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(Earthdawn) Persephone's Diadem

Cherubian

Supernova
Joined
Aug 30, 2010
Yaiil

Race: Elf
Gender: Female
Age: 18 years
Height: 6’3”
Weight: 127 lbs
Hair: blond
Eyes: brown

Claudia-schiffer-2.jpg


At first sight Yaiil appears to be the lustful dream of every male turned flesh. She is of slender and willowy build, lithe but taller than most humans due to her Elven heritage, of light complexion bearing only the slightest tan as testimony to her countless hours outdoors. A mane of blond locks surrounds a delicate, almost aristocratic face with high cheek bones, a perfectly proportioned narrow nose and dominated by a pair of large brown eyes. Her lithe limbs are slender and shapely, ending in gracefully built hand and feet. Deliciously long legs lead up to a pert and firm behind, nice and round but not overly large beneath a slim waist. Her other literally outstanding feature is her massive bust, exceedingly voluminous in a way very rarely seen on such a slender frame, or any elf at all. Her movements are of a natural enviable grace, lacking any pretentiousness.


Yaiil’s outlook on her discipline can best be described as professional. She considers the warrior’s way mostly as a problem solving tool, used to handle problems that can’t be gotten rid of any other way. She does not relish violence and bloodshed, and her fighting style is cool, analytical, even detached.

Definitely the anathema of the berserker. But she does take some professional pride in her skills and will not shy away from resorting to violence if she deems it the most efficient way to proceed.


All the known parts of our heroines life up until the start of the campaign have taken place in or near the small village of Drenix in the mountains of <insert suitable spot here>. Drenix is mostly inhabited by Human farmers, with the occasional dwarf or orc.

Eighteen years ago two of the village’s hunters on one of their more far reaching hunting trips discovered the remains of an Elven family. What brought them to this place was a mystery, and little could be deduced about their origins as everything of value apparently had been stolen after they were cut down. The hunter’s guess was a chance encounter with a small roving band of brigands, an occurrence not too uncommon in the region. Amidst the slain corpses by pure chance one of them discovered the still living form of an injured newborn infant, clearly left for dead with her parents.

Unsure what to do they picked her up and hurried back to the village where due to a small miracle the Elven girl managed to survive and was nurtured back to health. However due to the injuries incurred she will later notice that she is forever sterile. The villagers did not know of any Elven settlements – or even families – nearby and therefore decided to give her into the care of Marek and Silnia Northwood, the town’s tailor and his wife, who despite their deepest wishes so far had not been able to bear children. They became her loving and caring foster parents, and remembering an Elven character from one of the tales she heard in her childhood Silnia named the girl Yaiil.

Yaiil’s reception as she grew up was mixed. Her foster parents cared well for her, and most villagers treated her at least neutrally, but of course her pointed ears marked her as an outsider and were cause for more than one snide remark over the years. Her developing radiant beauty and the ample bosom on her otherwise slender frame stirred other interests as well, not always articulated in polite form. That does not mean her life was a constant ordeal, just that not everything was sunshine either.

With the years it also became apparent that young Yaiil carried the rare gift of an adept, and again the course of action seemed natural. Old Ognar Whitewillow lived out his last years in relative peace in a small homestead at the edge of the village. A warrior of some skill, he had left as a youth to learn and adventure and returned almost 50 years later to retire in the place of his birth, to find peace after the countless battles he had fought. The village now was providing for his living in return for aid against the minor threats it faced like rampant creatures in the surrounding woods or the occasional bandit.

Lacking alternatives Ognar became Yaiil’s teacher and instructed her into the way of the warrior. And despite his initial doubts about an Elven girl taking up that discipline it soon turned out that Yaiil was a natural, the physical perks of her swift and nimble race allowing her to wield her weapons with surprising speed and precision. She learned and she began to aid Ognar in his tasks.

With puberty also her sexuality awakened and her bust expanded to amazing proportions. For the most part she has refused the advances of the village youths, especially shunning the often lewd proposals of the all too conceited. Her growing urges, however, would not be denied forever, and so she started to develop what best can be described as a fuck buddy relationship with the widowed 50 year old Gerald Flint running one of the outlying farms.

Life for her had settled into an acceptable if not exciting routine when two days after her eighteenth birthday – due to a lack of better records she considers the day she was found by the two hunters her birthday, not a bad fit as she could not have been more than a few days old at the time – in the morning she found Ognar’s cold and lifeless form in his bunk. Apparently he had died of natural causes in his sleep. Her mentor now buried she is unsure how to proceed with her life.


Unspent500
Total32200

ValueStepDiceRaised
Charisma105d8
Dexterity229d8+d6**
Perception1982d6**
Strength167d12
Toughness146d10
Willpower115d8

Initiative9(9)d8+d6
Physical Defense12= 11 + 1 (Warrior, 2nd circle)
Spell Defense11= 10 + 1 (Elementalist, 2nd circle)
Social Defense6
Normal/Mystic Armor4/4

Movement in yards7
Max carry/lift (lbs)160/320
Karma8/8
Yaiil may spend 1 Karma Point on Strength-only Tests.

Unconscious Rating63
Death Rating81
Wound Threshold10
Recovery Tests/day3
Recovery Dice1d10
RankBaseStepDiceKarmaStraincl
Acrobatic Strike5D(9)142d12No14
Air Dance (D)5D(9)142d12No11
Air Speaking (D)1???No?e1
Anticipate Blow (D)5P(8)13d12+d10No12
Avoid Blow (D)5D(9)142d12No11
Durability5-----2
Fireblood5T(6)11d10+d8No03
Karma Ritual (D)2-----1
Melee Weapons (D)5D(9)142d12No01
Parry5D(9)142d12No11
Read/Write Magic1P(8)9d8+d6No0e1
Spell Casting5P(8)13d12+d10No-e1
Spell Matrix I4-4-No-e1
Spell Matrix II4-4-No-e1
Spell Matrix III2-2-No-e4
Unarmed Combat (D)2D(9)11d10+d8No01
Thread Weaving (Elementalism) (D)5P(8)13d12+d10No0e1
Thread Weaving (War Weaving) (D)1P(8)9d8+d6No04
Tracking5P(8)13d12+d10No0e3
Wound Balance (D)3S(7)102d8No03

Warrior Level 1:
Talent Option: Parry
Karma Ritual 2
Melee Weapons 3
Parry(*) 3

Raise Avoid Blow and Unarmed Combat to 2 [300 + 300 = 600 LP]

Avoid Blow 2
Karma Ritual 2
Melee Weapons 3
Parry(*) 3
Unarmed Combat 2

Warrior Level 2:
Talent Option: Durability

Raise Air Dance, Anticipate Blow, Avoid Blow and Durability to 3 [600 + 600 + 300 + 600 = 2100 LP]

Air Dance 3
Anticipate Blow 3
Avoid Blow 3
Durability(*) 3
Karma Ritual 2
Melee Weapons 3
Parry(*) 3
Unarmed Combat 2

Warrior Level 3:
Talent Option: Fireblood

Raise Air Dance, Anticipate Blow, Avoid Blow, Durability, Melee Weapons , Parry and Fireblood to 4 [500 + 500 + 500 + 500 + 500 + 500 + 1100 = 4100 LP]

Air Dance 4
Anticipate Blow 4
Avoid Blow 4
Durability(*) 4
Fireblood(*) 4
Karma Ritual 2
Melee Weapons 4
Parry(*) 4
Unarmed Combat 2

Warrior Level 4:
Talent Option: Acrobatic Strike

Raise Acrobatic Strike, Air Dance, Anticipate Blow, Avoid Blow, Durability, Melee Weapons , Parry and Fireblood to 5, Raise Wound balance to 3, Raise Thread Weaving to 1 [1900 + 800 + 800 + 800 + 800 + 800 + 800 + 800 + 600 + 100 = 8200 LP]

Acrobatic Strike(*) 5
Air Dance 5
Anticipate Blow 5
Avoid Blow 5
Durability(*) 5
Fireblood(*) 5
Karma Ritual 2
Melee Weapons 5
Parry(*) 5
Unarmed Combat 2
Thread Weaving (War Weaving) 1
Wound Balance 3
Warrior Level 5:

Elementalist Level 1:
Talent Option: Spell Matrix
Air Speaking 1
Karma Ritual <free> 2
Read/Write Magic 1
Spellcasting 1
Spell Matrix I 1
Spell Matrix II (*) 1
Threadweaving [Elementalism] 1

6 * 200 = 1200 LP

Raise Spellcasting, Spell Matrix I, Spell Matrix II and Threadweaving [Elementalism] to 2 [300 + 300 + 300 + 300 = 900 LP]

Air Speaking 1
Karma Ritual <free> 2
Read/Write Magic 1
Spellcasting 2
Spell Matrix I 2
Spell Matrix II (*) 2
Threadweaving [Elementalism] 2

Elementalist Level 2:
Talent Option: Durability

Raise Spellcasting, Spell Matrix I, Spell Matrix II, Tracking and Threadweaving [Elementalism] to 3 [500 + 500 + 500 + 500 + 500 = 2000 LP]

Air Speaking 1
Durability <free> 5
Karma Ritual <free> 2
Read/Write Magic 1
Spellcasting 3
Spell Matrix I 3
Spell Matrix II (*) 3
Tracking(*) 3
Threadweaving [Elementalism] 3


Elementalist Level 3:
Talent Option: Parry

Raise Spellcasting, Spell Matrix I, Spell Matrix II, Tracking and Threadweaving [Elementalism) to 4 [800 + 800 + 800 + 800 + 800 = 4000 LP]

Air Speaking 1
Durability <free> 5
Karma Ritual <free> 2
Parry <free> 5
Read/Write Magic 1
Spellcasting 4
Spell Matrix I 4
Spell Matrix II (*) 4
Tracking(*) 4
Threadweaving [Elementalism] 4

Elementalist Level 4:
Talent Option: Spell Matrix III

Raise Spellcasting, (Spell Matrix I), (Spell Matrix II), (Spell Matrix III), Tracking and Threadweaving [Elementalism] to 5 [1300 + 0 + 0 + 500 + 1300 + 1300 = 4400 LP]

Air Speaking 1
Durability <free> 5
Karma Ritual <free> 2
Parry <free> 5
Read/Write Magic 1
Spellcasting 5
Spell Matrix I 4
Spell Matrix II (*) 4
Spell Matrix III (*) 2
Tracking(*) 5
Threadweaving [Elementalism] 5
Circle 1:
Air Armor
Heat Food
Plant Talk

Circle 2:
Stick Together

Circle 3:
Fingers of Wind

Circle 4:
Uneven Ground
RankBaseStepDice
Botany1P(8)9d8+d6
Creature Lore1P(8)9d8+d6
Singing1C(5)6d10
Climbing2D(9)11d10+d8
Read/Write Language2---
Speak Language1---
Search3P(8)11d10+d8
Seduction3C(5)82d6
Tracking1P(8)9d8+d6
Wilderness Survival1P(8)9d8+d6
Spoken: Dwarven, Human
Written: Dwarven

Attack Step/DiceDamage Step/DiceRangeSizeWeight
Jord-Brand14 / 2d1221 / 3d12-67
Dagger14 / 2d129 / d8+d62-10-11-2011
Unarmed12 / 2d107 / d12---


429 Silver coins

ItemWeight
Greatsword. Warden level magical item.

First thread: The sword's damage step increases as if fully forged (+6).

Second thread: You can now call it to you by speaking it's name, and send it away by driving it into the earth.
7
Dagger1
Living Armor A rare form of subdermal implants that give no visible cue to their existence protect Yaiil
Physical Armor: 4
Mystical Armor: 3
20
Plain Shirt-
Peasant’s Breeches-
Belt-
Mountain Boots-
Wool Cloak-
Backpack3
Bedroll4
Flint and Steel0,5
Large Sack2
Torch1
Trail rations (1 week)8
Waterskin4


Chapter I complete (Become leader of the bandit gang): 11000
 
Name: Vendar Quills
Discipline: Wizard
Race: Human

Legend points: 9,100/32,500

Age 40
Birthday:
height: 6'5"
Weight: 440lbs
Build: Broad shouldered and broad backed, with at least 80 extra pounds in the belly.
Skin: Lightly tanned.
Hair: Golden brown curls, thinning, and forming a badly receded widow's peak at the front.
Eyes: Emerald green.
Style:

Karma 24/24

Attribute Step Action Dice
Dexterity: 11 5 d8
Strength*** 16 7 d12
Toughness 14 6 d10
Perception* 16 7 d12
Willpower* 16 7 d12
Charisma 11 5 d8

Defenses:
--Physical Defense 7
--Social Defense 7
--Spell Defense 11

Craystal Ringlet (-2)
--Physical Armor: (0 + 4) 4
--Mystic Armor: (2 + 4) 6

Health:
--Damage 0
--Wounds 0
--Blood magic: 0
--Wound Threshold 10
--Unconsciousness Rating 40
--Death Rating 52


Talent: Rating Step Action Dice: Notes
Discipline Talents:
Astral Sight 4 11 d10d8 1 Strain
Book Memory 4 11 d10d8
Karma Ritual 4 -- --
Read/Write Languege 4 11 d10d8
Read/Write Magic 4 11 d10d8
Research 4 11 d10d8
Spellcasting 4 11 d10d8
Spell Matrix 4 -- --
T.W. Wizardry 4 11 d10d8

Talent Options
Durability (3/4) 4 -- --
Item History 4 11 d10d8
Melee Weapons 4 9 d8d6
Parry 4 9 d8d6
Spell Matrix 4 -- --
Spell Matrix 4 -- --
Versatility 3 -- --
Winning Smile 3 8 2d6


Skills:
Artisan: Caligraphy 3 8 2d6
Knowledge: Barisaive History 3 10 2d8
Knowledge: Legends and Heroes 3 10 2d8
--Read Write Language 1
--Speak Language: 4 11 d10d8

Langueges
Human (R/W)
Sperethiel (R/W)
Throalic (R/W)



Weapons:
Aryvan's Aegis (Counterspell Staff, 2 Threads)
Attack Step 9 (d8d6)
Parry Step 14 (2d12)
Damage Step (+5) 12 (2d10)

Dwarf Sword (Mostly a tool, but kept combat worthy.)


Other Gear:
Adventurer's Kit
Bedroll of Comfort
Booster Potion x6
Light Quartz, Small (on a leather chord around his neck.)
Traveler's Mug
Writing Kit
562 Silver

History and Notes:
 
Rahl[/b]]


Dexterity 14 6 (d10)
Strength 14 6 (d10)
Toughness 14 6 (d10)
Perception 13 6 (d10)
Will 8 5 (d8)
Charisma 8 5 (d8)

Archery 4 10 (2d8)
Artisan: Fletcher 2 7 (d12)
Avoid blow 2 8 (2d6)
Climbing 2 8 (2d6)
Craftsman: Boyer 2 8 (2d6)
Silent Moves 2 8 (2d6)
Unarmed combat 2 8 (2d6)
Wilderness Survival 2 8 (2d6)

Long Bow
Attack Step 10 (2d8)
Damage Step 10 (2d8)
Range 2-40, 41-80
Amo 21

Dagger

Unarmed


Physical Defense 8
Social Defense 5
Spell Defense 7

Padded Leather 4/0

Damage 0
Wounds 0
Wound Threshold 10
Tests/Day 3
Unconciousness 28
Death Rating 36

images%203_zpskmcz8pan.jpg
 
Gorm[/b]]
Dexterity 10 5 (d8)
Strength 16 7 (d12)
Toughness 14 6 (d10)
Perception 10 5 (d8)
Will 8 5 (d8)
Charisma 9 5 (d8)

Artisan 2 7 (d12)
Climbing 2 7 (d12)
Melee Weapons 3 8 (2d6)
Parry 3 8 (2d6)
Silent Moves 2 7 (d12)
Wilderness Survival 2 7 (d12)

Pole Axe
Attack Step 8 (2d6)
Parry Step 14 (2d12)
Damage Step 15 (d12, 2d6)

Dagger

Physical Defense 6
Social Defense 5
Spell Defense 6

Armor:
Hide Armor 5/1 (-1)

Damage 0
Wounds 0
Wound Threshold 10
Tests/Day 3
Unconciousness 28
Death Rating 36

Gazrak_zpsjvd6jrai.jpeg
 
Iranka
9a4ea7065f3caf0809b25b7a5066c18e.jpg
4990f478f5a70c9a508420c143ed146e.jpg


Name: Iranka
Discipline: Cavalrywoman 1
Race: Ork

Legend points: 3,100

Age 21
Birthday:
height: '"
Weight: lbs
Build:
Skin:
Hair:
Eyes:
Style:

Karma 6/6

Attribute Step Action Dice
Dexterity: d
Strength: d
Toughness: d
Perception: d
Willpower: d
Charisma: d

Defenses:
--Physical Defense
--Social Defense
--Spell Defense

(Armor Type) (-?)
--Physical Armor: (0 + 0) 0
--Mystic Armor: (0 + 0) 0

Health:
--Damage 0
--Wounds 0
--Blood magic: 0
--Wound Threshold 0
--Unconsciousness Rating 0
--Death Rating 0


Talent: Rating Step Action Dice: Notes
Discipline Talents:

Talent Options


Skills:
Artisan: 0 0 d
Knowledge: 0 0 d
Knowledge: 0 0 d
Read Write Language 0
Speak Language 0 0 d

Langueges
Throalic (R/W)



Weapons:


Other Gear:
Adventurer's Kit

Air/Fire: 0
Gold: 0
Silver: 0
Copper: 0

History and Notes:
 
4d26aa83906b6fac683c3e1f1d2d2e19.jpg

Name: Onessa
Discipline: Archer 3
Race: Elf

Legend points: 3,100

Age 21
Birthday:
height: 6'1"
Weight: 155lbs
Build: Svelte and busty.
Skin: Silky mother of pearl.
Hair: Like spun amethyst.
Eyes:
Style: A buckskin outfit with a resileitn whalebone and leather corset that amounts to hardened leather armor.

Karma 12/12
Legend Points 200/4,100

Attribute Step Action Dice
Dexterity 19 8 2d6 Iniative 8 (2d6)
Strength* 11 5 d8 Carry
Toughness 11 5 d8
Perception 14 6 d10
Willpower 11 5 d8
Charisma 16 7 d12

Defenses:
--Physical Defense (10 + 1) 11
--Social Defense (9 + 0) 9
--Spell Defense (8 + 0) 8

(Padded Leather) (-0)
--Physical Armor: (0 + 5) 4
--Mystic Armor: (1 + 0) 1

Health:
--Damage 0
--Wounds 0
--Blood magic: 0
--Wound Threshold 8
--Unconsciousness Rating (22+15) 37
--Death Rating (34+18) 52
--Tests/Day 2


Talent: Rating Step Action Dice: Notes
Discipline Talents:
Anticipate Blow 1 7 d12 1 Strain
Direction Arrow 3 11 d8,d6 2 Strain
Karma Ritual 3 - -- --
Missile Weapon 4 12 2d10 --
Mystic Aim 3 11 d8,d6 1 Strain
Thrown Weapons 3 11 d8,d6 --
True Shot 3 -- -- --


Talent Options
Durabiltiy (6/5) 3 --
Flame Arrow 1 6 d10
Silent Move 2 10 2d8


Half-Magic: Archers may use half-magic when caring for ranged
weapons and to recognize different types of ranged weapons,
ammunition, or their creators. Archers gain access to the Craft
Weapon skill to make ranged weapons, as well as ammunition for
those weapons. An Archer also often crafts his own arrows and
bolts, personalizing them in some manner.


Skills:
Artisan: Wood Carving 1 8 2d6
Conversation 1 8 2d6
Craftsman: Cook 2 10 2d8
Entertainer: Dance 1 8 2d6
Knowledge: Barisaive History 1 7 d12
Knowledge: Botany 1 7 d12
Physician 2 8 2d6
Read Write Language 1 7 d12
Speak Language 3 9 d8d6
Unarmed Combat 2 10 2d8

Langueges
Sperethiel
Throalic (R/W)
Trll


Weapons:
Dagger

Longbow
Attack Step 12 2d10
Damage Step (4) 9 d8d6
Size 5
Times Forged 0
Range (1-20)/(21-40)
Amo 30

Fight Dagger
Attack Step 11 d10, d8
Damage Step (2) 7 d12
Size 1
Times Forged 0
Range /
Amo 2

Unarmed
Attack Step 10 2d8
Damage Step 5 d8


Other Gear:
Adventurer's Kit
Artisan's Tools: Wood Carving
Craftmsan's Tools: Cook
Craftmans' Tools: Bowyer/Fletcher
Physician's Kit (3)


Air/Fire: 0
Gold: 7
Silver: 7
Copper: 7

History and Notes:
 
Last edited:
The Company:

Name: Troll Soldiers (4)
Discipline: Mundane
Race: Troll

Age
Birthday:
height: '"
Weight: lbs
Build:
Skin:
Hair:
Eyes:
Style:

Legend Points

Attribute Step Action Dice
Dexterity: 13 6 d10
Strength: 19 8 2d6
Toughness: 16 7 d12
Perception: 9 4 d6
Willpower: 14 6 d10
Charisma: 13 6 d10

Defenses:
--Physical Defense 7
--Social Defense 7
--Spell Defense 6

Chain Mail (-0)
--Physical Armor: (0 + 7) 7
--Mystic Armor: (2 + 0) 2

Health:
--Damage 0
--Wounds 0
--Blood magic: 0
--Wound Threshold 0
--Unconsciousness Rating 0
--Death Rating 0


Skills: Rating Step Action Dice: Notes
Artisan: 1 0 d
Knowledge: 1 0 d
Knowledge: 1 0 d
Melee Combat 6 12 2d10
Parry 4 10 2d8
Ranged Combat 2 8 2d6
Read Write Language 1 0
Seduction 2 8 2d6
Speak Language 3 0 d

Langueges
Throalic (R/W)


Weapons:
Troll Two Handed Sword
Attack Step 12 2d10
Parry Step 17 d12,2d8
Damage Step (9) 17 d12,2d8
Size 7
Times Forged 0
Range (1-20)(21-40)
Amo 15

Troll Crossbow/Siege Arbalast/Troll Balista
Attack Step 8 2d6
Damage Step (6) 14 2d12
Size 6
Times Forged 0
Range (1-20)(21-40)
Amo 15

Troll Dagger





Other Gear:
Adventurer's Kit

Air/Fire: 0
Gold: 0
Silver: 0
Copper: 0

History and Notes:
 
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