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Zero Frame Startup

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Zero Frame

Planetoid
Joined
Sep 10, 2014
Introduction​

Hello and welcome to another search thread where you are told what to do, how to do it, how bored I am with ideas other than X, Y, and Z--and really, where you don't get to have any fun at all. Also, make sure that your gender IRL matches with the gender of the character you are playing, or else!

Well, that's not my idea of a good time, and plenty of people here seem to agree. There are plenty of awesome people on BMR who don't have threads like that, and I would like to put myself out there and see if anyone gels with my particular perspective on roleplaying and subjects worth exploring.

My Perspective​

There is no single way to have a good time when it comes to roleplaying, but there are definitely many ways to spoil the experience for both yourself as well as your partner.

Partner vs. Entertainer​

Unless the purpose of your RP is to have a GM dictate the flow of the action and all scenes within the RP, we should be working together as partners. From the first message to the final scenes, we are engaged in a collaborative effort. This doesn't mean one of us comes to the other with a fully-formed idea that is then subjected to an arbitrary pass/fail metric.

That's not roleplaying, that's expecting to be catered to by others--and while that can be the subject of your roleplay, I do not personally find it entertaining to be placed in a position where I must please another before I received a few lines of malnourished text in response. I would much rather come to you with an idea, hear your input and your ideas and then synthesize something we can both enjoy. Granted, sometimes that doesn't happen, and that's perfectly fine. Sometimes, you and your partner are looking for different things.

Equitable Contribution​

I am not asking for mirroring length in posts so much as I am asking for putting in the effort to establish scenes, expand upon them and to drive our story forward. I enjoy multiple paragraph responses and descriptive detail, but I will not hold it against you if you prefer shorter, faster responses. What I would like to see is that we are both interested in the scenario we've agreed upon, our characters, and generally seeing our story through.

Your characters have just as much influence as my own on the narrative. You shouldn't feel compelled to ask me what my ideas are as a condition for continuing to interact with me. You have ideas, your characters have ideas, so feel free to act upon them. Again, I love to discuss ideas for the RP and I welcome that. However, being asked to constantly push or pull the scene and story forward is indicative of someone who wishes to be entertained rather than someone who enjoys cooperative and collaborative play.

Preferences, preferences, preferences​

We all have them, none of them are particularly original and we would all like to indulge in them with another. I am keenly aware that my preferences are not what are en vogue at the moment--and some are more played out than parachute pants. If something seems cliche, boring or otherwise uninteresting to you, I feel that the more productive activity is to create scenarios that do not feel as such to you. I personally see workaday premises as a challenge. If the scenario is unambitious, is it the characters that make it interesting? Perhaps the richness of the setting? Maybe its the manner in which the characters tackle the dilemmas of the narrative that makes it all so engaging?

Granted, I am not asking you to play out MxF scenes or trans characters when you have no interest in those subjects, as that would be a poor experience for everyone if the interest isn't there. What I am asking is that instead of pining for what makes you hot, find a way to make the things you enjoy fun for others as well.

Gender, Players and Characters​

I get that some of you want to play with "real" men and women behind the keyboard, though I disagree with the reasons I have heard over the years I have been playing pretend on the internet. For me, player gender certainly plays a role in how one approaches role playing--just like everything else in that player's life. Why not extend your requests to "white females with an upper-middle class background"? Surely if player gender is so important, then you may as well go hard and deep into cherry picking what you want out of other people.

For me, player gender doesn't matter. I value your commitment and willingness to collaborate as a role player and I would rather others did the same. There are no guarantees that your experience will be intrinsically better based on the gender of the other person slapping onomatopoeia for how fluids sound exiting the body of our play-pretend self-insert characters.

Tying it all together​

So, what I am really trying to get at here is that we're all trying to harness the right tools and talent, both from ourselves as well as others. I feel that you are doing a disservice to yourself as well as other players when you place your preferences before your engagement with your potential partners. If you give up because someone has not delivered a hand crafted experience that caters to your every need, you would be better off searching for literature rather than a role playing experience. Maybe commission a short piece from a self-publishing writer?

Roleplaying​

I will play through threads, PMs and messenger services--simply ask and we can work something out. I would like to start playing through threads, as I understand that PMs on BMR place a severe strain on the servers and I would like to remove clutter from my inbox. I am willing to play female and male characters, and I am more than happy to double up with anyone who would like to put forth that level of effort as well.

I prefer multi-paragraph responses, as I have found that I do enjoy the description and detail that comes with that format. I can also find enjoyment with shorter responses as well.

I am online most evenings for a few hours, and on the weekends my availability can widen to include the late mornings and early afternoons. The ideal posting arrangement for me would be to maintain a nice "rally", where we happen to catch one another at a good time to post and reply several times in a given day. I try to post once a day, and will do my best to keep you informed of any extended absences.
 
Interests, Scenarios and Themes

General Interests

At the moment, I am looking for a MxF roleplaying experience with a preference for playing the male character. Granted, I am accommodating and have no problem doubling up or playing secondary characters. All in the spirit of cooperation, collaboration and compromise.

As for scenarios that will always interest me, I am always interested in exploring the relationships of normal, everyday people. They can exist in a setting that his just as normal--and boring for some of you--as they themselves appear to be, or we can open reality up to interpretation. Exaggerating and expanding upon everyday reality can be a lot of fun, whether that means top loading the setting and world with strange events or simply making the circle of characters we have at our disposal eccentric even by the standards of eccentrics.

There is nothing more fun for me than a world that can best be described as "like our own world, but with X", as it is my expectation that we will make that world interesting together.

All Hail the New Media

Video games, popular fiction, streaming-on-demand, anime and whatever NPR tells us is good. All of this and more serves as kindling for our imaginations and allows us to craft wonderful experiences for ourselves and those we choose to bring into our little worlds. If you have a favorite series, a show that you've burned through over the course of a weekend, or just happen to really like all things involving wizards, I'm more than happy to hear about them and to help you create an experience that does your interest justice. I have my own pet interests and I can detail some of the ones that interest me the most in brief below.

That said, there's no harm in asking and the worst thing I can say is: "I'm not familiar, but let's see what we can do."

Themes and Motifs

I often find my favorite things to explore come up time and again whenever I sit down to write, daydream or roleplay. Coming-of-age stories are a classic, as are my aforementioned affinity for taking everyday circumstances and making them more than what they appear to be at first glance. I also enjoy a good tug-of-war between two characters, seeing them butt heads, refuse to cooperate with each other for no reason other than spite and ultimately resolve their differences in some way.

I have a bias against "darker" themes and elements, primarily because I myself find little interest in playing in a static, dumpster fire of a setting where all character development is dialed squarely on the "gut punch your characters until they understand that bad things just happen to people" setting. Granted, dark themes are interesting when they are used well--just like all of the cliche tripe that I endorse and enjoy. In fact, chronicling a character's spiral into personal oblivion is very interesting when handled with even a middling level of interest in the subject beyond how it gets one off for the barest effort on your part.

So, with that being said, I trend towards elements that have a touch of heroic or personal triumph, narratives that are packed to the gills with folksy character archetypes, light-hearted and even comedic story arcs, and definitely a healthy dollop of melodrama for good measure. It doesn't mean I won't consider ideas that involve darker elements, as I like to consider everything that comes to my inbox, I am simply offering a degree of transparency concerning my own hang-ups.

Starter Concepts

I'll list a few starting concepts and ideas here, along with a brief summary for those who either have short attention spans or trouble with the English language but a strong desire to roleplay.

Arranged Marriage

[[Just what it says on the tin. Two characters who are brought together without their input along with a whole mess of meddling family and friends.]]

Our characters have been promised to one another, an arrangement made between friends looking to secure their futures for both themselves as well as their children. Our characters know of one another and have met many times previous to this, but they were not necessarily aware of an arranged marriage until very recently. In fact, our story starts at the moment where they are told of this and are given some time to get to know one another--and also to figure out for themselves how they will conduct themselves going forward.

Their families are an interesting bunch, and while their immediate family obviously places their full support behind this, their relatives opinions vary from individual to individual. Some may scheme to bring our characters closer together, while others might want to test their compatibility or simply think that the concept of an arranged marriage is outdated. Our character will have many opportunities to get to know one another, with their families allowing them to meet up with one another freely, or even granting them use of a small house or apartment of their own--perhaps a place that was significant to their own friendship in the past.

How do they explain this to their peers in class, or really anyone? They know one another, but now they are expected to eventually marry, have children and build lives together because that is what is expected.

Even crazier, despite what they might say or do, there are little moments where they become lovestruck in spite of themselves--seeing little things in one another that allow them moments of clarity in the whirlwind of activity and scheming from both their friends and family.

Gambler's Luck

[[A scenario where our characters attempt to find a way off of an island paradise that is more prison than vacation destination]]

There is an island paradise that is sought out only by those who are in the right--or wrong--places. It has been carefully maintained to preserve the natural beauty of the island itself, while developing a thriving economy based around tourism and some light industry, providing needed services and goods to other communities only a short journey by boat or plane away. Our characters may find themselves washing up on the shore, with hazy memories of their arrival and no recollection of their purpose. A short time into their stay on the island, they find that they cannot leave the island of their own free will. They are free to enjoy the pleasures the island can offer to them, but this also counts against what can be best described as their debt--an abstract figure that is applied to many of the island's visitors to represent what is "owed" in payment for their stay.

There are ways to work off one's debt, though some of the methods are not what one would describe as safe or even legal in most parts of the world. However, there is at least one way to earn one's keep on the island that promises not only to purchase a return ticket home, but may even allow the right sort of person to buy the whole operation outright. Or at least, threaten to ruin everything that has been done to make the island what it is today. Working the games of the casino promises great payouts, and while many visitors indulge for a few nights and go on their merry way, others have become indebted far in excess of what they would have normally payed for their stay and now linger as a second form of entertainment for the island's visitors.

Good Girl Meets Not-so-Good Boy

[[A detailed take on a familiar match of a young man with some issues and someone who lives a more socially acceptable lifestyle.]]

A classic for sure, where a girl everyone wants to know associates with a boy most people stay away from if they know what's good for them. My character would be that young man, someone who doesn't really see the value in trying to impress people whom he sees as part of a group that sees what they wish to see. It doesn't help that he stubbornly refuses to explain himself even when he can justify his actions, and it really isn't great when he does something that doesn't have a valid excuse at all.

He is someone who has that sort of look, one that intimidates those who are familiar with the stories and rumors surrounding him, and simply puts those who don't know the rumors on their guard. While he isn't a chronic absentee from school, he does not have the best academic record and even most teachers have given up on improving his standing compared to his peers. When your character reaches out to him, either as someone just trying to brighten his day, or perhaps seeing something in him that runs counter to the rumors, he is initially suspicious. However, he doesn't reject your character and over time comes to see some of her good qualities as well--even if he thinks she's a bit of a meddler for fussing over him.

He still has a hard time making the right choices, too given to acting on his impulses and what he assumes are the ulterior motives of others, and that can strain their relationship. After all, he has to learn how to control himself sometime, otherwise he'll always be a trouble maker on the fast track to a life of zero prospects.

As for what makes your character think differently of my character, if could be memories from when they were younger--when he was a much nicer and happier person. It could also be catching him breaking up a scuffle between children and mediating their problem in a manner unlike his persona when he is in class or among peers.

This War of Ours

[[A fantasy war story where our characters are caught in the middle of a conflict between nations.]]

Mercenaries, royal dignitaries, knights, sorcerers and everyone else all need a few things in life to make things work. A way to feed themselves, a roof over their heads, and a nation to call home when things go from good-to-bad-to-worse. Our characters are two such people who become thrown into the maelstrom as theirnation is brought low by two other rival kingdoms. Granted, our own kingdom wasn't a shining paragon of right values, right teaching and right methods. In fact, this can almost be described as a net positive, as these two other kingdoms both manage their own internal affairs quite well.

However, seeing how the common people feel about this partitioning of their nation, and how both of these other nations appear to be gearing up for an even larger conflict, our characters have some tough choices to make. Will we sell our services to the highest bidders? Seek out any remaining relatives of the king who might serve as a better leader than what we had? Perhaps our characters will just do what all of the other refugees are doing and head for the other nations that aren't trying to divide up the best parts of their country for themselves?

Maybe our characters could do a better job of it than all of them?

[[More to come]]
 
Update: Work has been mega busy. Schedule is stabilizing a bit and I am catching up with posts. Thank you bros for blowing patient.
 
Just saw Fantastic Beasts in theaters. Great time, even if wizard dueling still doesn't have the finesse I always hoped it would.
 
Well, my life was upside down there for a bit. Sorry to anyone who was RPing with me while I was away. I have pretty much everything archived and posts will be going out shortly.
 
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