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Four Suits of the Tarot

Joined
Mar 2, 2016
I'm interested in starting a group RP with atleast three other people called the Four Suits of the Tarot. The idea is to create a world set in the medieval fantasy genre with four different sovereign kingdoms occupying the continent. The thread would be a politically themed drama dealing with the rulers of each kingdom and how the writers contend with managing their own parcels of lands as well as diplomatic matters concerning trade relations or possible war with other kingdoms.

I would like to leave the designing of each kingdom up to the writers giving you full range to create what ever sort of society you'd like to create, with the exception of the prerequisites mentioned above. I'd expect well written engaging posts of multiple paragraphs from each writer unless engaged in conversations with other posters.

Yes characters will die, please don't take it personally, instead I'd ask for writer's to use these deaths as fodder for good dramatic writing. Any killings of other writer's major or NPC characters should be decided in the OCC of this thread prior to occurring in the thread.

Yes this is going to contain plenty of smut and taboo subjects,but please make sure it isn't all you are posting because your entire country has to governed.

If you're are interested in joining this thread post your description of the kingdom you'd like to play and it's major supporting characters below. If your submission is compelling enough I'll send you a conformation PM and you can post in the OCC with an official list of your kingdom and it's Ruling class.

AVAILABLE KINGDOMS



Kingdom of Hearts: NEPTUNE occupies the Southern most tip of the continent it's climate is warm and tropical with a large coastline to the Southern Sea. It is the most culturally advancecid of the societies though it lacks any sort real home defense measures. Art, philosophy, education and sexual ambiguity are all hallmarks of this society but it must rely on other nations for protection. They are known throughout the realm as some of the most beautiful and anticing creatures to live with an almost entrancing chrasima.

Requirments: All dialog must be in pink.

Suggestions: Possible Futa Queen and/or royal family, not required


Kingdom of Diamonds:ATLANTIS occupies the Easter edge of the land mass and has access to the turbulent Eastern sea. It is rich in minerals and gemstones and is the economic center of the realm. All trade originates from the four rivers running to each kingdom and it is there merchant vessels which traverse them. Although the capitalistic kingdom maintains decent sized armed force of mercenaries to protect their wares they don't have official military with capabilities of an offensive strike. Science, technology and a shrewd business culture are hallmarks of the this society.

Requirements: All dialog must be in red.

Suggestions: Crystal based technologies

Kingdom of Spades: Mars occupies the East coast although their access to the Western sea is hampered by the massive cliffs that separate it from the ocean. It has a hot desert climate with harsh rocky terrain. Without agriculture this Kingdom focuses the craft of war and has the most impressive of all the military forces including a Royal Airforce consisting of griffen mounted Calvary. In exchange for offering protection to both Neptune and Atlantis they receive payments in mercantile goods, food and services. They are know to be logical and reserved people whom despite their impressive militaristic forces would rather maintain peace than wage all out war; although they are not to be toyed with. Law and Order are first and foremost to these people, and they are tasked with policing the Realm.

Requirements: All dialog must be in blue.

Suggestions: Matriarchal society, leaving men to do the fighting and strong women to rule the land.... or vice versa.


TAKEN KINGDOMS

Kingdom of Clubs:VALHALLA is the northern most kingdom and separated from the other kingdoms due to the vast northern mountain range with it's only access from to it's neighbors being the river which cuts a path southward. It is the most barbaric of the societies and has a cold wintry climate. They are a warlike society which is based on looting a pillaging due to a strong navy. Fortunately for the other three kingdoms of this land they are usually too busy in fighting amongst their many clans to pose any substantial threat to their neighbors. But things are rumored to be changing as a new warrior king has ascended to the thrown and has promised to finally unite the clans. Could this be good or bad news for the other societies, we'll have to find out together.

Requirements: all dialog must be in Black
 
Sounds fun! Let me know if it takes off.

Kingdom of Diamonds: Atlantis

Every corner of the Kingdom of Diamonds is bustling with activity, due to the many treasures hidden beneath the rolling hills, abundant lakes, and forests that are common in this region. The Kingdom is incredibly rich in a wide variety of minerals that are all hosted in the Greenstone Belt, the remnants of an ancient mountain chain that over thousands of years was eroded down until only the roots of the mountains remained. This chain of mineral deposits stretches across the entire length of the Kingdom, and is marked by numerous mine shafts and open pit mines. The mines are active twenty four hours a day, as are the numerous smelters that operate close to their respective mines. This constant activity has caused the inland portion of Atlantis to be a noisy, smoggy place, full of mining towns, and their fair share of miscreants. The cheap labor has resulted in an abnormally high immigrant population from the other kingdoms, hoping to escape whatever life they led before. It is also a heavily policed region, largely supplied by mercenaries from the Kingdom of Spades.

The east coast has a completely different atmosphere. Where the core of the nation lies in scientific study of the ground beneath their feet (and retrieving whatever resources they can find), the east coast is all about profit. There are several ports where ships are constantly shipping goods to and from the Kingdom. The streets themselves are a common tourist attraction (/trap) for travelers, full of performers (and pickpockets), inns, and restaurants. However, the constant flux of travelers makes it an unstable place for the unexpected.

One resource in particular has proven to be incredibly powerful: Crystal. Crystal acts as a power supply for the nation, storing energy from millenia past that can be tapped by the knowledgable hands of the Atlantians. They have used this power to operate a wide variety of technologies, from lighting, to the railways that criss-cross the nation, to powering their trade ships, and even military use (although this is still in the experimental stages). The Greenstone Belt hosts the only known Crystal deposit in the land, which is a large reason for the Atlantian's great wealth.

Some Characters (temp names)
Alexia - The Chief Geologist
Alexia is the head honcho for the mining and exploration activities for the Kingdom. She is driven by a need to know why the planet exists as it does now - where do these rock formations come from, and how did they get there? She has dedicated her life to answering these questions, and as a result has discovered an incredible amount about the various mineral and crystal deposits in the region. She yearns to travel the rest of the world and study other regions, but the King has put strict limitations on her travel, seeing her as a resource that can't be risked (something she is only partly aware of).

Howe and Sophia Atlas - King and Queen of the Kingdom of Diamonds
Partners in everything they do, Howe and Sophia rule the Kingdom together, sharing in decisions when they can. They reside in one of the ports, however the king does make frequent trips inland. They agree on quite a bit, but have very different focuses when it comes to the nations priority. Howe feels that their mining and trade should continue as is, while Sophia fears that without a proper military it is only a matter of time before they lose control over their 'borrowed' militia. A view that is supported by their master of trade as well, who is a fearful little fellow indeed.
 
KINGDOM OF CLUBS: VALHALLA

After years of war and infighting a true king has finally arisen and now the bloody battles have given way to a new era of modernism. The new king would like to push his kingdom into the court of global affairs. With years of pillaging as their soul source of income the new nation seeks to reach out to the other surrounding kingdoms and start proper trade.

The land a Vahalla is cold for the majority of the year and so only the heartiest crops thrive in the fjord pocked landscape. Fishing the oceans is their soul foodstuff although they do tend livestock in the form of yak.

One of the commodities they are interested in putting out in the world market is their proud warrior stock. With the kingdom of Spades monopolizing the military and policing of the continent, Valhalla is willing to offer their services as an alternate option for the other cities' defenses. Although much like the modern day mafia, the way they chosen to market this is by attacking other cities to prove their armies merit.

King Erik Holstead is the man who has united the northern lands which is a feat which no other seeker of the crown has done before him. Backed by an army of fierce berserker warriors and a fleet of longboats, his forces have decimated any that refuse to bend their knee to his will. He has levied the support of several major Jarls (Barons) of the Nordic clans by allowing them to keep their lands and kingdoms as long as they pledge their allegiance to him and him alone. With no Queen he lacks the ability to provide a proper heir and rumor has it he is looking to marry a noble woman from one of the three other kingdoms in order to secure alliances.
 
KINGDOM OF SPADES: MARS

Peace and war...that was the the flesh and blood of the kingdom of spades. If a soldier where to be asked why he had joined the Army of spades he would simply answer... "It is my being and growing up the way of life I slowly have come to embrace...nothing can tear me away from the life I was born into living in my kingdom, I honorably have and will continue to serve my people and my home..." The kingdom of spades can be described as the ghost of war. seemingly appearing out of nowhere against enemy forces. Their soldiers are simply enduring, loyal, and surprisingly hard to kill, they are the masters of war, brilliant tacticians using everything around them as a weapon including their kingdom itself, surrounded by high cliff side walls, shifting deserts, and dangerous mountain paths.

The kingdom has become as the sands themselves shifting and changing, making their powerful generals brilliant and cunning strategist winning them many wars. Their temper changing like the sand, aggressive and unforgiving. Their forces dominating the land around them. They are calm brilliant thinking people who have become more diplomatic of the other regions offering their protection in exchange for resources not found in the deserts. Through this method of trade they have become a nation who is relied on the most from their allies being able to make their kingdom a reasonable place for its citizens to live and grow comfortably.

Main characters

General of ground forces: sarkhan vol

He is the most famous general of the land that has brought the kingdom it's fame for having the best army. He is the leader of the foot soldiers and the ground forces Mostly leading the main force on the frontline. He likes using cavalry the most though values his foot soldiers as much as the cavalry. He has a very explosive temper though is usually calm even when there are major odds stacked against his forces, he always finds a way.

General of air force : Kira

She is the general of the Air Force, her forces commanding the nightmare Griffins, Griffins that are very intelligent as their soldiers with all black feathers and purple eyes. Kira leads her kingdoms " night raid" forces separate from khans army. She is rather quiet, being mostly passive aggressive. Kira does not like to wait for anything and is extremely loyal to the kingdom carrying out her orders exactly as they are presented with no regret or remorse.
 
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