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Banished to the Dungeon Realm

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Aug 28, 2013
Radix
Male human ranger 1
CG Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)
hp 12 (1d10+2)
Fort +4, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee unarmed strike +4 (1d3+3 nonlethal)
Special Attacks favored enemy (reptilian humanoids +2)
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Statistics
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Str 16, Dex 16, Con 14, Int 13, Wis 14, Cha 12
Base Atk +1; CMB +4; CMD 18
Feats Agile Maneuvers, Dodge
Traits deft dodger, poverty-stricken
Skills Acrobatics +4, Climb +7, Disable Device +2, Escape Artist +4, Handle Animal +5, Heal +6, Perception +6, Stealth +7, Survival +7
Languages Common, Dwarven
SQ track +1, wild empathy +2
Other Gear 150 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Favored Enemy (Reptilian Humanoids +2) (Ex) +2 to rolls vs. Favored Enemy (Reptilian Humanoids) foes.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Fridr
Female human barbarian 1
CG Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 14 (1d12+2)
Fort +4, Ref +2, Will +1
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Offense
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Speed 40 ft.
Special Attacks rage (6 rounds/day)
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Statistics
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Str 18, Dex 14, Con 15, Int 13, Wis 13, Cha 12
Base Atk +1; CMB +5; CMD 17
Feats Dazzling Display, Weapon Focus (greatsword)
Traits killer, kin guardian
Skills Acrobatics +2 (+6 to jump), Escape Artist +3, Handle Animal +5, Heal +2, Intimidate +5, Perception +5, Sense Motive +2, Survival +5
Languages Common, Elven
SQ fast movement
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Special Abilities
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Dazzling Display (Greatsword) Intimidate check to demoralize can affect those within 30' who see you.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Killer Add weapon's critical modifier to its critical bonus damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
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Game thread: http://bluemoonroleplaying.com/forums/showthread.php?tid=67439&pid=1701405#pid1701405
 
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