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Elder Scrolls RP

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Mar 29, 2016
Location
A country
This take place in the land of Tamriel but decades before when the game Skyrim takes place. Groups that are seen only in fragments such as the Nightingales and the Thieves Guild are thriving during this time. The Blades are a larger group than today, but are still slowly falling apart. One day, far off the coast of South Tamriel, in the middle of Lopal Sea lies a war. A war between the Empire and the People of the land. How this came to be? Well, on the planned day of Red Dawn the gates of Oblivion opened up. The Empire's forces held off the Daemons and Daedrics, but a small scout snuck past the defenses and struck the Emporer with a deadly poison. The scout was executed on the spot by the hands of Myridia, now fighting against the one person she protected. A few days passed and the Emporer was still lying in his death bed, awaiting for the eternal rest. Except he didn't die. Instead, he grew as powerful as the Divines, bringing hellfire upon the people he vowed to lead. He has become too powerful, so powerful that some believe he is immortal. But not Myridia, she was plast with a strong void when the Emporer rose, granting her the power to directly speak to the Divines. They blessed her with the only weapon that could destroy his power and cast him to a far away place. A sword that was weilded by hunters of evil. They told her to wait until the next Red Dawn, when the gates to Oblivion are opened is when she will strike him down. In the meantime, she decided to join the Nightingales, after being with the Thieves Guild ever since she picked up training. They were a little hesitant but let her become one of them. Now she awaits for the day to strike.

P.S.
Since it is a different time I am allowing the option to create your own power, weapon, armor, etc. As long as it is fair and is checked with me first.

**FORMAT**
Name: Myridia Alikar
Age: 27
Gender: Female
Group (If Any): Nightingale
Weapons: The Divine's Sword, Custom and Handcrafted Daedric Bow of Marking, Dagger of Grim
Armor: Nightingale. If you don't know what it looks like then there is a picture below.
Sign: Unkown
Powers/Abilities: Multi-Shot, Blind-Eye, Vigor
Appearance: Not very well known. She rarely ever takes off her mask, but when she does, her hood shadows over the top half of her face.
Personality: Very serious when it comes to battle. She does lighten up when she is with people she can trust.
Misc: Datz about it. Wait, she's extremely agile. Like back-handspring her foot into the bottom of your jaw kinda agile.

(Multi-Shot) Can fire up to three arrows at once.
(Blind-Eye) Objects, animals, or people who are marked can be sensed for up to 120 seconds.
(Vigor) Can only be used once a day. A two-handed spell that casts an aura of happiness, strength, and energy.

nightingale_armor_w_by_irontaco-d4r9oro.jpg
 
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