SweetPea
Even Sweet Peas get Salty
- Joined
- Sep 25, 2019
- Location
- Netherlands
House Rules:
• There's some new spells allowed for use. Check them out here!
• Weapons are re-balanced. See attached document: Clicky
• Spells can be used for certain things not in their descriptions. Think outside the box and run your ideas by me!
• Weapon attacks follow the same rule. Because of the implications of this rule, the Battlemaster fighter archetype, as well as the Martial Adept feat are banned from play.
• More lethal: Failed Death Saves are only purged after completing a long rest.
• More lethal: Critical Strikes are more powerful. Rather than rolling double dice, the attack deals maximum dice damage + normal damage. (Ex: A critical with a great axe would deal 12+1d12 damage)
• More lethal: Long rests restore hit points up to half a character's maximum.
• More realistic: Characters that are badly wounded will suffer lasting injuries.
• Surprise is reworked to make Assassin not trash. (Ask me directly.)
• Medium Armor Master Feat: Maximum bonus to AC from dexterity is 4.
• Lucky Feat: When used on a roll with disadvantage, you roll at disadvantage twice, rather than turning it into a 3-die mega-advantage.
• Weapon Master Feat: You gain a bonus to attack and damage rolls with the weapons you choose for this feat equal to half your proficiency bonus (rounded down).
• Durable Feat: On top of the standard bonuses, every time you take more than 1 point of damage, the amount of damage you take is reduced by 1.
• Other banned player options: Healing Spirit
• Restricted player options: Counterspell has the following prerequisite: Observant(Feat)
• Apart from ones selected at level 1 or 4, feats require the character to obtain them through training or other means.
• Sex between fertile, biologically compatible characters has a 1/20 chance of resulting in conception, unless precautions have been taken.
• Parties, visits to bars/brothels, etcetera, sometimes reward a participating character with a point of inspiration.
Rules of Conduct:
• Each post must include a bare minimum of 5 in character sentences. (Actions + Speech)
• Impressive roleplay/writing may be rewarded with inspiration.
• PvP (Player vs. Player) interactions are strictly prohibited, unless explicitly sanctioned by the DM (SweetPea)
• All sexual interactions are to take place between the participating players in private messages. Only exception being: If all players participate, including the DM.
• Sexual interactions with NPCs are treated as though the DM is their player.
• All sexual acts must take place between consenting players. When the plot requires rape to take place, or similar acts, this WILL be discussed with all partaking parties ahead of time.
• Each player is expected to post at least once per day.
• The DM will perform all dice rolls, to keep progress stream-lined.
• Because of the previous rule, skill-checks, attacks, and saving throws must be worded as attempts. The DM will then narrate what happens in their next post.
• When rolling a knowledge ability check, the DM may say something along the lines of "You know X amount of things about this." This is a green light to make up said information, yourself. World-building is fun, and everyone should be able to participate. Regardless, the DM is free to veto any number of information a player makes up.
• There's some new spells allowed for use. Check them out here!
• Weapons are re-balanced. See attached document: Clicky
• Spells can be used for certain things not in their descriptions. Think outside the box and run your ideas by me!
• Weapon attacks follow the same rule. Because of the implications of this rule, the Battlemaster fighter archetype, as well as the Martial Adept feat are banned from play.
• More lethal: Failed Death Saves are only purged after completing a long rest.
• More lethal: Critical Strikes are more powerful. Rather than rolling double dice, the attack deals maximum dice damage + normal damage. (Ex: A critical with a great axe would deal 12+1d12 damage)
• More lethal: Long rests restore hit points up to half a character's maximum.
• More realistic: Characters that are badly wounded will suffer lasting injuries.
• Surprise is reworked to make Assassin not trash. (Ask me directly.)
• Medium Armor Master Feat: Maximum bonus to AC from dexterity is 4.
• Lucky Feat: When used on a roll with disadvantage, you roll at disadvantage twice, rather than turning it into a 3-die mega-advantage.
• Weapon Master Feat: You gain a bonus to attack and damage rolls with the weapons you choose for this feat equal to half your proficiency bonus (rounded down).
• Durable Feat: On top of the standard bonuses, every time you take more than 1 point of damage, the amount of damage you take is reduced by 1.
• Other banned player options: Healing Spirit
• Restricted player options: Counterspell has the following prerequisite: Observant(Feat)
• Apart from ones selected at level 1 or 4, feats require the character to obtain them through training or other means.
• Sex between fertile, biologically compatible characters has a 1/20 chance of resulting in conception, unless precautions have been taken.
• Parties, visits to bars/brothels, etcetera, sometimes reward a participating character with a point of inspiration.
Rules of Conduct:
• Each post must include a bare minimum of 5 in character sentences. (Actions + Speech)
• Impressive roleplay/writing may be rewarded with inspiration.
• PvP (Player vs. Player) interactions are strictly prohibited, unless explicitly sanctioned by the DM (SweetPea)
• All sexual interactions are to take place between the participating players in private messages. Only exception being: If all players participate, including the DM.
• Sexual interactions with NPCs are treated as though the DM is their player.
• All sexual acts must take place between consenting players. When the plot requires rape to take place, or similar acts, this WILL be discussed with all partaking parties ahead of time.
• Each player is expected to post at least once per day.
Daily posting deadline is 6PM, Central European Time. (The DM will make an announcement for the approaching deadline each day.)
After the deadline is reached, the DM will make their daily post. This post will progress the story, regardless of who has or has not posted.
Missing the deadline will be considered as if you had posted "My character goes along with whatever is happening right now." (Within reason)
If your personal life makes it impossible for you to meet this requirement, such as when you are going on vacation, please contact the DM to discuss the course of action in your absence.
• Discussing what actions to take, rolls, and all other OOC discussion will take place in the OOC Chatter thread.• The DM will perform all dice rolls, to keep progress stream-lined.
• Because of the previous rule, skill-checks, attacks, and saving throws must be worded as attempts. The DM will then narrate what happens in their next post.
• When rolling a knowledge ability check, the DM may say something along the lines of "You know X amount of things about this." This is a green light to make up said information, yourself. World-building is fun, and everyone should be able to participate. Regardless, the DM is free to veto any number of information a player makes up.
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