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BMR Deadlands Noir Character Profiles

ColorWheel

Dumb Jackoff Junkie
Joined
Dec 9, 2014
This is a thread for myself, Zeth, Unbeknownst, and Strauss for our Deadlands Noir campaign. I need your character sheets before we can start anything guys. I already have you first mystery campaign written out and idea for different paths depending on what you guys do, but I can't do anything without your characters first. Remember that you are working for the Black Hand, the Sicilian Mafia. You are criminals. But you will be doing detective work, so stating for legwork and investigation should be taken, with more emphasis on legwork, honestly.
 
Name: Marco 'the knife' Malone
Bio: Marco is a member of the Black hand. He studied at medical school, but became a mob doctor instead of a legitimate practice. He is handy with a knife on the operating table or in combat.

Race Human Ethnic Sicilian
Parry: 5 Toughness: 5 Bennies: 3 0XP

Attributes
Agility d6
Smarts d8
Spirit d8
Strength d6
Vigor d6

Skills
Fighting d6
Driving D4
Healing d8
Notice d6
Persuasion d4
Shooting d6
Throwing d4
Streetwise d4
Stealth d4
Taunt d4

Edges: Healer
Connections: Black Hand

Hindrances
Overconfident (Major)
Loyal (Minor)
Vengeful (Minor)
Enemy (Major): Red Sect

Gear
Doctor's bag.
Switch Blade
Mauser Pistol
Shoulder Holster
Clothes/
 
Name: Jack Harrington

Parry: 6
Toughness: 8
Bennies: 3

Attributes:
Agility - d6
Smarts - d6
Spirit - d6
Strength - d10
Vigor - d8
Charisma: +2

Skills:
Driving - d4
Fighting - d8
Investigation - d6
Knowledge (Laws) - d6
Knowledge (Occult) - d6
Notice - d4
Persuasion - d6
Streetwise - d4

Edges:
Veteran of the Concrete Jungle - Get 20xp, Get Drawbacks
Brawny - +1 Toughness, 8x Str Weight Limit
Hard - +1 Toughness
Attractive - +2 Charisma
Connections - Black Hand

Hindrances
Impulsive (Minor) - Leap before you think!
Loyal (Minor) - Never leave a man behind!
One Eye (Major) - -2 On trait rolls relying on depth perception.
Enemy (Minor): Red Sect - They don't like me.
Deranged (Major) - People can't die unless you take the head.

Gear:
x1 Sledgehammer ($20) - d10, 2-Handed
x1 Slingbag ($3)
- x1 Crowbar ($1)
- x1 Flashlight ($1)
- x10 Batteries ($.50)
- x2 Handcuffs ($4)
x1 Dress Clothes (Free!)
- x1 Brass Knuckles ($3) - d4, Unarmed
- x1 Lighter ($1)
- x1 Switchblade
- $36.50

XP - 20/20
Vigor +1 - 5xp
Brawny - 5xp
Hard - 5xp
Attractive - 5xp
 
You do realize veteran of the concrete jungle is an edge you have to buy normally and have d6 knowledge (occult) right?
 
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