"You're going to arrange a kidnapping". Not from the palace, the princess had clarified, knowing that discretion was still important no matter how close her wedding (and the death of her sexual satisfaction) was looming. The "kidnapping" would take place at a none-too-far tavern that liked to pretend it was seedier than it really was as to satisfy the fantasies of the rich, off to a nearby and somewhat less reputable inn, where her "kidnapper" (or kidnappers) would tie her up and ravish her. "And make sure it's not one of the usual suspects. I want to be surprised, Sam."
Your Character
He hadn't known she was the princess, because why would a [street urchin/degenerate gambler/drifter/foreign bounty-hunter/???] know who Charlotte was? All he saw was a pretty girl dressed in silks far too fine even for the high-brow tavern she'd strolled into. It sure hadn't helped that she'd been obviously unarmed, taking a seat at the middle of the bar and immediately going for the moonberry sweet-wine. Sure, she hadn't seemed as drunk as he would've expected when he approached, but the girl seemed to have all the common sense of a newborn colt for how she flaunted how alone she was at the tavern, and how sheltered her upbringing was, and how worried her father would be if something were to happen. Wealthy, pretty, and practically beginning to be kidnapped, he'd had no compunctions or difficulty in luring the princess back to his rented room at an inn far more fitting of his station.
He hadn't expected her to suggest he tie her up (for safe keeping). And he certainly hadn't expected her to start flirting with him like she'd crawled through the desert and he was the first oasis for a hundred miles. The innocent, naive young woman he'd "kidnapped" (and he was really beginning to think he was misusing that word) had vanished, and he was beginning to wonder if he'd fallen victim to the most elaborate set-up anyone had ever comprised. If only he could figure out what he was being set-up for...
The Rest
"What do you mean she wasn't there? You sure you were at the Golden Cockatrice?" Sam asked in exasperation. It wouldn't be the first time Charlotte had gone wandering off from some tavern or brothel before her handmaid had been able to collect her, but this was a new level of carelessness on the princess's part.
"Aye, ma'am, Golden Cockatrice." The man with a physique worthy of a bardic tale replied, and his affirmation was repeated by his two equally-handsome companions. "No princess."
Though Sam was head-and-shoulders smaller than the smallest of the three, she was as fierce as the badger that her family kept on it's crest when it came to matters of her charge. All thee of the prostitutes she'd hired to fulfill Charlotte's last fantasy seemed to recognize this fact, and there was a series of non-committal noises exchanged between them as Sam glared daggers before another of the men finally spoke up. Despite his impressive stature his voice was meek. "Eh, barkeep said he saw her earlier though. Left with, uh, some lad or another."
Sam's eyes grew two sizes as she she realized what had happened to Charlotte. "...Shit!"
Misc
I would like to build a plot around this that starts with this horrible case of mistaken identity and falls into something far more dramatic. We can either work things out OOC ahead of time, or I can throw the twist at you blind and we'll hammer out more details as we go. I'm imagining this as a human-dominated section of a low-fantasy world, but I'm happy to play this high-fantasy as well.
Charlotte Olen had known from the time she was old enough to understand the concept of "love" that she would never be marrying for such. As the only child of Queen Alexis Olen and Royal Consort Stefan Alcart, the crown princess of Keryss knew both that her hand would be a bargaining tool for the small but resource-rich kingdom and that a "suitable match" had been arranged for her before she had even experienced her first flowering. These were both, in the princess's opinion, fine prices to pay in exchange for her kingdom's sustained well-being and safety. The man her parents had chosen for her, a second-son of a second-son from a neighboring kingdom named Jacob Undyre, was a tolerable enough fellow who'd been given about as much say in the matter as she had. They had been introduced as teenagers and exchanged letters since, and while Charlotte would've never gone so far as to call the man interesting, he at least seemed unlikely to make her miserable for any reason other than sheer boredom.
Resigned to "fondness", Charlotte had then done as any young and healthy princess in a country with no patriarchal notions of female purity and a plentiful supply of fertility-suppressing herbs would do, and set out to sample and experience the wide world of sexual deviancy she knew would be absent in her marriage. Such explorations were not uncommon for women of noble birth and decidedly boring betrothals; as long as her womb was empty when she came to her wedding-bed and she was discrete in her endeavors Charlotte had little to fear in the way of social or political repercussions. Even if she wasn't, it was her bloodline providing the important marker, and if she screwed up badly enough it wouldn't be the first time in Keryss's history that a prince or princess bore no relation to the royal consort of the queen.
Still, screwing around after saying her vows would be risking the political alliances and writs of protection her hand had bought, and Charlotte was too practical to take such chances. She spent the years before her wedding with the honest intent of fucking out of herself all the interest beyond sexual intercourse for the purposes of reproduction with her milquetoast husband-to-be. It was a fool's errand, but one she "suffered" gladly, and intended to pursue up until the week before her wedding when she would have to cease her play and suffer another week of bitter herbs to make absolutely sure that the babe hopefully planted in her belly in the upcoming weeks or months belonged to one Jacob Undyre.
"I'm going to put your powers of logistics to the test", Charlotte had warned Samantha, her most trusted handmaid and confidant, a woman four years her senior whose most important unofficial task was to arrange for the princess's discrete sexual exploits. Samantha ensured the princess a steady supply of discrete male companionship, purging herbs, and the occasional odd bit of "equipment" her royal highness requested. While Charlotte had made many odd requests of her handmaid before, her current request had given Sam serious temptation to resign her post there on the spot.
"You're going to arrange a kidnapping". Not from the palace, the princess had clarified, knowing that discretion was still important no matter how close her wedding (and the death of her sexual satisfaction) was looming. The "kidnapping" would take place at a none-too-far tavern that liked to pretend it was seedier than it really was as to satisfy the fantasies of the rich, off to a nearby and somewhat less reputable inn, where her "kidnapper" (or kidnappers) would tie her up and ravish her. "And make sure it's not one of the usual suspects. I want to be surprised, Sam."
Your Character
He hadn't known she was the princess, because why would a [street urchin/degenerate gambler/drifter/foreign bounty-hunter/???] know who Charlotte was? All he saw was a pretty girl dressed in silks far too fine even for the high-brow tavern she'd strolled into. It sure hadn't helped that she'd been obviously unarmed, taking a seat at the middle of the bar and immediately going for the moonberry sweet-wine. Sure, she hadn't seemed as drunk as he would've expected when he approached, but the girl seemed to have all the common sense of a newborn colt for how she flaunted how alone she was at the tavern, and how sheltered her upbringing was, and how worried her father would be if something were to happen. Wealthy, pretty, and practically beginning to be kidnapped, he'd had no compunctions or difficulty in luring the princess back to his rented room at an inn far more fitting of his station.
He hadn't expected her to suggest he tie her up (for safe keeping). And he certainly hadn't expected her to start flirting with him like she'd crawled through the desert and he was the first oasis for a hundred miles. The innocent, naive young woman he'd "kidnapped" (and he was really beginning to think he was misusing that word) had vanished, and he was beginning to wonder if he'd fallen victim to the most elaborate set-up anyone had ever comprised. If only he could figure out what he was being set-up for...
The Rest
"What do you mean she wasn't there? You sure you were at the Golden Cockatrice?" Sam asked in exasperation. It wouldn't be the first time Charlotte had gone wandering off from some tavern or brothel before her handmaid had been able to collect her, but this was a new level of carelessness on the princess's part.
"Aye, ma'am, Golden Cockatrice." The man with a physique worthy of a bardic tale replied, and his affirmation was repeated by his two equally-handsome companions. "No princess."
Though Sam was head-and-shoulders smaller than the smallest of the three, she was as fierce as the badger that her family kept on it's crest when it came to matters of her charge. All thee of the prostitutes she'd hired to fulfill Charlotte's last fantasy seemed to recognize this fact, and there was a series of non-committal noises exchanged between them as Sam glared daggers before another of the men finally spoke up. Despite his impressive stature his voice was meek. "Eh, barkeep said he saw her earlier though. Left with, uh, some lad or another."
Sam's eyes grew two sizes as she she realized what had happened to Charlotte. "...Shit!"
Misc
I would like to build a plot around this that starts with this horrible case of mistaken identity and falls into something far more dramatic. We can either work things out OOC ahead of time, or I can throw the twist at you blind and we'll hammer out more details as we go. I'm imagining this as a human-dominated section of a low-fantasy world, but I'm happy to play this high-fantasy as well.
(Image stolen shamelessly from one of the teratophilia groups on FB)
Last edited: