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Craving Fantasy! I even have worlds built! (lit+ please)(F for M)

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Lady Vi

Star
Joined
Mar 19, 2014
Introduction:
Back from a long hiatus! If we previously had an RP that you'd like to continue, let me know!

Hi there! I'm Vi. You're probably smart enough to figure out that I'm looking for a roleplay or two to keep myself occupied. If you couldn't glean that from the title of the thread... Um... I don't think I can help you. I'll keep this relatively brief. Just send me a pm if you're interested!

At the moment I most want character development. Give me a well-written character with depth and substance and I will bend backwards for you. I ask that my partners add to the story, and bring their own ideas into the plot. My characters tend to be assertive, if not dominant-types and I'm looking for partners who can play the same. I want interaction, not bland submission.

The Short List:
(Major Cravings in a TL;DR format)

Fantasy- (Specific plots are noted below)
Warcraft- (If you'd like to play in-game through WoW, let me know!)

The "Do's":

- Be literate! Detailed posts and minimal typos please! Length is less important, but give me something to work from at least.
- Know what you want. If you pm me without more information than 'want to play?' I will not respond.
- Be respectful. I'm a person, same as you. I'll give you every courtesy you give me, so keep that in mind.
- Pms only right now. If you have another medium in mind, you had better be offering an amazing roleplay or be prepared to convince me (with showers of compliments).
- Be prepared to chat OOC occasionally. I like to keep the plot moving and discussions are key to keeping everyone happy.
- Plot-driven roleplays only, thanks. I'd like to keep my RPs around 70/30 plot-to-smut but flexibility is welcome for sure!

The "Do not's":

- Don't meta-game or "god mode". I'll be understanding to an extent, but if you abuse it I will lose interest quickly.
- No rape. Notice the period? Good. As a plot device I will allow mentions of rape, but I have no desire to dwell on the subject. Eager consent is way sexier anyway.
- I also will refuse scat, pissplay, incest, and any underage activities.
- Anthro/neko/furries and the like are also outside of my interests, unless there is a very good plot attached.


The Kinky Bits:

As a rule, I'll welcome any kink or activity that fits the plot. If it doesn't fit, I won't force it and I don't expect you to either. Please ask for anything you like (provided it's not listed in the 'Do not' section above), I'll be delighted to accommodate! My personal turn-ons include:
- Teasing
- Giving oral
- Danger!
- Risk of pregnancy
- Humor
- Inexperienced partners
- Premature ejaculation (occasionally, of course.)
- Chick-on-top
- Role reversal (servant bossing the master around, owner doting on a slave, etc)
- Consenting drug/alcohol use

Contacting me:
Send a PM with:
-The scenario you'd like to play
-Any kinks you want to include
-Any turn-offs you think are relevant
-A basic introduction to your character (how you plan to play them, etc)
-Any changes to the story, requests or suggestions


The Plots:

Prehistoric/Tribal
"Valley of the Dead":
You are a scout for a tribe that is moving to a better home after a fire caused massive damage to your old territory. You come to a steep-walled valley, small but rich in animal life and vegetation. While exploring below, you find the remains for a village full of long-rotted corpses. Clearly this is a bad place but in your hurry to leave, you fall and injure yourself. Luckily, a young woman survived the plague that killed her village and she's been watching you...

"Stranger like me"
A reverse-Tarzan sort of plot. Your character is a technologically superior adventurer to a dense jungle where he finds my character, a wild-woman survivor from a failed colony. When your character becomes lost during a storm, my character provides shelter and aid. Genders could be reversed if you would rather play the wildling.

"Fair Trade"
Congratulations! You're getting married! In a show of friendship, your tribe is sending you, their best warrior, to mate with a high-ranking woman from a far-away tribe. The plan is for you to travel to her, win her, then come home. When you arrive, you're shocked to see women in fine leather armor and carrying weapons. Your future wife is the daughter of the Chief, and one of the tribe's best warriors, a role you are not accustomed to women having. Women are supposed to be meek, subservient, and certainly not able to win a sparring match with a man (especially not with you!).

Fantasy
Slave/handmaid:
Your character is owned by the royal family of a very wealthy nation. How you came to be property is up to you, but you are treated fairly well and enjoy a relatively comfortable life. Your life becomes even easier when you catch the eye of the Princess. She is notoriously cruel and hateful, but she's fallen madly in lust with you. Unfortunately, the nation's views on virtue mean that she can't act on this lust. So, Her Majesty gets creative. You are instructed to perform strange tasks for her to watch, sometimes with the assistance of the Princess's favorite handmaid. At first it's simple things (moving furniture without a tunic, modeling armor or other outfits, acting out scenes from plays or books, etc) but they grow stranger and more lewd as time goes on (stripping totally naked, fondling yourself, describing sexual events in great detail). You don't dare resist for fear of being punished and when you do hesitate of perform in a way your mistress does not enjoy, you are beaten (as is the handmaid). Naturally, you and the handmaid become close though any overt romance is ruined by the Princess's jealousy. The princess is oblivious to your friendship and eventually orders you to have sex while she watches. Depending on how you'd like to play this plot out, the two of you may eventually try to run away or help assassinate the princess.

CRAVING Soldier/Rescued Concubine:
Congratulations! Your siege has gone very well and your king has granted you the right to loot the enemy palace as you see fit! Unfortunately, the enemy king has escaped, but surely he isn't too dangerous on his own? As you wander the castle, looking for booty (as it were), you come upon the Harem. The girls here are sickly creatures, so beaten down and malnourished that you have a hard time imagining that the enemy king actually enjoyed them at all. You pass by these girls, but one wretch grabs your arm and begs for your mercy. There are other girls in a special dungeon, she says, though it is possible that they are already dead. You investigate and find a set of emaciated corpses chained to the walls. Deciding to give the poor things a proper burial, you go to unchain the 'freshest' one. Once free, she grabs your throat and quite nearly strangles you before her crazed eyes register your uniform. Frantic, she asks to see the corpse of her captor but when she hears that he is still alive... The girl seems terrified. He is an evil mage, she insists, and the girls in this dungeon are sorceresses. Or were, as it seems that she is the only one still living. The girl offers herself to you as a prize; she will help you with all her abilities, if only you assist in bringing down this evil king. The plan is for the two of you to go an an independent adventure, hunting down the sorcerer while actually growing to care for each other. In the beginning she would be entirely a slave, but respect and kindness will take her from begrudging servant to eager companion.

Prince/servant:
You are a prince engaged to marry a noblewoman from a wealthy family. Everything looks promising enough, but then you meet your betrothed... She is foul-tempered and ignorant, and seems to hate you on principle. Calling the wedding off is out of the question, but your bride rebuffs every advance. While trying to win favor (or at least get the bitch to calm down), you meet one of her handmaids. The maid is sarcastic but offers you genuine sympathy and you strike up a friendship. Naturally, the friendship turns to romance though you must hide it from the shrew princess. Roles could easily be reversed as well, with a princess falling for a nobleman's servant.

CRAVING Nobleman/Wildling:
You and your retinue are headed to a diplomatic function in another kingdom. It's not terribly far, perhaps two weeks by caravan, but the quickest route passes through a dangerous forest filled with bandits and all uncivilized manner of folk. Still, between your guards and your own combat training you're confident that the forest path through the mountains is the best option. Oh, how wrong you are...
Only halfway through the woods, your caravan is set upon in the night and it's just a massacre. Carriages are burned, guards are slaughtered, gold stolen, and you just barely manage to escape. Wandering alone and lost in the woods, death seems certain until a woman takes pity (or maybe she's just interested in your fine clothes). Your wildling savior even knows an old dwarven pass through the mountains! Perhaps you can convince her to lead you back to civilization?

Elf prince/maid:
As a prince of the elven peoples, you've been raised in luxury and epic stories. You are a fine warrior of great skill; the sort of man destined for great things. It's only a matter of time before dragons quiver at the sound of your name, but there's a bit of a snag... Your father was once rescued by a human king and pledged his aid in gratitude. For the next seven generations of this king's line, you and your people are promised to help in any way possible. Sounds noble and all, but you're on the sixth generation and the Man-king is trying to get his money's worth. You've been dispatched to help every little problem for the last few years (bandits, a rather large bear, building a new bridge...) and that shit's getting old. To save on travel time, you and a small regiment have decided to stay in the human city for a time. It's boring, to say the least. The most excitement you see is when you run down a small orc pack, no more than five sickly creatures. Your only relief from the dullness comes in the form of the human women. They practically throw themselves at your men, but you hold off for a time (you're a prince, after all. Can't go sowing royal seed willy-nilly!). Eventually, a palace maid catches your attention. She's attractive for a human, witty and disrespectful enough to stand out from the women you're used to, but something about her is wrong. You watch her out of suspicion at first, but nothing sinister presents itself and you become friendly... and more than friendly. One night, you invite her to stay with you. Some time before dawn, you awaken to your human lover speaking in high elvish and reciting dark prophesies of destruction in her sleep. When you wake her, she admits to horrifying nightmares of orcish armies marching closer and the unspeakable undead horrors that lead them. Thank the gods it's only a nightmare... Right?

Elf/human adventurer:
Life for a young elven man is rather dull in the high courts, but it's all you know. The short, violent lives of Men intrigue you, but all you have are stories of grand adventure and love that consumes a soul. They are pretty things to dream of, but...
One day the courts are thrown into chaos when a troupe of dwarven adventurers arrive at the gates. They have an old map, written in high elvish, that leads to untold treasures but they need help to translate it. In the party are a pair of human twins, a man and a woman, who draw your attention. They practically radiate life and energy, and the woman's lush curves are utterly unique among the slender elf women.
On translating the map, your king learns that an ancient elf relic is stored with the treasure. The dwarves have no use for such an item, so they happily agree to trade it for a guide. You jump at the chance for adventure, and a few more days with the vivacious human woman.

CRAVING Knight/Queen:
Your king has married a woman from the northern barbarian tribes and it's... not going so well. Her majesty is rude, drunken, and rebellious. She often escapes the palace for days on end, running into the woods to live like some sort of savage. In her few years in the royal court, she's managed to insult or offend every single noble (though probably not on purpose). The king does not love her (it was a political marriage from the start) but he must find some way to rein in her wild behavior before she causes a war. You are assigned to her guard detail to keep her entertained and contained. After hearing so much about her violent temper and nasty attitude, you're shocked to find the queen to be nothing more than a very lonely and very bored woman. What sort of adventures will her highness drag you on?

Slave/Princess:
You are the second son of a minor noble house and were recently sold into slavery to pay off your family's debts. Through a remarkable stroke of luck, the Princess of your land purchases you as a companion. It's expected that you will be little more than a pet to Her Majesty, and in public perhaps you are, but she proves to be as kind-hearted as her reputation claims. She treats you as an equal, as a friend, and soon as more than a friend. Sadly, duty cannot be ignored forever. The king is ailing and it's high time the princess is married. How will you react when her favored suitor is your treacherous older brother? ((Note: Could possibly ignore the brother completely, bring in an invasion plot and force the characters on the run from a hostile enemy. Male Character's background is also very flexible.))

Tyrant/Beloved:
Several years back, a small army of magic-users tried to take control of the kingdom. They assassinated the royal family, laid waste to the food stores, and nearly obliterated the nation with their chaotic and irresponsible rule. You, along with a few close friends, managed to kill the evil sorcerers and put yourself on the throne. To prevent another coup, you had every magic-user swear a magical oath of fealty or face execution. Obviously this angers some. One witch manages to curse you with infertility before she is killed, but being young and focused on immediate survival, you don't really care. The following years see you grow in power as a king.
Whatever the common folk say, at least you've kept your nation safe. You rule with an iron fist, your allies are rewarded with riches and your enemies with slow deaths. Your law is strict and ruthless, failure in your knights is not tolerated. Ruling this way has not made you popular with the common folk, but it's kept them alive and prevented another uprising for the time being. Now, however, your power base is weakening. Former allies have begun angling to take your place on the throne and there have been assassination attempts. Without an heir apparent, you seem weak and your legacy unimportant. So, gathering your remaining sorcerers to your side, you order them to undo your curse. The best they are able to do is find a loophole: love and mutual pleasure. The only way you might possibly conceive an heir is through sex with a woman you love, and only if she also 'gets off'. No quick answer here! So, Tyrant Lord, do you woo a noblewoman? Dazzle a beautiful commoner with wealth? Hunt down your childhood crush? Hold auditions? Anything is possible.

Gladiator/'Mistress':
You are a slave, possibly a captive from another land, who is forced to compete as a gladiator for the amusement of the Nobility. Between the arena dangers, bad medical care, and scant rations, your life is incredibly hard and you don't expect to live much longer. Poor showmanship eventually leads to your current master selling your contract to a foreigner who's taken an interest in the sport. This old man is exceptionally wealthy, but most people take him as a fool (Hence your master selling you off at a high price, despite poor performance). Immediately your life improves. The foreigner and his young wife provide you with the best care and food from their own table. In their homeland, healthy livestock is a mark of wealth, and slaves are no different. The Lady of the house eventually takes over your care and you become something of a pet, if not a friend to her.
The story could go two ways from here: A) you continue fighting to bring glory to your new owners, slowly developing feelings for your mistress while earning your freedom. Would you still want to be free if it meant that you would never see her again? B) Your Master is either impotent or gay, and one of the reasons he bought your contract is that you bear resemblance to himself in his youth. He gives your care over to his wife, hoping that you would grow attracted to each other and eventually produce a heir for his fortunes.

Soldier/villager:
Your king has sent you off to put down a rebellion. Along the way, you and your men stay in a charming border town. The townsfolk are friendly, loyal subjects that go out of their way to make your battalion feel welcome, particularly the mayor's wife. The mayor is an older man and his wife is almost young enough to be his granddaughter. It's clearly a political marriage. You and she become friends, and more, with the tacit approval of her husband. As long as you're discreet, you're free to fall in love. When the time comes for your battalion to move on, you promise to return to your lover as soon as you're able.
The war is brutal, but you survive. More towns rebel against your king and retribution is swift. Whole towns are purged for their disloyalty, even though it hurts you to kill the innocent with the guilty. Hope comes in the form of occasional letters from your beloved, nothing too improper but you know her love is still waiting.
One day, you hear terrible news: a new rebel cell has erupted, your lover's town. The massacre is complete before you can even think of riding out. Heart crushed, you bury yourself in your service and earn a title and grant of land. Fate is particularly cruel when you are granted dominion over her town and it's surrounding mountains, provided you can clear out the last remaining rebels. You send your men into the hills and they return with prisoners for execution. One in particular fights more fiercely than the others, kicking and cursing and spitting. You signal your knight to kill this filthy wildling, but when he grips her by the hair you recognize the furious face of your 'dead' lover.

CRAVING Knight/Native:
You've gone off with the army to a gods-forsaken northern land to conquer in the name of your King. These savages are evil, dabbling in forbidden magic and must be brought into the king's enlightened rule. Well, at least that's what you're told. The natives fight fiercely but they die like any man and soon your army has pushed them even farther north into the glacial tundra. They refuse to surrender and soon the nights grow long. It seems like your men will have to wipe out all of these heathens and, sure enough, your commander orders the burning of a native village. Your men obey and the civilians are slaughtered. Two nights later, the native horde draws close at twilight. The drums are new and terrifying, but what comes after dark is much worse. At full dark the enemy summons demons of pure nothing. Acid creatures tear through the lines, boiling men in their armor and ripping corpses limb from limb. You run, of course. It's the only way to survive.
The night is cold and screams follow you (or is it only the wind?). Eventually, near frozen, you stumble into the burned out ruins of the village. There's a light in one building: an old-looking woman hunched over a small fire with a knife across her knees. You stumble in, intending to kill the woman though you would rather just share the fire. She turns and addresses you in your own language: 'Kill me and you will die. Follow me and be made a king.' Up close you see that she is not old, only very frail-looking. Her eyes are entirely black, or is that a trick of the light?

Noblewoman/POW slave:
You are a young man of high nobility, spoiled and well-loved. When your homeland is conquered by a invading enemy, you are captured and given over to a general as a gift. The general is particularly cruel to his slaves (of which there are many), your people starve and freeze around you but there is nothing you can do to help them. Months of hard labor and hopelessness take their toll until you are too broken to fight anymore. You do your work, keep your head down, and do your best just to survive.
Winter comes and food becomes more scarce while blankets are a luxury that a man might be killed for. Some of your fellow slaves fantasize about stealing from the Master's kitchen, but no one dares risk the punishment of being caught. Soon, however, bundles of food and blankets start appearing in the barracks. None of the slaves will take credit, and it's not much, but they're all too happy to make use of the stolen supplies. One night, troubled by the idea that the thief might get caught, you stay up and wait. When you finally do catch the perpetrator, you're surprised to discover that it's the Mistress (either the General's daughter or young wife). She begs you not to tell the Master (her punishment would be nearly as severe as a slaves) and enlists your help to smuggle more out of the Manor house, all while she still pretends to be the heartless mistress of the house. Only you know what she really is.
Eventually the slave camp is liberated by your countrymen. They kill the Master and burn the house to the ground, dragging the Mistress out to the slaves to punish as they see fit. The crowd is screaming for blood. Do you chose to save her or let her pay for the horrible things her people did? If you save her: do you tell the soldiers about her kindness and pray that they believe you, or do you declare your noble identity and demand she be given to you as a slave?

Deposed king/peasant:
Your father is the king of a poor nation. Your homeland may not have money, but you and your brothers have been trained to be some of the best warriors in the world. To help pay the kingdom's debts, all the princes are pimped out as generals to neighboring armies, training soldiers in return for gold and alliances.
But even the best warrior can be overwhelmed. One day without warning, the army you are assigned to turns on you. They kill your guardsmen, and very nearly kill you as well. Wounded badly, you run through the unfamiliar countryside until finally collapsing beside a small river. Death is all but certain until a young widow comes to the river to do her washing. The woman rescues you, and hides you in her tiny house. From gossip you both learn that the attack was coordinated through many armies. You father and all your brothers are dead, and you are now the rightful king. How will you go about regaining your throne?

Knight/fledgling necromancer:
There's an evil sorcerer in those woods and it's up to you to stop him! A lich has been summoning hordes of undead aberrations to wipe out small villages around his mountaintop tower. Your liege has tasked you and a squad of knights with killing the devil, but things go a bit awry. Okay, more than a bit. Your squadmates are all dead within three days of entering the woods and you're honor bound to stop the fiend responsible (you're also hopelessly lost, but that's beside the point). In the ruins of one ravaged town, you find a single survivor: a young ex-prostitute. She's done pretty well for herself (really well, actually!) and is willing to lead you to the lich's tower. As you two get closer to your destination, you notice something odd: there haven't been any zombie attacks since you met her...

Modern/sci-fi
Space-traveler/Primitive:
Your people are fantastically advanced, interstellar travel is expensive but fairly common and cloning is mundane. It's a good thing that your planet has perfected clones, though, as something in your atmosphere keeps killing off your women. A female on your planet can expect a lifespan of about four years, if she's lucky. It's just long enough for a clone to pop out a few sons, but not long enough for any daughters to mature naturally. Clones are adequate to keep the population from dying off, but they're usually rather ugly and stupid (a bi-product of the accelerated growth). Clone breeders are the common solution, but of course the rich must have a superior option...
Far away, so far that travel is obscenely expensive (and requires months in deep-sleep), there is a planet that houses a pristine human colony. The world is wild and dangerous, but the women mature at a normal pace and are clever, athletic, and lovely. The downside? The original colony failed and all your advanced knowledge was lost to them centuries ago. The humans here are at the technological level of tribal cavemen. It's a luxury, but the sons of very wealthy men often fly out to this primal world to kidnap a pretty 'wife' to keep for a few years (until she dies on your home planet to the toxic air) . You are one of these men, and this will be your first 'wife'. Unfortunately, your ship is hit by a severe storm on the initial entry and crashes. All hands perish except for you but you're helpless against the storms and the monstrous creatures. How lucky for you that a local woman sees and takes pity on you, the 'Starman', to the dismay of her tribal elders.

Human/"human":
Horror-themed comedy
You've arrived in a small lakeside town to determine if your company should build a resort here. The town is idyllic and somewhat old-fashioned (they have a drive-in theater!), and it's a bit of a mystery why the town is so quiet. You meet many colorful characters who seem a bit 'off', but then there are your neighbors... He's a rich, handsome, charming gay man who owns the town's more popular bar, 'The Pale Horse'. She's the manager and occasional bartender, his best friend, and the first to offer a friendly introduction. Things are still a little weird, though you can't express what's wrong. Your general uneasiness comes to a head when she offers to walk you home after the town Halloween party and you're attacked by honest-to-god werewolves! And a Lake monster! And a vampire! And... wait, why is your date chatting so calmly with the monsters?

Superhero/Superheroine:
As the guardian of this fair city, you have a earned your fair share of enemies. It's hard being the beacon of hope and virtue, but you've made it work so far. When a new villain comes to town and starts causing some serious trouble, you know that you need to bring him to justice fast. The mastermind evades your every effort, though, even going so far as to kidnap your loved ones and send taunting letters! Desperate, the Mayor sends word out to another Super. She's far less virtuous and even demands payment for her efforts! The nerve! Now you must work along side this... super-mercenary if you want to thwart the mastermind and save your friends.


Fandoms and associated pairings:
Note: If you are willing to play a canon character for me, I will return the favor. Just ask for your favorites!
Harry Potter:
Pureblood Slytherin/Muggle-born (either 7th year in Hogwarts or later)
Muggle-born/Resistance member (during the events of the 7th book)
CRAVING Draco Malfoy/OC (setting up for discussion, have many plots)

Avatar: The Last Airbender:
Firenation soldier/Earth kingdom civilian
PoW (any nation really)/ Warden's wife

Star Wars:
Jedi/prostitute
Jedi/mechanic (immediately post-order66)

Stormlight Archive:
Renarin Kholin/Lighteye widow
Alethi Highprince/scribe
Tenner/High Lady

Mistborn:
Nobleman/hired mistborn
Plantation owner/Skaa
Mistborn bodyguard/Noblewoman

Warcraft:
Note: I prefer to play Sindorei, Forsaken, Human, Worgen, and Draenei. In that order.
Paladin/Deathknight (former friends or old enemies)
Priest/Deathknight
Deathknight/Argent Knight
Alliance soldier/Horde
 
RE: Characters in Settings doing Actions (lit+ please)(F for M)

Currently craving... well, a lot! Messages are welcome!
 
RE: Characters in Settings doing Actions (lit+ please)(F for M)

Willing to take on one more roleplay right now.
 
RE: Characters in Settings doing Actions (lit+ please)(F for M)

Lady's back! Probably... Possibly...
 
RE: Characters in Settings doing Actions (lit+ please)(F for M)

Bumping for a new plot!
 
RE: Characters in Settings doing Actions (lit+ please)(F for M)

Currently have one more open spot!
 
RE: Characters in Settings doing Actions (lit+ please)(F for M)

I've got room for one more!
 
RE: Characters in Settings doing Actions (lit+ please)(F for M)

I may have room for one more, are you worthy?
 
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