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Peril/Bad End RPG Adventure Playtest

Antifinity

Super-Earth
Joined
Apr 11, 2019
Thread for characters in this short campaign! Describe as much or as little as you want. Just make sure you get the forum minimums (age!) and anything that I’ll need to know (appearance, disabilities/quirks likely to affect narration, etc.)
This would also be a fine place to talk about how your characters met, and why they want to go on this potentially dangerous treasure hunt!
Don’t get too invested though. They might end up some evil overlord’s pet!
 
Tecuani
(Also goes by Ni)

Gender: Female
Age: 25

Bio:
Tecuani, or Ni to those who are her friends and allies, is a shaman from a tribe of catgirls in the rainforest closest to the region the campaign is taking place in. She's not very well versed in "civilized" culture, namely clothing beyond what she wears in the reference picture. While not fully literate in common, she knows enough to get by in life and is fluent in it when it comes to speaking it. She dislikes cat puns, despite what most people believe.

Shaman:

[Spirit of the Hearth] Advantage (Used to get scene advantage)
[Hex] Advantage (Used to inflict malicious effect on someone)
[Gluttonous Totem] Advantage (Removes a malicious effect on target. Only usable once per scene.)
[Gold] Consumable Advantage
 
Lea

Gender: Female
Age: 22

Bio:
Lea grew up in a convent, her prostitute mother leaving her at the door when she couldn't afford to keep her. She inherited her mother's beauty, and her unknown father's talent for finding her way into places she shouldn't be. She has kept the convent's vow of chastity, at least as it related to men, but hasn't done quite as well with the vow of poverty. She can't resist nice shiny things, and at least tells herself it is for the poor that she steals, well most of it at least.

Rogue/Thief

[Crossbow] Advantage (Prefers to strike from a safe distance)
[Nimble Fingers] Advantage
[Stealth] Advantage (Scene Advantage)
[Gold] Consumable Advantage
 
Helen

Gender: Female
Age: 26

Bio: In the same convent Lea was raised in, so was Helen, who had been abandoned at the steps of the place as well. Unbeknownst to everybody this was due to the girl being the bastard child of a foreign lord. At a young age she was drafted in by a band of all female wandering knights that responded to the same faith as the convent; the Order of Saint Francesca. Helen became a squire for them at age 12 and later when she became of age she was ordained a knight. The knights, though not themselves completely firm in their own vows were strict in Helen’s upbringing. It made Helen to be a honorable, chaste, and temperate young woman, if a bit high strung and uptight.

The Warrior

[Sword] Advantage
[Armor] Advantage
[Strength] Advantage
[Gold] Expendable Advantage.
 
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Viconia

Gender: Female
Age: 16

An elven mage from the High Elven towers of the West. She posesses developing magical abilities which are above average for her age, (16, reaching physical maturity but falling far short of what Elves consider adulthood). In order to gain some experience in her first century, she has ventured out into the world to find adventure.

She is a joyous spirit, and keen to find new things.

The Mage

[Telekinesis] Advantage (can move objects you can see with your mind, but only while concentrating)
[Daze] Advantage (by speaking a spell, you can render someone temporarily distracted and suggestible)
[Magic Missile] Advantage (no stronger than a punch, this attack can be used from long range with perfect accuracy)
[Gold] Consumable Advantage[/QUOTE]
 
Photia

Gender: Female
Age: 61

Bio:
An elf spellcaster who set out from her homelands to discover the arcane mysteries hidden throughout the world. Though skilled in the art of magic, and a font of knowledge, she's grown a particular fondness for pleasuring men with her breasts, which is why she always wears clothes that make them accessible. Her relative youth also makes her naive and headstrong--two traits that could be both useful or detrimental.

The Mage

[Telekinesis] Advantage (can move objects you can see with your mind, but only while concentrating)
[Daze] Advantage (by speaking a spell, you can render someone temporarily distracted and suggestible)
[Magic Missile] Advantage (no stronger than a punch, this attack can be used from long range with perfect accuracy)
[Gold] Consumable Advantage
 
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