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SAO-Inspired RP Sheets

Joined
Nov 19, 2017
Name: Oliver/silverback the destroyer
Race: werewolf
Class: ranger
Age: 21(out of game)/19(in game)
Quick personality: rouge like and charming, he has arrogant side to him. He is extremely loyal to his friends but not to his lovers.
Strengths: good accuracy and stentgj when in wolf form.
Weakness: easily distracted by women and very arrogant.
Other info: he is good at seduction and other similar things and he retains full control of his beast form (for the anthro lewd scenes)


Human Name/Character Name: Sebastian/Valyn (Val) Brimheart
Race and Class: Half Devil, Druid
Out-game/In-game Age: 25/132
Quick Personality: First to suspicion but quick to trust. Valyn is the product of a devil of chaos raping a paladin of order. His skin shifts colors based on his mood and he has a split personality. Usually he is calm, collected and ordered, but his split personality Val comes out with bouts of emotion. Val may as well be another entity all together, taking advantage of inherent shape changing Val is fully female, both physically and mentally. Though they both look alike they are essentially twins sharing a body. Valyn is ordered where Val is chaotic.
One Strength: Adept at shape changing as a druid, has learned to take on only partial forms to suit the need.
One Weakness: Having two minds in one body can be troublesome. When one cant be reasoned with or convinced the other may be drawn out. They share common goals but very different means of achieving them.
Any other notes: Valyn is straight and to the point, very lawful and heterosexual. Val on the other hand is cunning, witty, and will find alternatives to the laws she doesn't believe in. Val is also bisexual and poly, much to Valyns dismay sometimes.


Name: Riku
In game name - ryuzan the devil toad of the mist
Personality - he lives by the sword and combat, looking out for those who cannot look out for themselves. He is loyal to those that gain his respect but is not afraid to go or even fight against them should logic be the strongest thing of all than emotion. Likes to tell stories and inspires other to be better and overall friendly as he is more of a reactive person in general at least when he is in not a leader role.
Strength - good leadership skills and willpower that can inspire allies to fight with new found strength with his skill and bravery, strategic and tactical in large scale fights. Very adept in sword fighting and samurai tactics, probably one of the feared of the seven devil swordsmen
Weakness - his past mistakes sometimes come back to haunt him which can make him lose control and act irrationally cold and aggressive, sometimes stubborn in a fight not wanting to lose his pride.
Other info - takes serious action to very bad offenses and not afraid to get physical but otherwise respectable and chill
Age in game: 20


Name: Emily Green
In game name: Hana
Race: Dragon
Class: Paladin
Info: Hana prides herself on her strength and speed, defending her teammates from danger with her large shield. She loves nothing more than celebrating a hard-fought victory with a flagon of ale at the pub, challenging strangers to arm-wrestles with her powerful draconic muscles. In a group she can lead if need be, but prefers to follow a good leader. Hana values loyalty and a good sense of humour.
Strengths: Dragons are physically strong, and Hana puts this to good use with unshakeable bravery.
Weaknesses: While her wings allow her to reposition quickly, they are a large weak spot when unfurled. She sometimes doesn't think things through.
Pic: https://i.pinimg.com/originals/7e/4b/2b/7e4b2bda08c42e6d67cf102821f0d96a.jpg


*Human Name/Character Name: Alice/Felicia
*Race and Class: Catgirl / Assassin
*Out-game/In-game Age: 20 / 18
*Quick Personality: Felicia shows a sly nature whether she's with friends, strangers or enemies. If she's included in a group or guild, her loyalty to the clan and it's head wont be swayed whatever happens. Altho, her full trust should be earned in order to make her join one.
*One Strength: Her cat-like senses enables her to react to things quickly, suited for her assassin role
*One Weakness: Felicia can easily be distracted when she spot something odd and tends to chase after it. (Just like how a cat chases a red dot)
*Any other notes: It isn't that hard to warm up on her, but just be warned of her sly personality as she can just put up an act.



Human Name/Character Name: Anne Marie Gordon/Kimitsu
Race and Class: Fox Anthro/Priestess
Out-game/In-game Age: 28/24
Quick Personality: A solo player by default, Anne Marie decided to try out the priestess class since it sounded cool, but found out that her class has to group up with others to be successful. A bit conceited and hardcore minded.
One Strength: Able to recognize patterns of enemies and adept at tracking party health.
One Weakness: Will criticize any ally's mistakes, and may get under the skin of others. Despite being the party healer, she is a bit of an uber leet.
Any other notes: Anne Marie cares only about winning that grand prize, and while she'd rather keep it all to herself, she figures that a full party will be required to take out the final boss, if not a whole bunch of threats on the way.
Ref Pic: Foxy
 
Casual/Crafting Gear - Combat Gear

Human Name/Character Name: Ran / Rana Avidya

Race and Class: Rabbit Half-Beastman - Artificer

Out-game/In-game Age: 23 / 17

Quick Personality: A bit bold and brash- Enjoys jumping right into fights and learning as they go. While they don't hate staying still, they hate doing something uninteresting...Unless it has a long term goal. If the problem can be solved in a short-term way, they'd rather do it that way- Regardless of difficulty.

One Strength: Great at improvisation strategizing, fast at adapting mid-fight. Artificer classes tend to be very great at fulfilling any role, but like anyone, people's tastes come into it. In Ran/a's case, they enjoy either blasting things from afar, or getting up close and nasty. Only taking a Healing Spec to help in Solo play or emergency situations in party play. Surprisingly patient when it comes to grinding up skills, and is eager to help theorycraft ways to improve. Great at being a Solo Player, though will work well with a party.

One Weakness: HATES sitting around and planning in the middle of dungeons, such as after a Wipe. In previous MMO's, if the team wiped and discussed the problem for a short time, that's fine. But if the planning afterwards drags on too long, tends to get impatient and pouts. If it goes on even longer, they might just Leeroy Jenkins it to get the party to put plan into practice. Not many appreciated that. Experience over Theory, unless it's preporatory knowledge like elemental weaknesses and the like.

Any other notes: Crossplayer. "IRL", they're male, but they play a female character. Why? Easy; "I like cute things."

Artificer: Class Explanation - An Advanced Complexity class, if it had a star rating in difficulty, it'd be 5 stars due to the inane bullshit to make use of it. It's very much a Jack of All Trades, with a possible Master of Some. While some tryhards like Ran might use it, there is a reason people might drop it soon after trying it. You can craft weapons, you can even Spirit Bond with a weapon (similar to Xenoblade Blades), but that takes a long time. At that point, they become an equivalent to a Heirloom weapon from another MMO. They level as you go, become stronger, and even have their own upgrade trees. Neat! Can even change up class loadouts by changing their equipment to fulfill any role. Sounds great, right? Not so great. The big issue is that it takes some serious materials and grinding to form a 'Bond' with a weapon and even Armor. At high enough Bonds, you can effectively Digitize them right into your grasp. It's not as fast as unsheathing a weapon, but it takes less weight from your load out. Thankfully, each weapon 'type' only needs to be made once, unless you want to dual wield that specific weapon type. It's truly a class for madlads, but only madlads. Because of its nature, you also cannot take a subclass/profession to augment it, since it effectively covers everything itself.

It can do crafting and you have two choices of crafting modes- learn stuff tiers slower than with a crafting profession, that gap growing as you level up. So at first you can make small healing potions, while an Alchemist might be able to make normal. By the end, an Alchemist could make Full Heals/Restores, while you're stuck with Greaters. Or it can do similar crafting to that of a Profession, but at the cost of a whopping 50% more in material cost. Effectively, say it takes 10 ores to make an ingot. It takes 15 with a Artificer. For every 2 a Artificer could make, the Blacksmith could make 3 ingots for the same materials. This means you either cannot craft the high tier stuff, or it costs more supplies to make it. It's also practically unfeasible to use a Artificer to make a bound Tool to get Crafter-equivalent stuff since leveling a crafter tool for each profession would be a waste of time, far more than leveling a weapon type. So unless there's hidden gear of an Omni-crafting Tool, leveling each separate Tool is, at best, a waste of time and money, not to mention potentially a character since an Artificer can only have so many bonded weapons- rising in correspondence with their level. At most, 5 weapons/Tools for the base game.

It's an Omni-Red Mage. It always gets the Bronze, but Never the Gold- But someday soon, it'll try to be the best; just for a moment, better than the rest.
 
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