Chastity is interesting, not a priority for me tough. Edging, denial, so on are meat and butter to the smut angle, though. The bondage side is pretty strong; I tend to like exploring that heavily in tandem with psychological aspects. Humiliation, though far from required, interest me. Like others in here I strongly appreciate a lighter hearted play or just plain a nicer domme in general, though I'm quite fine with harsher alternatives going pretty far. The blend noted can be very interesting as well - a 'carrot and stick' kind of dom who will not hesitate to induce squirming at the very least, but have plenty of soothing words and actions to offer with it. A side to lean on for emotional support as well as the source of emotional overload during a session.
CFNM as defined above is an interesting dynamic to put in. A focus on control, while not as front and center, does well playing into my interest in the emotional side of characters. MissBermuda's take is absolutely a form of dominance, and a valid one.
It's at this point I make a disclaimer; I strongly lean towards submissive characters in plays, with my dominant end only showing up infrequently and when it does, typically one game at a time. It's a reversal from a few years ago, when I was far more into switchplay, and where I was overall actually leaning dominant. I suppose as time went on and interactions happened, I ended up with a more than plentiful market, yet not nearly enough of the stuff I was looking for. I started doing the same things a bit too much and my penchant for twists wasn't really helping the core experience. My paranoia of meeting standards, doing things right, taking the definitive lead in directions with someone I don't know, etc all contributed to a serious fall in that side. Like stronger plot games, I tend to keep my dominant side held far back for the rare instance where I really connect with someone and have the comfort and lowered firewalls to engage in the dialogue necessary for a mutually enjoyable experience on that front since I've found playing purely by character to result in problems even for entirely non-con scenarios where IC, the party has utterly no say in things. Perhaps especially for those cases since the common ground stuff is entirely relegated to OOC, which few people indulge in to the extents that I enjoy most. If I don't have enough of a dynamic, I'm not comfortable enough, and typically I just don't do it. Call me selfish, but I find it easier to put out 100% on a character who's submissive and detach when people drop off or things go wrong or whatever as compared to the self-imposed obligations when being dominant or even a switch. Unfortunate since the market for submissives is really oversaturated.
And frankly, that's part of the problem too - as a submissive in the plot, a dom who's not quite 'there' I can compensate for with the greater ability to explore a character's emotional state when receiving. For points of bondage especially I can reiterate and refine details that felt clunky and make it all 'feel' more real. When playing dominant, I just can't really do that. A sub has immense power to set the value of what the dominant side is doing, just as it is in real life. A sub who's not quite there, who I don't have a strong grasp of to tune things how they should go, or one who is just straight up bad at providing fuel is someone who I can't compensate for outside of godmodding, and I'm a hard ass on that count.