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Conan Summer RPG Sheets

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Celina's Sheet:


Name: Celina
Age: 19
Race: Hyborian (Kothian)
Class: Tempress
LvL: 1
HD: 1d6+1 (7 hp)
Rep: 7
corruption: 0

Languages: Argossean, Kothic, Nemedian, Ophirian, Pictish, Shemitish, Stygian, Zamorian

Racial Features
- Adaptability (Bluff and Diplomacy, each have +2 competence bonus [Included in Skills])
- Weapon Familiarity: Hyborians can wield greatswords as they were martial weapons rather than exotic weapons.
- +1 racial bonus to Fate Points
- Background Skills: Knowledge (Local), Knowledge (Religion), Profession (Temple Prostitute), Concentration, Perform (Rituals)

Home: Koth
Money: 87 sp
Armor: None
Clothes: Trull's Outfit, Daring Dress, Stockings, Sandals, Cloak, Lady's Belt
Equipment: Bedroll, case ink, ink quill, sheets of parchment, 250 sp of jewelry (2x50 sp arm rings, 2x 50 sp bracelets, 2x50 sp rings), donkey with a saddle and chest, female make-up kit, deluxe

Base attack Bonus; +0
Base Magical Attack Bonus; +0


Melee Finesse attack Bonus; +2 (+0 Base, +2 Dex)
Ranged attack Bonus; +2 (+0 Base, +2 DEX)
Magical Attack Bonus; +4 (+0 Base, +4 CHA)



Dodge; 16 ( +0 Base, +2 Dex, +4 Cha)
Parry; 11 ( +0 Base, +1 Str)
DR;


ABILITY SCORES:
Str: 12 (+1)
Dex: 14 (+2)
Con: 12 (+1)
Int: 17 (+3)
Wis: 14 (+2)
Cha: 18 (+4)

SAVING THROWS
FORT; +5 (+0 Base, +1 CON) (+4 bonus for Charismatic Defense)
REF; +8 (+2 Base, +2 DEX) (+4 bonus for Charismatic Defense)
WILL; +8 (+2 Base, +2 WIS) (+4 bonus for Charismatic Defense)

Base power points; 0 ~ 0 = 0
Maximum Power points: 0
Sorcery Styles: None
Fate Points: 4

Skills;
(Abillity ~ Rank ~ Misc = Bonus)
Appraise (Int) 3 ~ 0 ~ 0 = 3
Balance (Dex) 3 ~ 0 ~ 0 = 3
Bluff (Cha) 4 ~ 4 ~ 6 = 14
Climb (Str) 1 ~ 0 ~ 0 = 1
Craft (Int) 3 ~ 0 ~ 0 = 3
Decipher Script (Int) 3 ~ 0 ~ 0 = 3
Diplomacy (Cha) 4 ~ 4 ~ 6 = 14
Disable Device (Dex) 2 ~ 0 ~ 0 = 2
Disguise (Cha) 4 ~ 2 ~ 2 = 8
Forgery (Int) 3 ~ 2 ~ 0 = 5
Escape Artist (Dex) 2 ~ 1 ~ 0 = 3
Gather Information (Cha) 4 ~ 4 ~ 0 = 8
Handle Animal (Cha) 0 ~ 0 ~ 0 =
Heal (Wis) 2 ~ 2 ~ 0 = 4
Hide (Dex) 2 ~ 2 ~ 0 = 4
Intimidate (Cha) 4 ~ 0 ~ 0 = 4
Jump (Str) 0 ~ 0 ~ 0 =
Knowledge (rumors) (Int) 3 ~ 2 ~ 0 = 5
Knowledge (religion) (Int) 3 ~ 2 ~ 0 = 5
Listen (Wis) 2 ~ 2 ~ 0 = 4
Move Silently (Dex) 2 ~ 2 ~ 0 = 4
Open Lock (Dex) 0 ~ 0 ~ 0 =
Perform (Ritual)(Cha) 4 ~ 4 ~ 0 = 8
Perform (Sexual)(Cha) 4 ~ 4 ~ 0 = 8
Profession (Temple Prostitute) (Wis) 2 ~ 2 ~ 0 = 4
Ride (Dex) 0 ~ 0 ~ 0 =
Search (Int) 3 ~ 2 ~ 0 = 5
Sense Motive (Wis) 2 ~ 2 ~ 0 = 4
Sleight of Hand (Dex) 0 ~ 0 ~ 0 =
Spot (Wis) 2 ~ 2 ~ 0 = 4
Survival (Wis) 1 ~ 0 ~ 0 = 1
Swim (Str) 1 ~ 0 ~ 0 = 1
Tumble (Dex)2 ~ 2 ~ 0 = 4
Use Rope (Dex) 2 ~ 2 ~ 0 = 3

Feats:
- Beauteous Visage: You are becoming beyond the ken of mortals, with a face that could launch a thousand ships or break ten thousand hearts. Barring obvious hostility, all NPC attitudes from those attracted to your gender are automatically raised by two levels and a Charisma check can potentially raise them even more, but cannot lower it.
- Appearance: Above Average (Bonus): You gain a +2 bonus to Bluff (non-combat), Diplomacy and Gather Information checks. [Included in Skills]
- Charismatic Defense: You use your Charisma modifier as a bonus to your Dodge Defence and saving throws at all times vs. those attracted to your gender when you are wearing no armour. This bonus is reduced by 50% if you are wearing light armour and negated completely by wearing medium or heavy armor. [Included in Defense and Saves]
- Seductive (Bonus): You begin the day with a number of Seduction points equal to your Charisma modifier. Any time you make a Charisma based skill check to influence or impress someone attracted to your gender, you may spend a Seduction point to add a +1d6 bonus to your roll. Additionally, before an opponent makes a Charisma-based skill check or Sense Motive roll against you (or someone you are trying to bluff. persuade, or seduce), you may spend a Seduction point to incur a -1d6 penalty to your opponent’s roll. Unspent Seduction points are lost at the end of the day.


Class Features
- Comeliness: +2 circmstance bonus to all Charisma-based skill checks in situations where her appearance might play a part [Included in Skills]. Her Base Reputation increases by +2.
- Savoir-Faire: The Tempress can intentionally attempt to impress others with her style in any task. The Tempress may make any required checks normally but if her result is five or more higher than the rquired DC to succeed the task, she has performed the deed with stunning flaire. She gains a +2 circumstance bonus to her next Charisma-based skill check. In addition, anytime she fails badly at something she can make a bluff check as a free action to make the failure look intentional. The DC depends on the nature of what she has done wrong but it is usually 15 or 20. The higher result, the better her reaction failure appears. As a free action, she may make a Diplomacy check to oppose anyone who tries to embarass her.

Kinks
Celina prefers to go nude, given her upbringing as a sacred prostitute. Yet, she also understands that sometimes clothes are necessary and possess several outfits, all of them scandalous. After she was made as a slave, she was accustomed to wearing red, the traditional colour of the whore. One important element to Celina is the ingrained, religious and sexual desire to always keep her womanhood exposed, no matter the conditions. If clothed, the young woman will always be wearing something that contains easy access to this part of her body; a thing loincloth, short skirt or the like, none of them with any covering underneath. To her, this signifies several important aspects (that can be revealed in game).

Celina keeps herself fully shaven at all times and encourages others to do so.

Celina has the preference of women over men but will lay with both. She attempts to be dominating towards other women that succumb to her charms, readily taking what she wants and slowly altering their thoughts until they become her thralls. The young woman is so good at it that seldom do they know how they are being coerced. Such women are encouraged or forced to expose their womanhood in the manner in which Celina does herself.

Despite this, Celina has been trained well in the role of the sacred prostitute. She values sex as a religious experience as much as a pleasureable one, and as such, has been taught to always take a man's seed within her. She feels joy and desire at accepting his gift and would be angry with a male that did not gift her so. The fact she has not yet become pregnant may mean she is either lucky or barren. Celina cares not which.


Image of Celina escaping her tormenters
Celina%20to%20Start_zpseihzytxq.jpg
 
Name: Fianna
Age: 18
Race: Nordheimir (Vanir)
Class: Martial Disciple
LvL: 1
HD: 1d8+4 (12 HP)
Rep: 1
Corruption: 0

Languages: Nordheimir, Cimmerian, Hyperborean, Pictish, Aquilonian

Racial Features
- Nordheimir Sword Training: +1 to damage with all swords. May use the War Sword as a Martial Weapon rather than exotic. Gain automatic proficiency with Broadswords.
- Background Skills: Knowledge (Local), Profession (Farmer), Survival, Craft (Any)

Home: Vanaheim
Money: 73 silver
Jewelry: Woven silver circlet (24 silver), Silver bear brooch (17 silver)
Weapons: Bare Hands, 3 Javelins
Armor: Leather Not-Quite-Armor
Clothes: Winter Boots, Winter Outfit, 2 Shifts, Leather Harness and Subligar, Cloak
Misc: Waterskin, Rucksack, 3 days of Rations, 2 flasks of Ale, Bed Roll, Portable Still, Flint and Steel, 50ft Silk Rope, 2 Torches


Base Attack Bonus; +0
Base Magical Attack Bonus; +0


Melee Attack Bonus; +4 (+0 Base, +4 STR)
Ranged attack Bonus; +1 (+0 Base, +1 DEX)
Magical Attack Bonus; +0 (+0 Base, +0 CHA)



Dodge; 11 ( 10 Base, +0 Class, +1 Dex)
Parry; 14 ( 10 Base, +0 Class, +4 Str)
DR; 0/-


ABILITY SCORES:
Str: 18 (+4)
Dex: 13 (+1)
Con: 18 (+4)
Int: 13 (+1)
Wis: 16 (+3)
Cha: 11 (+0)

SAVING THROWS
FORT; +4 (+0 Base, +4 CON)
REF; +3 (+2 Base, +1 DEX)
WILL; +8 (+2 Base, +3 WIS, +3 Code of Honor)

Base Power Points; 0 ~ 0 = 0
Maximum Power Points: 0
Sorcery Styles: None
Fate Points: 3

Skills;
(Ability ~ Rank ~ Misc = Bonus)
Appraise (Int) 1 ~ 0 ~ 0 = 1
Balance (Dex) 1 ~ 4 ~ 0 = 5
Bluff (Cha) 0 ~ 0 ~ 2 = 2
Climb (Str) 4 ~ 4 ~ 0 = 8
Craft (Booze) (Int) 1 ~ 4 ~ 0 = 5
Diplomacy (Cha) 0 ~ 0 ~ 2 = 2
Disguise (Cha) 0 ~ 0 ~ 0 = 0
Forgery (Int) 1 ~ 0 ~ 0 = 1
Escape Artist (Dex) 1 ~ 0 ~ 0 = 1
Gather Information (Cha) 0 ~ 0 ~ 2 = 2
Heal (Wis) 3 ~ 0 ~ 0 = 3
Hide (Dex) 1 ~ 0 ~ 0 = 1 (+1 in Cold Lands)
Intimidate (Cha) 0 ~ 0 ~ 0 = 0
Jump (Str) 4 ~ 2 ~ 0 = 6
Knowledge (local) (Int) 1 ~ 2 ~ 0 = 3
Listen (Wis) 3 ~ 0 ~ 0 = 3 (+1 in Cold Lands)
Move Silently (Dex) 1 ~ 0 ~ 0 = 1 (+1 in Cold Lands)
Profession (Farmer) (Wis) 3 ~ 2 ~ 0 = 5
Ride (Dex) 1 ~ 0 ~ 0 = 1
Search (Int) 1 ~ 0 ~ 0 = 1
Sense Motive (Wis) 3 ~ 0 ~ 0 = 3
Spot (Wis) 3 ~ 4 ~ 0 = 7 (+1 in Cold Lands)
Survival (Wis) 3 ~ 2 ~ 0 = 5 (+1 in Cold Lands)
Swim (Str) 4 ~ 4 ~ 0 = 8
Use Rope (Dex) 1 ~ 0 ~ 0 = 1

Feats:
- Brawl: Punch for 1d6+STR instead of 1d3.
- Bear Brawl: Punch power increased to 1d8+1.5xSTR, and unarmed attacks are considered two-handed weapons for effects like Power Attack.
- Improved Unarmed Strike: Punching things counts as a weapon, and can deal lethal damage if so desired.
- Martial Weapon Training - Broadsword: Proficient with broadswords.
- Above Average Appearance: +2 to Bluff, Gather Information, and Diplomacy for non-combat situations.

Class Features
- Barbaric Code of Honor: Provides Will Save bonuses, as long as code of honor conditions are met.
- Simple Weapon Proficiency: Probably not better than just punching things.

---------------------------------------------------

Sensual Matters
F-List

-Nudity: Fianna has no qualms about showing her body, but she remains clothed by default. Coming from a place where below-freezing temperatures are common even in the summer, keeping clothes on is more or less common sense. But, in a warm room, after a hard day, there's nothing more relaxing than laying down and letting her body breathe a little. For those curious, Fianna's wild red hair is considerably more tamed below, neatly trimmed short, but not shaven. It's a matter of comfort for her, avoiding the irritation of a thicker bush in her tight subligar, and avoiding the irritated skin and constant maintenance that comes with going fully bare.

-Partners: Fianna finds comfort in the embrace of her own gender, but finds no pleasure in the company of men. As most of her encounters are influenced at least subtly by ale and tribal revelry, she does not have a deep pool of experience to work with. But the powerful woman is eager to please, going out of her way to do what she can in effort to please her partners, leaving her with something of a submissive tendency.

-Consent: Rape is entirely against Fianna's code of honor. Sex should be fun and pleasing for all involved, being an act of intimacy. To rape is to declare the victim as being less than a person, unworthy of respect or consideration. Lower than a slave, or a beast. Mistakes born of alcohol, on the other hand, are an ingrained part of Nordheimir culture. With so much alcohol going around, bad decisions are made. These mistakes are easily forgiven. In fact, if a Nordheimer hasn't had at least one accidental encounter due to alcohol, their fellows might think that they aren't partying hard enough.
 
Name: Ceana
Age: 16
Race: Cimmerian
Class: Barbarian 2 (1500 xp)
HP: 24
Reputation: 2
Corruption: 0
Fate Points: 3

Languages: Cimmerian, Nordheimer, Pictish, Aquilonian, Hyperborean, Shemite

Home: Cimmeria
Money: 121 silver
Armor: Chainmal Bikini
Clothes: Leather Boots

Melee attack Bonus;+7 (+2 Base, +5 STR)
Ranged attack Bonus; +5 (+2 Base, +3 DEX)

ABILITY SCORES:
Str: 20 (+5)
Dex: 17 (+3)
Con: 15 (+2)
Int: 13 (+1)
Wis: 14 (+2)
Cha: 11 (+0)

Dodge; 14 ( +11 Base, + 3 Dex)
Parry; 16 ( +11 Base, + 5 Str)
DR: 2 (armor)

SAVING THROWS
FORT; +5 (+3 Base, +2 CON)
REF; +6 (+3 Base, +3 DEX)
WILL; +3 (+0 Base, +2 WIS, +1 Cimmerian) (+2 against fear and terror)

Weapons
(Name ~ Attack ~ Damage ~ Crit ~ AP)
Greatsword +8 1d10+1d8+8 19-20/x2
Dagger +7 1D4+5 19-20/x2
Hunting Bow +5 1d8 x2

Skills;
(Abillity ~ Rank ~ Misc = Bonus)
Balance (Dex) 3 ~ 3 ~ 0 = 6
Climb c (Str) 5 ~ 4 ~ 2 = 11
Diplomacy (Cha) 0 ~ 0 ~ 0 = 0
Escape Artist (Dex) 3 ~ 5 ~ 0 = 8
Gather Information (Cha) 0 ~ 0 ~ 2 = 2
Hide c (Dex) 3 ~ 5 ~ 0 = 8 (+2 temperate or cold hills and mountains)
Intimidate c (Cha) 0 ~ 0 ~ 0 = 0
Jump c (Str) 5 ~ 2 ~ 0 = 7
Knowledge (local) (Int) 1 ~ 2 ~ 0 = 3
Knowledge (nature) (Int) 1 ~ 2 ~ 0 = 3
Listen c (Wis) 2 ~ 5 ~ 0 = 7 (+2 temperate or cold hills and mountains)
Move Silently c (Dex) 3 ~ 5 ~ 0 = 8 (+2 temperate or cold hills and mountains)
Perform (Sexual) (Cha) c 0 ~ 1 ~ 1 = 2
Spot c (Wis) 2 ~ 5 ~ 0 = 7 (+2 temperate or cold hills and mountains)
Survival c (Wis) 2 ~ 4 ~ 0 = 6 (+2 temperate or cold hills and mountains)
Tumble (Dex) 3 ~ 2 ~ 0 = 5
Appraise (Int) 1 ~ 0 ~ 0 = 1
Bluff c (Cha) 0 ~ 0 ~ 0 = 0
Craft (Int) 1 ~ 0 ~ 0 = 1
Decipher Script (Int) 1 ~ 0 ~ 0 = 1
Disable Device (Dex) 3 ~ 0 ~ 0 = 3
Disguise (Cha) 0 ~ 0 ~ 0 = 0
Forgery (Int) 1 ~ 0 ~ 0 = 1
Handle Animal c (Cha) 0 ~ 0 ~ 0 = 0
Heal (Wis) 2 ~ 0 ~ 0 = 2
Open Lock (Dex) 3 ~ 0 ~ 0 = 3
Perform ()(Cha) 0 ~ 0 ~ 0 = 0
Profession (Wis) 2 ~ 0 ~ 0 = 2
Ride c (Dex) 3 ~ 0 ~ 0 = 3
Search (Int) 1 ~ 0 ~ 0 = 2
Sense Motive (Wis) 2 ~ 0 ~ 0 = 2
Slight of Hand (Dex) 3 ~ 0 ~ 0 = 3
Swim c (Str) 5 ~ 0 ~ 0 = 5
Use Rope (Dex) 3 ~ 0 ~ 0 = 3


Feats:
Appearance: Above Average
Exotic Weapon Proficiency: Greatsword
Power Attack
Cleave
Track
Sterile

Class Features
Cultural Weapon: Swords (+1 to Attack and Damage)
Bite Sword: Hold weapon with her teeth for 8 rounds
Crimson Mist: Fighting Madness on a successful saving throw against terror

Equipment:
Dress
Waterskin
Pack
Three days rations
Platinum necklace with sapphires, worth 100 silvers (not usually worn)

---------------------



Ceana was born in the Cimmerian tribe of the marten. From early youth it became apparent that she was exceptionally strong, stronger even than most males of the tribe, and so it seemed only natural that despite being a woman she would take up the trade of the warrior. She proved a good student and soon she could wield the tribes signature weapon, the mighty greatsword, with considerable skill.

Soon after her 16th birthday disaster struck, though. In a skirmish with a rivalling tribe she took a spear thrust to her lower abdomen. She immediately cut the attacker in half before collapsing, and for weeks her life hung in the balance. Eventually she did recover to full health, only a scar bearing witness to this critical injury, but it was evident to everyone that her childbearing days were over before they had begun. She did not face any outward ostracision for this, but in the minds of her tribe mates she was no longer a full woman, cursed with bad luck due to the way she lost her fertility. While she could not understand how the lack of the ability to bear children would make her any less a woman or a warrior, she knew that stigma would stay with her for the rest of her life.

And so, turning this happenstance into an advantage, she saw it as a sign to leave the confines of her hitherto life and explore the world, seek fame and riches in far away foreign lands. And that was what she did, packing up her belongings and her weapons, setting out to explore the wonders of the world.


There is my F-List for starters. Some of the major kinks I like to indulge in are:

- Sexy bits woven into an enticing plot. The act itself can get a bit repetitive over time, since there are only so many ways to write how the heroine is bent over the table and taken from behind. What really turns me on is the buildup to that wild rutting, i.e. how the lovely woman came to be in that position in first place.
Now I hate giving percentages like 60% plot or so, since ideally the two should flow into each other.

- Pseudo rape. I probably have to elaborate since everyone seems to have another definition of that term. I do abhor non con, by which I mean any act in which a more powerful male forces himself onto my character without her consent. So pseudo rape for me in its most broad sense it means a female submitting to a less powerful male although she does not have to. This might become more workable once a few more levels are gained, since at first level many a male she meets will be on equal footing with her at the least. Later on there could be lots of opportunities for her to encounter less powerful men who have no idea of the extent of her power and think they can rape/coerce/dominate that lovely girl.

- Nudity: Clothed sex simply is not for me, at least not with clothed females. Clothed male/nude female on the other hand is a turn on. This is not limited to sex per se, even in other settings finding myself in a state of (partial) undress where this is not appropriate can be fun. Or just making myself naked for the sheer joy of exhibitionism. The rather scant armor of female fighters is a tried trope of such settings, and one I'd be willing to explore as well. Just like something like a plain robe with nothing underneath. Not that revealing, but very easily discarded...

- Not so attractive partners: I have also grown a bit bored of the picture perfect strapping muscular lad with the 9 inch monster between his legs. Partners with some flaw in their appearance are just more fun to me nowadays. The balding fifty something perverted merchant or noble with the developing pouch for example, oh my...
 
Name: Nikotris the Beloved
Age: 15
Race: Stygian
Class: Savant (priestess of Derketo)
Lvl: 1
HD: 1d6 (7 hps)
Rep: 9 (Base 4 +5 Social Standing)
Corruption: 1
Fate Points: 3

Racial Features: All of the following are racial features of
the Stygians:
* +2 racial bonus to all Knowledge (arcane), Perform
(ritual) and Craft (alchemy) checks: The Stygian ruling
caste is steeped in arcane lore from a very early age.
* +1 racial bonus to attack rolls when wielding a Stygian
bow: Stygian nobles are born to the hunt and to war. They
routinely use the heavy bow of their country to bring down
desert lions and other large prey
* –2 racial penalty to all saving throws against Corruption:
Most Stygian sorcerers welcome corruption if there is a
chance it will bring them a little more arcane power.
* Exotic Weapon Proficiency: Stygian bow. All true
Stygians learn the techniques of the powerful Stygian bow.
Background Skills: Handle Animal, Knowledge (arcane),
Knowledge (local) and Perform (ritual)
Favoured Class: Scholar, Noble or Temptress

Languages: Stygian (native), Demonic, Kushite, Shemetish,

Home: Luxur, Stygia
Money: 136 sp (in the form of the jewlry in her hair)
Armor: None
Clothes: Usually none, prefers to be nude
Equipment: Dagger, a noblewoman's bead dress, noblewoman's sandals,
female make-up kit (deluxe), a bottle of perfume (fancy),
costrel, spell component pouch, belt pouch, belt, quill, ink, parchment,
herbalist’s kit, one dose yellow lotus resin, necklace worth 100 silver pieces

Base Attack Bonus: +0
Base Magical Attack Bonus: +0

Melee Attack Bonus: +0 (+ 0 Base, + 0 STR)
Ranged Attack Bonus: +3 (+ 0 Base, + 3 DEX)
Magical Attack Bonus: +3 (+0 Base, + 3 CHA)

Dodge: 3/6 with Charismatic Defense ( +0 Base, + 3 Dex)
Parry: ( +0 Base, + Str) 0
DR: 0/-

ABILITY SCORES:
Str: 11 (+0)
Dex: 16 (+3)
Con: 12 (+1)
Int: 14 (+2)
Wis: 14 (+2)
Cha: 17 (+3)

SAVING THROWS
FORT: +1/+4 with Charismatic Defense) (+0 Base, +1 CON)
REF: +3/+6 with Charismatic Defense (+0 Base, +3 DEX)
WILL: +5/+8 with Charismatic Defense (+2 Base, +3 WIS)

Base Power Points: 4 ~ 2 = 6
Maximum Power Points: 12
Sorcery Styles: Divination
Spells: Astrological Prediction, Blessing of Fate, Not This Day

SKILLS
(Abillity ~ Rank ~ Misc = Bonus)
Appraise (Int) 2 ~ 0 ~ 0 = 2
Balance (Dex) 3 ~ 0 ~ 0 = 3
Bluff (Cha) 3 ~ 4 ~ 0 (3) = 7 (10 out of combat)
Climb (Str) 0 ~ 0 ~ 0 = 0
Craft (alchemy) (Int) 2 ~ 4 ~ 2 = 8
Decipher Script (Int)0 ~ 0 ~ 0 = 0
Diplomacy (Cha) 3 ~ 4 ~ 3 = 10
Disable Device (Dex) 0 ~ 0 ~ 0 = 0
Disguise (Cha) 3 ~ 0 ~ 0 = 3
Forgery (Int) 2 ~ 0 ~ 0 = 2
Escape Artist (Dex) 3 ~ 0 ~ 0 = 3
Gather Information (Cha) 3 ~ 4 ~ 3 = 10
Handle Animal (Cha) 3 ~ 2 ~ 0 = 5
Heal (Wis) 2 ~ 2 ~ 0 = 4
Hide (Dex) 3 ~ 0 ~ 0 = 3
Intimidate (Cha) 2 ~ 0 ~ 0 = 2
Jump (Str) 0 ~ 0 ~ 0 = 0
Knowledge (arcane) (Int) 2 ~ 4 ~ 2 = 8
Knowledge (local) (Int) 2 ~ 4 ~ 0 = 6
Knowledge (mysteries of Derketo) (Int) 2 ~ 4 ~ 0 = 6
Knowledge (religion) (Int) 2 ~ 4 ~ 0 = 6
Listen (Wis) 2 ~ 0 ~ 0 = 2
Move Silently (Dex) 3 ~ 0 ~ 0 = 3
Open Lock (Dex) 0 ~ 0 ~ 0 = 0
Perform (dance) (Cha) 3 ~ 2 ~ 1 = 6
Perform (percussion) (Cha) 3 ~ 2 ~ 1 = 6
Perform (ritual) (Cha) 3 ~ 4 ~ 3 = 10
Profession (temple harlot) (Wis) 2 ~ 4 ~ 0 = 6
Ride (Dex) 3 ~ 0 ~ 0 = 0
Search (Int) 2 ~ 0 ~ 0 = 2
Sense Motive (Wis) 2 ~ 2 ~ 0 = 4
Slight of Hand (Dex) 0 ~ 0 ~ 0 = 0
Spot (Wis) 2 ~ 0 ~ 0 = 2
Survival (Wis) 2 ~ 0 ~ 0 = 2
Swim (Str) 0 ~ 0 ~ 0 = 0
Tumble (Dex) 3 ~ 0 ~ 0 = 3
Use Rope (Dex) 3 ~ 0 ~ 0 = 3

Feats:
Appearance: Above Average
Charismatic Defense
Courtesan
Noble Blood

Class Features:
Savant, Knowledge Is Power, Background (lay priest),
New Sorcery Style (divination), Base Power Points,
First Mystery of Derketo

Backstory
Born fifteen floodings ago in the Stygian city of Luxur, Nikotris is the daughter of Si Hori, a rising merchant and minor aristocrat, and Akhetenhyes, a well-educated woman who sometimes works as a tutor. She is the second of six children and quite close to her elder brother Kha'y. Si-Hori initially dealt in grains like his own father but has diversified into spices and loti in order to appeal to higher society. He is quite ambitious and his wife encourages this. Akhetenhyes not only has birthed several children to raise their standing but also pushes them toward occupation that would help the family climb the social ladder. For instance, Kha'y has become a vintner specializing in high quality wines that the wealthy would enjoy even though he ished to be a soldier.

As for Nikotris, her direction led elsewhere. Like all Stygian girls in Luxur, she studied sexuality at the Temple of Derketo. But Nikotris had show an interest in the carnal arts before then, losing her virginity to her brother. Her mother encourage this curiosity and taught her many secrets of the bedroom. So Nikotris proved to be an apt pupil of the priestesses and was quite successful working as a sacred prostitute. Nikotris decided to joined the priesthood herself and became ordained several months ago. Her initiation orgy was quite vigorous and well-attended, earning her the half-jesting honorific "the Beloved." Si-Hori is quite pleased with his daughter's new position and intends to use her in his ambitions. Nikotris provides him with useful information through sorcery and sex. To show his appreciation he has given her a sizable part of his grain business, which also allows him to focus more on his more prestigious products. Nikotris is currently interested in the recent necromantic disaster and wonder if there is a way it can be used to further her family's fortunes.

Kinks
Nikotris comes from a land where nudity, incest, bestiality, and prostitution are a way of life. And it is a life she revels in. Even for a Stygian her carnal appetites are strong and she loves taking part in what other cultures consider taboo. Proud of her body and prowess, Nikotris is almost always nude, not even bothering with the few bits of opaque linen like other wealthy folk do in Stygia. She is an eager and vigorous participant in her temple's orgies, including when animals are invoved. Her brother Kha'y is her longest and most frequent lover and she has bedded both of her parents.

Image of Nikotris the Beloved in her preferred state of undress[/b]]
1036955%20-%20Ancient_Egypt%20GWBurns%20History%20cleopatra%20cosplay.jpg


Family Portraits
Si-Hori (Father)
Akhetenhyes (Mother)
Kha'y (Elder Brother)
 
Name: Tananda
Age: 16
Race: Kushite (Chaga)
Class: Minstrel
LvL: 1
HD: 1d6+2 (8 HP)
Rep: 7
corruption: 0

Languages: Kushite

Racial Features
+1 racial bonus to all Perform (ritual and Craft (alchemy) checks.
+1 racial bonus to all Sense Motive checks.
+1 circumstance bonus to all Hide, Listen, Move Silently, Survival and Spot checks in all hot environments.
Bonus feat: Negotiator

Home: Kush
Money: 120sp
Armor: None
Clothes: noblewomans skirt (Silk and almost transperant)
Equipment: one Mule with a chest, a Deluxe female Makeup kit, one noblewomans skirt (Silk and almost transperant), a pair of leather sandals, 320 silver peices worth of jewelery, two water skins, a flask of wine, five loaves of bread, and a Bronze Handaxe

Base attack Bonus; +0
Base Magical Attack Bonus; +0

Melee Finesse attack Bonus; +3 (+0 Base, +3 Dex)
Ranged attack Bonus; +3 (+0 Base, +3 DEX)

Dodge; 13 ( +0 Base, +3 Dex)
Parry; 11 ( +0 Base, +1 Str)
DR;

ABILITY SCORES:
Str: 11 (+0)
Dex: 16 (+3)
Con: 15 (+2)
Int: 10 (+0)
Wis: 14 (+2)
Cha: 18 (+4)

SAVING THROWS
FORT; +2 (+0 Base, +2 CON)
REF; +5 (+2 Base, +3 DEX)
WILL; +4 (+2 Base, +2 WIS)

Base power points; 0 ~ 0 = 0
Maximum Power points: 0
Sorcery Styles: None
Fate Points: 2

Skills;
(Abillity ~ Rank ~ Misc = Bonus)
Appraise (Int) 0 ~ 0 ~ 0 = 0
Balance (Dex) 3 ~ 0 ~ 0 = 0
Bluff (Cha) 4 ~ 4 ~ 4 = 12
Climb (Str) 1 ~ 0 ~ 0 = 1
Craft (Int) 0 ~ 0 ~ 0 = 0
Decipher Script (Int) 0 ~ 0 ~ 0 = 0
Diplomacy (Cha) 4 ~ 4 ~ 6 = 14
Disable Device (Dex) 3 ~ 0 ~ 0 = 3
Disguise (Cha) 4 ~ 0 ~ 0 = 4
Forgery (Int) 0 ~ 0 ~ 0 = 0
Escape Artist (Dex) 3 ~ 0 ~ 0 = 3
Gather Information (Cha) 4 ~ 4 ~ 4 = 12
Handle Animal (Cha) 4 ~ 4 ~ 0 = 8
Heal (Wis) 2 ~ 0 ~ 0 = 2
Hide (Dex) 3 ~ 0 ~ 0 = 3
Intimidate (Cha) 4 ~ 0 ~ 0 = 4
Jump (Str) 1 ~ 0 ~ 0 = 1
Knowledge (Int) 0 ~ 0 ~ 0 = 0
Listen (Wis) 2 ~ 0 ~ 0 = 2
Move Silently (Dex) 3 ~ 0 ~ 0 = 3
Open Lock (Dex) 3 ~ 0 ~ 0 = 3
Perform (Ritual)(Cha) 4 ~ 4 ~ 5 = 13
Perform (Dance)(Cha) 4 ~ 4 ~ 4 = 12
Profession (Wis) 2 ~ 0 ~ 0 = 2
Ride (Dex) 3 ~ 0 ~ 0 = 3
Search (Int) 0 ~ 0 ~ 0 = 0
Sense Motive (Wis) 2 ~ 4 ~ 3 = 9
Sleight of Hand (Dex) 3 ~ 0 ~ 0 = 3
Spot (Wis) 2 ~ 4 ~ 0 = 6
Survival (Wis) 2 ~ 0 ~ 0 = 2
Swim (Str) 1 ~ 0 ~ 0 = 1
Tumble (Dex)3 ~ 0 ~ 0 = 3
Use Rope (Dex) 3 ~ 0 ~ 0 = 3

Feats:
- Appearance: Above Average (Bonus): You gain a +2 bonus to Bluff (non-combat), Diplomacy and Gather Information checks. [Included in Skills]
- Negotiator (Bonus): You get a +2 bonus on all Diplomacy and Sense Motive checks.
- Performer (Bonus): You gain a +2 bonus to all Perform checks.
- Beauteous Visage: You are becoming beyond the ken of mortals, with a face that could launch a thousand ships or break ten thousand hearts. Barring obvious hostility, all NPC attitudes from those attracted to your gender are automatically raised by two levels and a Charisma check can potentially raise them even more, but cannot lower it.
-Steps of Love and War: for every 5 points of bonus (rounded down), you may pick one of these benefits;

Enflame the Heart; By making a DC 20 Preform (Dance) check, you gain a +2 bonus to your next Bluff or Diplomacy check to inspire feelings of lust or attraction. If you have at least thirteen ranks, you gain a +6 bonus instead.

Ensnare the Heart; This ability comes in two parts. The first is an opposed Prefrom Dance check Vs your targets will save. If they fail, they are Facinated with you. You may then attempt to make a DC 10 Preform (Dance) check. For every point by which you pass the check, one member of the target audince is devoted to you. This effect lasts for one day, plus one additional day for every five points you pass the check.

Class Features
- Comeliness: +2 circmstance bonus to all Charisma-based skill checks in situations where her appearance might play a part [Included in Skills]. Her Base Reputation increases by +2.
Performer: At 1st level the Minstrel automatically gain the Performer as a bonus feat.
Inspiring Song: Through singing or other form of proper performance, the Minstrel can inspire, at first level, others to go surpass themselves. Any allies who can witness the performance will receive a +1 morale bonus to all attack and saving throw rolls.

Background:
Tananda is born a noble but with a kind spirit, and had always been tired of the political backstabbings of the Chaga people. Things came to a boiling point when she fell in love with a man from a rival family, which ended in a full-out war between her tribe and his. After her lover was killed in the war, she became utterly disillusioned with her family and decided to leave before they could do anything to her, and ended up becoming a minstrel with the dance and other skill she had learned to entertain guests.
 
Name: Stevo Da Fonso
He is a bad mannered black-haired man, rude and scraggy with a thin rough beard and a deep gaze that inspires fear around him, yet irresistible for women.

Age: 17
Race: Zingaran
Class: Pirate
LvL:1
HP(d8): 10
Reputation: 7 (+1)
Corruption: 0
Fate Points: 1

Languages: Zingarian, Aquilonian, and Stigian

Home: Zingaria
Money: 30 silvers
Armor: none
Clothes: Merchants Leather Boots, Daring Rouges Outfit

Equipment: Arming Sword, Short Sword, Boot Dagger, a sack, half a loaf of bread, a quarter chunk of cheese, three dried fish.

Jewelry: A copper torc with some wave patterns that would go around his neck, and was 'given' to him by the pirate captain Dendera, almost as a means of marking him, worth 55 silvers. A silver ear ring, given by the first mate and previous mistress Lavina Borrego, worth 45 silvers.

Melee attack Bonus;+4 (+0 Base, +4 STR)
Ranged attack Bonus; +2 (+0 Base, +2 DEX)
Magical Attack Bonus; +4 (+0 Base, +4 CHA)

Full Attack: +5 Arming sword, +4 Short sword

Dodge 12; ( +0 Base, +2 Dex)
Parry 14; ( +0 Base, +4 Str)
DR 4;

ABILITY SCORES:
Str: 18(+4)
Dex: 14(+2)
Con: 14(+2)
Int: 13(+1)
Wis: 09(-1)
Cha: 18(+4)

SAVING THROWS
FORT; +4 (+2 Base, +2 CON)
REF; +4 (+2 Base, +2 DEX)
WILL; +2 (+0 Base, -1 WIS +3Honour)

Skills:
(Abillity ~ Rank ~ Misc = Bonus)

Balance (Dex) 2 ~ 4 ~ 1 = 7
Bluff (Cha) 4 ~ 4 ~ 1 = 9 (+2vs opp sex)
Climb (Str) 4 ~ 1 ~ 0 = 5
Diplomacy (Cha) 4 ~ 0 ~ -1+1 = 4 (+2vs opp sex)
Disguise (Cha) 4 ~ 0 ~ 0 = 4
Gather Information (Cha) 4 ~ 0 ~ 1 = 5 (+2vs opp sex)
Intimidate (Cha) 4 ~ 4 ~ +1+1 = 10
Jump (Str) 4 ~ 2 ~ 0 = 6
Knowledge Local (Int) 1 ~ 2 ~ 0 = 3
Knowledge Geography (Int) 1 ~ 1 ~ 0 = 2
Move Silently (Dex) 2 ~ 2 ~ 0 = 4
Perform (Sex)(Cha) 4 ~ 1 ~ +1+1+2 = 9
Profession Sailor (Wis) -1 ~ 2 ~ 1 = 2
Sense Motive (Wis) -1 ~ 0 ~ 1 = 0
Swim (Str) 4 ~ 1 ~ 0 = 5
Tumble (Dex) 2 ~ 2 ~ 0 = 4
Use Rope (Dex) 2 ~ 4 ~ 1 = 7

Appraise (Int) 1 ~ 0 ~ 0 = 1
Craft (Int) 1 ~ 0 ~ 0 = 1
Decipher Script (Int) 1 ~ 0 ~ 0 = 1
Disable Device (Dex) 2 ~ 0 ~ 0 = 2
Forgery (Int) 1 ~ 0 ~ 0 = 1
Escape Artist (Dex) 2 ~ 0 ~ 0 = 2
Handle Animal (Cha) 4 ~ 0 ~ 0 = 4
Heal (Wis) -1 ~ 0 ~ 0 = -1
Hide (Dex) 2 ~ 0 ~ 0 = 2
Listen (Wis) -1 ~ 0 ~ 0 = -1
Open Lock (Dex) 2 ~ 0 ~ 0 = 2
Ride (Dex) 2 ~ 0 ~ 0 = 2
Search (Int) 1 ~ 0 ~ 0 = 1
Slight of Hand (Dex) 2 ~ 0 ~ 0 = 2
Spot (Wis) -1 ~ 1 ~ 0 = 0
Survival (Wis) -1 ~ 0 ~ 0 = -1


Feats:
-Martial Weapon Proficiency: Arming sword
-Two-Weapon Combat
-Combat Expertise
-Sea Dog (Add your Seamanship bonus to Intimidate and Preform checks)
-Appearance: Above Average (+2 to non-combat Bluff, Diplomacy and Gather Information)
-Beauteous Visage (all NPC attitudes attracted to your gender are raised by 2 levels and a Charisma check can even raise it, but can't lower it)

Race and Class Features
+1 attack with broadsword and arming sword
Sneak Attack +1d6
greatsword are martial not exotic
Seamanship: +1 Climb, Profession (sailor), Use Rope, Balance checks, and Defence, aboard a ship or boat at sea.
Ferocious Attack: +2 to Initiative, all melee attack and damage rolls, -2 Defence and can't sneak attack first round

+3 morale bonus on all Will saving throws, +6 against Corruption. +2 bonus to Reputation
DO's
Demand half of all promised payment up front if payment is to be a lump sum.
Demand two months’ payment in advance if payment is to be monthly.
Notify other mercenaries if a client does not pay.
Require the client to spell out exactly what will satisfy the requirements of employment, preferably in writing.
Fulfil all requirements of employment.
Maintain confidentiality concerning who hired him and what he is asked to do.
Only work for competing employers after 30 days of a contract’s expiry.

DONT's
Betray or disobey his employer, no matter what his master asks of him or what bribes are offered.
Violate any explicitly stated requirements of employment.
Violate the confidentiality of his employer including revealing what he was hired to do.
Take assignments from his employer’s competitors before 30 days have elapsed.
Take any risks or perform any difficult deeds without payment, unless immediate personal reward.


He grew up as a petty urchin in a coastal village, refusing to became serf, with no family or friends and stealing for a living, until one day everything changed, a ship passed near his long forgotten village, a pirate ship. He hid of course so he wouldn't be seen but yet he saw everything.

The band of thugs was leaded by a beautiful half naked pirate, whom he would not forget, but it wouldn't be only after her who he'd falling for, but also her life style. The way she crushed his village, killing the men, taking advantage of the women, all the people he hated so much. He was so impressed he couldn't help but leave his hideout to follow her. Of course he was captured by her men, but not knowing why she left him live, not only that the captain took him as her sex slave.

The envy of the of the sailors, soon made him a target of their vengeance, getting rid of him at open seas, yet good fortune would not abandon him, he was rescued by another ship, where history would somehow repeat, this time with a high officer.

He learned the profession of the sailors while enduring the abuses of the fellow men in his crew and the caresses of the female officer. He didn't know how or why, but he learned almost any women would fall for him, he considered himself both blessed and cursed.
Being abused to the extreme of he backstabbing a fellow to death, he escaped to an unknown city decided to go on his own, looking for his own destiny.
 
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