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Shizuru's Personae - (F for F)

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Shizuru

Meteorite
Joined
Apr 17, 2015
Location
New York
Greetings and welcome to my topic! I am posting this because I have several characters that I've created and either want to play again, or never really got a chance to use. Instead of waiting for theme appropriate group roleplay topics to pop up, I just thought I'd hang them all up here. If any of them catch your eye, please let me know and send me a PM. I will post the profiles and add a blurb that includes some additional information, as well as settings I think the character would be good for, and even possible pairings.



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Jinny Mattix, Mercenary and Mechanic

Age: 19
Sex: Female
Build: Curvy

Brief: Jinny almost graduated from the Mars Institute of Technology (MIT), but the ceremony was interrupted by a gang of drunken raiders looking for a good time. After watching her classmates get mowed down an enraged Jinny hand crafted a cryo pulse blade out of the auditorium's air conditioning unit, some loose wire, and a fan blade. By the time the proper authorities arrived (it took 45 minutes) Jinny and a handful of survivors were the only ones left standing, all the raiders lay dead at the hands of Jinny's handmade weapon. After getting word of her skills, Reilly's Rogues sought her out for her mechanical know-how and ferocity in battle.

Jinny is the youngest member of the crew, the 'baby' of the group, which earns her a little playful ribbing from the other ladies. Jinny is earnest and always eager to go out and prove her worth, which makes her look a bit silly from time to time thanks to her hot-blooded nature and her fondness for being a large ham. Her energy and cheerful nature both allow her to make friends rather easily, even if she does come off as a bit strange from time to time. Jinny isn't the Rogues' best fighter, but the weapon she swings around is more than enough to make up for it, and her mechanical skills make her the crews choice for shutting down shield generators or doing other tech jobs.

Equipment and Skills
-Excellent Mechanic and Inventor
-Able to work under pressure
-Decent Combatant
-Decent Pilot

+Mk. IV Mattix Chainblade: Invented by Jinny, this artful weapon combines the simple beauty of a mithril blade with the pants-wetting terror that a 20th century chainsaw induces. When swung, extremely sharp teeth extend from the blade and whirl around it at speeds just under the AEGIS trigger threshold, making it an extremely capable weapon for cutting through people and ship hulls alike. The first iterations of this blade had a tendency to fall apart with extended use, causing the power core to explode and scatter mithril chainsaw teeth for yards around. So far this version seems fairly safe.


+Mk. II J-Suit (with integrated AEGIS system): The Jinny Suit is Jinny's own take on personally tailored protective equipment. Custom made to fit each person's tastes, Jinny has crafted a J-Suit for every Rogue's member that asked for one. It combines visual appeal with a fully integrated AEGIS system and nano-fabrics that can be added or removed at the push of a button located on the suit's collar. Each J-Suit enhances the user's strength through the use of micro-power cells in the joints. Every outfit also comes with micro jets in the boots and gloves for making fine travel adjustments in space, as well as extendable heel spikes strong enough to pierce ship hulls, keeping the user steady.

+The Bon Scott: Jinny's personal ship is a tiny craft capable of fitting two at most. Small and mean, the Bon Scott is armed with twin cannons that fire explosive slugs, making it perfect for terrestrial missions that require property destruction or just a random smattering of chaos. She also carries a line launcher that can allow Jinny to tether her ship to another craft and board it with relative ease. As a small and light ship, however, the Bon Scott has light armor and cannot take much fire.



Ideas: Jinny Mattix is a dedicated Sci-Fi character. She's set up as a mercenary, but her background is malleable. She's wild and crazy, with a love of adventure and anything mechanical. She comes off as a bit of an airhead but is much smarter than she looks. She might play well with a fellow bounty hunter or law enforcement agent, or perhaps even a known criminal.

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Addt'l Images: One, Two
 
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Jack The Ripper
"Monster? No, I'm no monster. I am a surgeon. You are a cancer. It is time to operate."

Name: Jacqueline Ravensdale
Age: 143 (Born, 1871)
Gender: Female
Hair: Red
Eyes: Gold
Height: Tall
Build: Slender
Species: Dhampir

Bio: One Vlad Dracul III, Prince of Wallachia became known far and wide for his cruel and usual methods of tormenting those that dared cross him. He became known quickly as Vlad Tepes - Vlad The Impaler. His soul was perhaps the darkest in Europe. It is unknown how or when he became tainted with vampirism, or weather the transformation was voluntary or forced upon him. What is known is that his newfound power and immortality made him even more of a terror to Romania than ever before. Terrifying, but not unstoppable. Not when an entire country was ready to rally against him. Eventually the populace started fighting back and Vlad (now going simply by Dracula) decided to move to London, a city teeming with life and growing ever more prosperous. He conducted business with a solicitor by the name of Jonathan Harker and made arrangements to move his affairs overseas.

Arriving in London much later, the vampire and his brides soon took to the city. While the count spent his time planning his methodical takeover of the city, his brides sowed chaos. In the guise of harlots, the brides of Dracula turned other women into vampires and drained men of their life, leaving them as little more than emaciated corpses. In that age the death of the poor was mostly ignored, simply chalked up to over-work, starvation, or the burgeoning taste for opium that the city was developing. One of the brides, however, made the tragic mistake of falling in love with one of her 'johns' - one Regenald Rimsby. Visiting him night after night, the couple soon gave birth to a daughter, which they named Jacqueline.

It is impossible to keep secrets from one of the most powerful vampires in existence for long, however, and Dracula soon found out. He had Jacqueline's mother torn to pieces by the other brides. The sight of it left Regenald a broken man and even though he tried to continue to take care of his daughter, he soon fell into alcoholism and when she was sixteen, he died of liver failure.

With a mind set on vengeance, a young Jacqueline found herself alone on the streets as a six year old girl. Left to her own devices, the girl struggled to juggle making ends meet, discovering her supernatural ability, and developing the skill she'd need to destroy Dracula's brides. As time marched on she grew ever stronger - and crazier. At the age of seventeen she finally felt strong enough to have her revenge and took to the streets, preying on prostitutes, human and vampire alike. The papers called her 'Jack The Ripper' and 'Springheel Jack'. The public were both horrified and intrigued. Yet after a year, the murders stopped. All vampire activity in London seemed to cease.

Despite thorough investigation by both The Company and outside sources, no one can understand what happened in 1889 to bring and end to the Whitechapel murders and Jack herself refuses to comment. It is also unknown what happened to Count Dracula, or if any of his brides survived Jack's killing spree. Regardless, these days the Ripper works for The Company both as a hunter of supernatural threats and a medic, though as far as the latter goes, people are hesitant to be under her knife.

Skills:
--Dhampir: Jack's heritage provides her with much of the powers of a vampire, yet only some of the weaknesses. She has superhuman reflexes, strength, stamina, and limited wound regeneration. She does not suffer burns from sunlight, but it does make her uncomfortable and staying out of the shade for too long will make her ill. A stake to the heart will kill her and silver will inflict grave wounds upon her. She also ages much slower than a normal mortal. Finally, as a rather unusual quirk, Jack has a reflection, but no shadow.

--Learned: With over a hundred and forty years of existence behind her, Jack is much smarter than her rather odd personality would let on. She is extremely knowledgeable in world history, language, the occult, medicine, biology, and mechanics. Her quarters hold a vast library of books both common and rare. Jack has almost a fanatical dedication to reading and learning.

--Surgeon: Jack is a 'talented' surgeon. She knows where all the parts go, certainly. Trusting her to put them back where they belong, however, is a gamble. She is far more skilled in taking people apart than putting them together, but in a pinch she can make for a fine doctor.

--Combatant: With training in Baritsu, Fencing, and Boxing, Jack is a fine fighter. She's spent much of her time after the Whitechapel incident reading and learning instead of fighting, so she is a bit rusty and has doubtless been surpassed by all the younger up-and-coming fighters in The Company, but she can certainly hold her own against many a supernatural entity.

Notes: Addt'l Image #1, Addt'l Image #2, Addt'l Image#3, Theme



Idea: Jack The Ripper is a half-vampire playable in modern settings. She comes off as a tiny bit insane but is much smarter than she looks (after all, she's had a few decades to learn!). She'd be fun to play in some kind of scenario where she clashes with someone who is perhaps more noble than she. Or perhaps she might end up saving some young thing who's being hunted by a supernatural creature, and your character is drawn to her.
 
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Subject Name Kumari Natarajan
Subject Alias Kali
From New Dehli, India
Age 23

Background Data Tells us that Kumari Natarajan grew up with a childhood fairly typical for someone in a lower social and economic standing living in India. Nothing remarkable is on record about her until sometime in her late teens. Around that time she joined the army (most likely for the food, shelter, and structure it would provide) and managed impressive scores in most fields, but proved to be an exceptional marksman and CQC combatant. Shortly after joining up with the Ghatak Commandos she simply disappeared and the Indian government has zero data on where she went or even the specific day and time she vanished.

She resurfaced several years later, the apparent result of some unknown military experiment. Her appearance was apparently not sanctioned by the Indian government, as we have picked up numerous communications and data transfers regarding her re-capture. She fled her homeland and took up the name 'Kali' while selling herself as a mercenary. The woman once known as Kumari Natarajan has long since abandoned her old name and life and seems only to live for combat.

Known Abilities Of the subject seem rather obvious from all exterior appearances. Kali has four additional limbs and seems to be able to control all six with the dexterity and speed of a highly trained military operative. She seems to be possessed of heightened strength, reflexes, speed, and advanced healing capacity. Her military training makes her an extremely deadly combatant from nearly any range. She has demonstrated exceptional CQC ability and is a champion-level marksman. Thanks to her multiple limbs she can wield many weapons at once, or use multiple limbs to support a single heavy weapon that would be unusable by a single normal soldier. Kali does not seem to need to sleep, nor does she eat in a traditional sense; she is fed a medicinal cocktail and nutrient paste through a port in her side.

However, despite her exterior strength and ability, her insides seem to be rather weak. Kali seems to constantly wear a respirator mask and the raspy voice she speaks with indicates some kind of lung trouble. She often emits a wheezing, hacking cough. Her immune system may have been compromised by the experiments she underwent. While resilient against normal damage, illness may have a crippling effect on her.

Known Equipment Of the subject include a wide variety of firearms and knives. She seems to be armed with at least two pistols and two knives at any one time, though when Kali is in the field she carries, at minimum, four firearms and six knives. Kali is especially proficient with rifles and other semi-automatic weapons, preferring to engage from afar where possible, though it's wise to assume she is carrying some kind of automatic weapon on her. Her suit rigging holds at least four karambits (an Indonesian, curved, hand-held knife) at any one time.The battle suit she wears is high tech military-style gear and usually covered by a bullet-proof vest. Over this she wears a heavy cloak that seems to be a combination of moose leather and chainmail, rendering it impervious to blades and small caliber ammunition. The respirator mask she wears filters any air she breathes, rendering her immune to any airborne toxins or gasses. It is also extremely durable, as is her feeding system.

Psychological Profiling indicates that Kali is cold and unfeeling, treating human lives as nothing more than a means to an end. She kills without hesitation, especially if someone unfortunate gets in her way. Implacable and almost unstoppable when she has her sights set on a target, it is extremely rare for her to fail. Her cold, aloof, and utterly terrifying nature have made a name for her in the underworld. Kali seems to care little what others think of her; she only does what she needs to live. Though she seems willing to kill anyone for almost any reason, she will not harm children and does not go out of her way to cause collateral damage. Rumors indicate she may have associates in the homeless community, indicating perhaps a softness for the impoverished. A sympathy for those who shared her roots, perhaps?



Idea: Kali is a Modern or Sci-Fi character. She's a government experiment gone terribly right. She doesn't have to be, though. If played in a Sci-Fi setting she could perhaps be some kind of alien race. She will always have six arms and be sickly, however. The rest of her background is more or less changeable. She could play nicely as an anti-hero against a superhero, against a supervillain, or in another setting she could be a bounty hunter or mercenary instead.
 
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Francoise Appledehli

Nicknames: Frankie
Age: 23
Sex: Female
Birthday: Aug. 12th
Height: 5' 1"
Sexual Orientation: Lesbian
Occupation: Owner, Permanent Records
Residence: Upstairs, Permanent Records

Appearance Details: Small and slender figure. Real hair color is black, real eye color is green. She has a full back tattoo and pierced ears. Usually dresses in a more oddly masculine fashion; a dress shirt (untucked) and tie with shorts, boots and stockings, or a ragged t-shirt and jeans with boots. Never seen without her headphones.

Personality: Her presence itself is like shouting. She acts like she's been mainlining Red Bull and crystal meth. She is possessed of an over-abundance of energy, speaks quickly, and is always, always, always doing something. Anything. She's filled with confidence and determination, regardless of whether she's competent or not at whatever she's doing. With such a spastic and high-energy personality, people often expect her to be somewhat of a ditz and those that don't really know her have a hard time believing she can run a business. Frankie is a lot smarter than she looks, though, and from time to time can offer some rather astounding insight.

Bio: Frankie wasn't raised, per se. Her mother passed away when she was two years old and her father, both struggling with the loss and struggling to make ends meet, was hardly there for his daughter. She more or less raised herself. Most children might grow up bitter and resentful at the lack of parental oversight, but Frank seemed to take it in stride, for some reason. She learned how to survive on her own and when her odd personality precluded her from making many friends, she sought refuge in music. In music she could get lost in her own imagination, letting the beat fill the empty parts of her heart and soul.

After graduating highschool (somehow), she worked a string of jobs until deciding, mostly on a whim, to open up her own business. With the aid of a loan, Frank bought a dilapidated two-story brick building and fixed it up enough to turn it into Permanent Records, a music shop where she specializes in vinyl records and music equipment. The second floor of the building has been turned into her apartment. Her personality can drive some off, but she has enough of a steady flow of business and dedicated regulars to stay afloat.

Likes: Listening to music (except Country), singing, dancing, women with dyed hair, women that can dance
Dislikes: A lack of rythm, boredom, country music, anyone that tries to make a 'Frankie Says Relax' joke



Idea: Frankie is another crazy one! She's a modern, realistic kind of character, but I wouldn't object to taking her out of her comfort zone, so to speak. She's funny, wacky, and always on the move. She might go well with someone equally wild, or maybe even a shy girl she has to help break out of her shell.
 
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Name: Shizuru Satonaka
Age: 27
Role: Pilot

Personality: Aloof "Big Sister", Deadpan Snarker, and a Spirited Competitor. Quiet, a loner and, let's face it, kind of a bitch, Shizuru is not one that makes friends easily. She is, however, the kind of person that one can always go to for advice and support, and it will be given freely. Wiser than she looks, she makes up for her faults by having a keen mind and a broad shoulder to lean on. She might berate or belittle you one moment, but the second you need her, Shizuru will be there to pull you out of trouble.

Backstory: Born and raised in Osaka, Japan, Shizuru is what most people might call a 'military brat'. Her family has a long history of serving in the military and while some might claim she joined out of pressure from her mother and father, she insists she did so by her choice alone. She's always been proud of her parents, grandparents, and other relatives in service of their country. It suited Shizuru as well, as she was always something of a tomboy. Perhaps it was her father's fervent wish that he have a son that she was grew up just a bit bigger than the other girls. A leading member of every sports club she could join, Shizuru has always been athletic and more physically adept than her friends and schoolmates. It set her up as something of an outsider, which kept her slightly isolated from her clique-centeric peers, but she never seemed to mind all that much. When she was old enough to join the military, she jumped at the chance.

Sexual ons: Women.
Sexual offs: Men. "Easy" women.

Other: Public romance and sex in general aren't things Shizuru is comfortable with. She is terrible at showing romantic feelings and displaying her interest in other females. While longing for companionship, she is easily flustered when it comes to "mushy bullshit", as she puts it. She is an open and blunt person when it comes to everything but romance, at which point she clams shut. Don't expect to get anything out of her without serious work.







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Name: 009-Vanguard
Mechanism Type: Manual

Strength: 7
Armor: 7
Agility: 2
Accuracy: 4

Weapons: MkII Sieger Arms Heavy Assault Rifle, Sieger Arms M-9 Shoulder Launcher (chaff or flak), SN-40 Heavy Riot Shield

The 009-Vanguard Machina pilots like it looks; like a nearly immobile slab of metal. One of the earliest 'defense-type' Machina produced, it was scrapped due to it's sluggish maneuvering ability and never made it out of the prototype phase. Shizuru fell in love the moment she saw it. She nicknamed it 'Hachiman'. While adept at piloting it and somehow able to squeeze more mobility out of it than one would expect, it's still nothing close to being considered 'agile'. It is a machine built for a purely defensive role. One which it fills wonderfully. The Vanguard sports some of the thickest armor plating available and can withstand punishment from all directions, even against newer generation Machina. It bolsters it's defensive capabilities with a massive shield which it uses to defend itself and allies alike. Vanguard can even ward off missile attacks with it's installed chaff, or fend off aerial units with flak, both fired from the small cannon on it's left shoulder. It's primary weapon is the classic, reliable, and belt-fed MkII Sieger Arms Heavy Assault Rifle which, while not the most accurate weapon, can put enough firepower down field to deter almost any enemy.



Idea: Shizuru is a mecha pilot dedicated to a sci-fi or near future setting. Another military-type, she would be good paired with either someone else in the military (or mercenary corp) or perhaps even a civilian. Don't expect any sex with her, though, as she's pretty gruff and not really created with smut in mind.

 
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Name: Shan Shih Shen
Race: Human
Age: 20
Appearance: Addt'l Image 1, Addt'l Image 2, Addt'l Image 3, Addt'l Image 4
Personality: Aloof, Determined, Haughty, Perfectionist
Magic User: Yes
Primary Element: Air
Primary Weapon: Katana
Secondary Weapon: Martial Arts

Short Bio: Shan Shih Shen is the second scion (after her brother, Shen Shih Shen) of Shen Security Systems, a global leader in both physical and electronic security. Being a member of one of the most influential families has it's perks, and Shan received some of the best education and training that money could afford. While being spoiled may have left her a bit entitled, it hasn't made her lazy. She is obsessed with living up to her family name and the honor it holds. Shan strives for perfection in everything she does, and nothing will change now that she's on the Alexi.

Shan is an extremely skilled swordswoman and has all but perfected Santoryu (lit; Three Swords Style), a self-developed style in which she wields three swords at once - one in each hand and a third controlled by her magic. She combines this with equally astounding skill in another self-developed style she calls Resshūken (lit; Fissure Kick Fist), which relies on fast footwork in order to focus on fending off enemy attacks with the arms and using the legs to counterattack with powerful kicks. While extremely talented and having undergone formal training for much of her life, Shan lacks real combat experience and has not been exposed to much competition with others.



Idea: Shan is a schoolgirl-type character playable in modern or near future settings. She doesn't have to be played as some kind of student, but she'll always be her fairly snooty self. She is a pampered, arrogant, yet insanely talented young woman. She may come off as too full of herself, but she has the skill to (mostly) back it up and she hates to lose. Shan would be perfect to pair up with someone who might be able to knock her down a peg or have a rivalry with.
 
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