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Who Runs the World - Sheet

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Cora von Fotze

Super-Earth
Joined
Mar 31, 2014
APPROVED CHARACTERS

Alexander Zekra, ex Agent of Shield - Lyku
Ares, Ancient Greek God looking to do right by his son - Nanachan



Please Reply and edit the sheet in the next post. It's important so my little brain doesn't get overwhelmed that everything be in the same place for everybody. Also, do please put in costs to things as indicated. Makes the math easier to check

I'm not going to consider any character submitted that
  • isn't on the character sheet in the Sheet thread
  • Lacks Motivation and 2 Other Complications
  • Doesn't note the Male and female package, which ever is appropriate to the character
  • Feels way to min-max-ee (Weighted heavily Toward one thing and lack 'support'. I.e. a Doctor with lots of Treattment but no Expertise Science)

Also, simple rule re: Equiptment vs. Power ...

If it sounds like a Power, it's a Power

iPod - Equiptment (can be bought 'off the shelf')
Crystaline, Audio-Vibratory Recorder - Power

Ultimately, in the MnM setting, everything is an effect with modifiers. A Car is a Movement Effect with Flaws like Activation, Check Required, Noticable, etc. Am i going to say every human with a car has a power, no, it's. Equiptment... But anyone with a flying car should stat it up like a power. Why? That way we all know what it can do.
 
USE THIS SHEET

Please Reply and edit this sheet. It's important so my little brain doesn't get overwhelmed that everything be in the same place for everybody. Also, do please put in costs to things as indicated. Makes the math easier to check



BIRTH NAME:
KNOWN AS:

GENDER:
AGE: (15+ please)
SEXUAL ORIENTATION: (Straight, Gay, Bi)

RELATIONSHIP STATUS: (Married to X, Stalking Y, too absorbed in my work)
REPUTATION: (Something short and sweet ie All American Hero, Mutant Terrorist, Big, Green and DANGEROUS)
COMPLICATIONS: Choose 3: A Motivation and 2 others
  1. Motivation:
  2. Other Complication
  3. Other Complication


POWER LEVEL 10
POWER POINTS 150
TRAIT COST IN CHARACTER POINTS
Ability -------- 2 per ability rank
Defense ------ 1 per defense rank
Skill ---------- 1 per 2 skill ranks
Advantage --- 1 per advantage or advantage rank
Power -------- ((base effect cost + extras – flaws) x rank) + flat modifiers

ABILITIES
Remember these cost 2 Power Points per rank
RANK DESCRIPTION
-5 Completely inept or disabled
-4 Weak; infant
-3 Younger child
-2 Child, elderly, impaired
-1 Below average; teenager
0 Average adult
1 Above average
2 Well above average
3 Gifted
4 Highly gifted
5 Best in a nation
6 One of the best in the world
7 Best ever; peak of human achievement
8 Low superhuman
10 Moderate superhuman
13 High superhuman
15 Very high superhuman
20 Cosmic
  • Strength (Cost )
  • Stamina (Cost )
  • Agility (Cost )
  • Dexterity (Cost )
  • Fighting (Cost )
  • Intellect (Cost )
  • Awareness (Cost )
  • Presence (Cost )
ABILITIES TOTAL COST:

DEFENSES
Remember you can add to all these but Toughness by spending 1 point per additional rank
  • Dodge (Agi) (Cost )
    Dodge Defense Class: 10+Dodge
  • Fortitude (Sta) (Cost )
  • Parry (Fig) (Cost )
    Parry Defense Class: 10+Parry
  • Toughness(Sta) (Cost )
  • Will (Awe) (Cost )
    Will Defense Class: 10+Will
DEFENSES TOTAL COST:

INITIATIVE: = Agility + Advantages (Improved Initiative) + Power Modifiers

SKILLS
Remember you can buy 2 Skill ranks for 1 Power Point
  • Acrobatics (Agl) (Cost )
  • Athletics (Str) (Cost )
  • Close Combat (Fgt) (Cost )
  • Deception (Pre) (Cost )
  • Expertise (Int) (Cost )
  • Insight (Awe) (Cost )
  • Intimidation (Pre) (Cost )
  • Investigation (Int) (Cost )
  • Perception (Awe) (Cost )
  • Persuasion (Pre) (Cost )
  • Ranged Combat (Dex) (Cost )
  • Sleight of Hand (Dex) (Cost )
  • Stealth (Agl) (Cost )
  • Technology (Int) (Cost )
  • Treatment (Int ) (Cost )
  • Vehicles (Dex) (Cost )
SKILLS TOTAL COST:

ADVANTAGES
Remember these cost 1 Power Point per rank
ADVANTAGE TOTAL COST:

POWERS
Remember Powers are just Effects modified by Power Extras and Power Flaws
  • (Cost )
  • (Cost )
  • (Cost )
  • (Cost )
  • (Cost )
POWERS TOTAL COST:

TOTAL COST
(Copy all the total cost lines from each section into here)

 
WORK IN PROGRESS
Please do not respond to this thread until this message is deleted.


BIRTH NAME: Susan Storm
KNOWN AS: Invisible Woman

Susan-Storm-Costume.jpg


GENDER: Female
AGE: 32
SEXUAL ORIENTATION: Straight

RELATIONSHIP STATUS: Married to Reed Richards
REPUTATION: Media Darling Superheroine with 'the girl next door' charm
COMPLICATIONS: Choose 3: A Motivation and 2 others
  1. Motivation: Doing Good
  2. Other Complication: Fame
  3. Other Complication: Quirk - Desperate to have Reed Richards pay attention to her. Has made new slutty costume to catch his eye, didn't work, so now she's doing more outrageous things to get his attention by being more forward and flirty with male heroes. If that doesn't work, she'll keep pushing things further and further to make Reed leave the lad and be with her.


POWER LEVEL 10
POWER POINTS 150
TRAIT COST IN CHARACTER POINTS
Ability -------- 2 per ability rank
Defense ------ 1 per defense rank
Skill ---------- 1 per 2 skill ranks
Advantage --- 1 per advantage or advantage rank
Power -------- ((base effect cost + extras – flaws) x rank) + flat modifiers

ABILITIES
Remember these cost 2 Power Points per rank
RANK DESCRIPTION
-5 Completely inept or disabled
-4 Weak; infant
-3 Younger child
-2 Child, elderly, impaired
-1 Below average; teenager
0 Average adult
1 Above average
2 Well above average
3 Gifted
4 Highly gifted
5 Best in a nation
6 One of the best in the world
7 Best ever; peak of human achievement
8 Low superhuman
10 Moderate superhuman
13 High superhuman
15 Very high superhuman
20 Cosmic
  • Strength 2 (Cost 4)
  • Stamina 2 (Cost 4)
  • Agility 2 (Cost 4)
  • Dexterity 3 (Cost 6)
  • Fighting 3 (Cost 6)
  • Intellect 3 (Cost 6)
  • Awareness 4 (Cost 8)
  • Presence 6 (Cost 8:12 - 4 Female pack)
ABILITIES TOTAL COST: 46

DEFENSES
Remember you can add to all these but Toughness by spending 1 point per additional rank
  • 6 Dodge (Agi) (Cost 4)
    Dodge Defense Class: 16
  • 7 Fortitude (Sta) (Cost 5)
  • 7 Parry (Fig) (Cost 4)
    Parry Defense Class: 17
  • 2 / 12 Impervious Toughness(Sta) (Cost 0)
  • 11 Will (Awe) (Cost 7)
    Will Defense Class: 21
DEFENSES TOTAL COST: 20

INITIATIVE: = +2

SKILLS
Remember you can buy 2 Skill ranks for 1 Power Point
  • Acrobatics (Agl) (Cost )
  • Athletics (Str) (Cost )
  • Close Combat (Fgt) (Cost )
  • Deception (Pre) (Cost )
  • Expertise (Int) (Cost )
  • Insight (Awe) (Cost )
  • Intimidation (Pre) (Cost )
  • Investigation (Int) (Cost )
  • Perception (Awe) (Cost )
  • Persuasion (Pre) (Cost )
  • Ranged Combat (Dex) (Cost )
  • Sleight of Hand (Dex) (Cost )
  • Stealth (Agl) (Cost )
  • Technology (Int) (Cost )
  • Treatment (Int ) (Cost )
  • Vehicles (Dex) (Cost )
SKILLS TOTAL COST:

ADVANTAGES
Remember these cost 1 Power Point per rank
ADVANTAGE TOTAL COST:

POWERS
Remember Powers are just Effects modified by Power Extras and Power Flaws
  • (Cost )
  • (Cost )
  • (Cost )
  • (Cost )
  • (Cost )
POWERS TOTAL COST:

TOTAL COST
(Copy all the total cost lines from each section into here)


WORK IN PROGRESS
Please do not respond to this thread until this message is deleted.



BIRTH NAME: Ororo Monroe
KNOWN AS: Storm

625788-alandavis_storm_blap036_halfcropt_super.jpg


GENDER: Female
AGE: 29
SEXUAL ORIENTATION: Straight

RELATIONSHIP STATUS: Married to King T'challa of Wakanda
REPUTATION: Mutant Weather Goddess
COMPLICATIONS: Choose 3: A Motivation and 2 others
  1. Motivation: Responsibility
  2. Other Complication: Prejudice - Mutants
  3. Other Complication: Phobia - Claustrophobia


POWER LEVEL 10
POWER POINTS 150
TRAIT COST IN CHARACTER POINTS
Ability -------- 2 per ability rank
Defense ------ 1 per defense rank
Skill ---------- 1 per 2 skill ranks
Advantage --- 1 per advantage or advantage rank
Power -------- ((base effect cost + extras – flaws) x rank) + flat modifiers

ABILITIES
Remember these cost 2 Power Points per rank
RANK DESCRIPTION
-5 Completely inept or disabled
-4 Weak; infant
-3 Younger child
-2 Child, elderly, impaired
-1 Below average; teenager
0 Average adult
1 Above average
2 Well above average
3 Gifted
4 Highly gifted
5 Best in a nation
6 One of the best in the world
7 Best ever; peak of human achievement
8 Low superhuman
10 Moderate superhuman
13 High superhuman
15 Very high superhuman
20 Cosmic
  • Strength (Cost )
  • Stamina (Cost )
  • Agility (Cost )
  • Dexterity (Cost )
  • Fighting (Cost )
  • Intellect (Cost )
  • Awareness (Cost )
  • Presence (Cost )
ABILITIES TOTAL COST:

DEFENSES
Remember you can add to all these but Toughness by spending 1 point per additional rank
  • Dodge (Agi) (Cost )
    Dodge Defense Class: 10+Dodge
  • Fortitude (Sta) (Cost )
  • Parry (Fig) (Cost )
    Parry Defense Class: 10+Parry
  • Toughness(Sta) (Cost )
  • Will (Awe) (Cost )
    Will Defense Class: 10+Will
DEFENSES TOTAL COST:

INITIATIVE: = Agility + Advantages (Improved Initiative) + Power Modifiers

SKILLS
Remember you can buy 2 Skill ranks for 1 Power Point
  • Acrobatics (Agl) (Cost )
  • Athletics (Str) (Cost )
  • Close Combat (Fgt) (Cost )
  • Deception (Pre) (Cost )
  • Expertise (Int) (Cost )
  • Insight (Awe) (Cost )
  • Intimidation (Pre) (Cost )
  • Investigation (Int) (Cost )
  • Perception (Awe) (Cost )
  • Persuasion (Pre) (Cost )
  • Ranged Combat (Dex) (Cost )
  • Sleight of Hand (Dex) (Cost )
  • Stealth (Agl) (Cost )
  • Technology (Int) (Cost )
  • Treatment (Int ) (Cost )
  • Vehicles (Dex) (Cost )
SKILLS TOTAL COST:

ADVANTAGES
Remember these cost 1 Power Point per rank
ADVANTAGE TOTAL COST:

POWERS
Remember Powers are just Effects modified by Power Extras and Power Flaws
  • (Cost )
  • (Cost )
  • (Cost )
  • (Cost )
  • (Cost )
POWERS TOTAL COST:

TOTAL COST
(Copy all the total cost lines from each section into here)


 
WORK IN PROGRESS
Please do not respond to this thread until this message is deleted.


BIRTH NAME: Hana Ukata
KNOWN AS: Utsukushī shi (the Beautiful Death)

Anime_Samurai.jpg


GENDER: Female
AGE: 22
SEXUAL ORIENTATION: Bi

RELATIONSHIP STATUS: Single
REPUTATION: General Public: Rich Party Girl, Underworld: Perfectionist contractor
COMPLICATIONS: Choose 3: A Motivation and 2 others
  1. Motivation: Greed
  2. Other Complication: Quirk - Thrillseeker - won't do things safely or easily because that's 'so boring'. Likewise will never say no to a party, fight, dare etc. "You live until you die, everything else is just wasting time."
  3. Other Complication: Enemy - AIM


POWER LEVEL 10
POWER POINTS 150
TRAIT COST IN CHARACTER POINTS
Ability -------- 2 per ability rank
Defense ------ 1 per defense rank
Skill ---------- 1 per 2 skill ranks
Advantage --- 1 per advantage or advantage rank
Power -------- ((base effect cost + extras – flaws) x rank) + flat modifiers

ABILITIES
Remember these cost 2 Power Points per rank
RANK DESCRIPTION
-5 Completely inept or disabled
-4 Weak; infant
-3 Younger child
-2 Child, elderly, impaired
-1 Below average; teenager
0 Average adult
1 Above average
2 Well above average
3 Gifted
4 Highly gifted
5 Best in a nation
6 One of the best in the world
7 Best ever; peak of human achievement
8 Low superhuman
10 Moderate superhuman
13 High superhuman
15 Very high superhuman
20 Cosmic
  • Strength 5 (Cost 10)
  • Stamina 3 (Cost 6)
  • Agility 10 (Cost 20)
  • Dexterity 7 (Cost 14)
  • Fighting 8 (Cost 16)
  • Intellect 1 (Cost 2)
  • Awareness 2 (Cost 4)
  • Presence 5 (Cost 6) 10-4 from Female Package
ABILITIES TOTAL COST: 80

DEFENSES
Remember you can add to all these but Toughness by spending 1 point per additional rank
  • 16 Dodge (Agi) (Cost 6)
    Dodge Defense Class: 26
  • 7 Fortitude (Sta) (Cost 4)
  • 17 Parry (Fig) (Cost 9)
    Parry Defense Class: 27
  • 3 Toughness (Sta), Impervious (Cost 0)
  • 9 Will (Awe) (Cost 5)
    Will Defense Class: 19
DEFENSES TOTAL COST: 24

INITIATIVE: = 18

SKILLS
Remember you can buy 2 Skill ranks for 1 Power Point
  • +20 Acrobatics (Agl) (10 ranks =Cost 5)
  • +10 Athletics (Str) (5 ranks = Cost 2.5)
  • +18 Close Combat: Swords (Fgt) (10 ranks = Cost 5)
  • +8 Deception (Pre) (4 ranks = Cost 0)
  • NO Expertise (Int) (0 ranks = Cost 0)
  • +6 Insight (Awe) (4 ranks = Cost 2)
  • +10 Intimidation (Pre) (5 ranks = Cost 2.5)
  • NO Investigation (Int) (0 ranks = Cost 0)
  • +6 Perception (Awe) (4 ranks = Cost 2)
  • +5 Persuasion (Pre) (0 ranks = Cost 0)
  • +7 Ranged Combat (Dex) (0 ranks = Cost 0)
  • +8 Sleight of Hand (Dex) (1 rank = Cost .5)
  • +15 Stealth (Agl) (5 ranks = Cost 2.5)
  • NO Technology (Int) (0 ranks = Cost 0)
  • NO Treatment (Int) (0 ranks = Cost 0)
  • NO Vehicles (Dex) (0 ranks = Cost 0)
SKILLS TOTAL COST: 24

ADVANTAGES
Remember these cost 1 Power Point per rank
  • Equipment or Attractive (Cost 0)
  • Attractive 1 (Cost 0)
  • Agile Feint (Cost 1)
  • Improved Disarm (Cost 1)
  • Improved Init 2 (Cost 2)
  • Uncanny Dodge (Cost 1)
  • Connected (Cost 1)
  • Quick Draw (Cost 1)
ADVANTAGE TOTAL COST: 7

POWERS
Remember Powers are just Effects modified by Power Extras and Power Flaws

  • Sword Style: Death's Grand Dance
    Many deadly blessings
  • Main: Damage Rank 10 (Cost 12)
    Extras: Area: Shapeable, Penetrating
    Flaws: Easily Removable
    Flat: Affects Insubstantial
    The final dazzling light
  • Alternate: Dazzle - Sight (Cost 1)
    Extras: Area: Burst
    Flaws: Easily Removable, Fades
  • Alternate: Damage Rank 10 (Cost 1)
    Opening death's door
    Extras: Multiattack, Penetrating
    Flaws: Easily Removable
    Flat: Affects Insubstantial

    Warrior's Protection
  • Impervious 3 (Cost 2)
    Flaw: Removable - gold band on her arm

    Grace and Beauty
  • Leaping 1 (Cost 1)
POWERS TOTAL COST: 17

TOTAL COST
ABILITIES TOTAL COST: 80
DEFENSES TOTAL COST: 24
SKILLS TOTAL COST: 24
ADVANTAGE TOTAL COST: 7
POWERS TOTAL COST: 17
GRAND TOTAL: 150

 
WORK IN PROGRESS
Please do not respond to this thread until this message is deleted.


MartialAres6.jpg


BIRTH NAME: Ares
KNOWN AS: Ares A.K.A John Aaron

GENDER: Male
AGE: Unknown
SEXUAL ORIENTATION: Straight

RELATIONSHIP STATUS: Single Father
REPUTATION: Wargod For Hire
COMPLICATIONS: Choose 3: A Motivation and 2 others

Motivation:provide his son a proper life, away from the influence of Olympus
Other Complication:Bad relationship with Zeus and Hercules
Other Complication:Son (Phobos) out and about with Nick Fury


POWER LEVEL 10
POWER POINTS 150
TABLE: BASIC TRAIT COSTS (Click to View)
ABILITIES
Remember these cost 2 Power Points per rank
TABLE: ABILITY BENCHMARKS (Click to View)

Strength 10 (20)
Stamina 10(20)
Agility 8 (16)
Dexterity 8 (16 )
Fighting 10(20 )
Intellect 1+2(2 )
Awareness 6(12 )
Presence 7(14 )

ABILITIES TOTAL COST: 120
DEFENSES
Remember you can add to all these but Toughness by spending 1 point per additional rank

Dodge 8+2(2 )
Dodge Defense Class: 20
Fortitude 10(0)
Parry 10 (0 )
Parry Defense Class: 20
Toughness 10 (0 )
Will 6 (0 )
Will Defense Class: 16

DEFENSES TOTAL COST:2
INITIATIVE: = 8
Remember you can buy 2 Skill ranks for 1 Power Point

Acrobatics 8 (0 )
Athletics 17 (3.5 )
Close Combat 10(0 )
Deception 6 (0 )
Expertise NO (0)
Insight 6 (0 )
Intimidation 15 (4 )
Investigation 3 (0)
Perception 6 (0)
Persuasion 7 (0 )
Ranged Combat 8 (0)
Sleight of Hand 8 (0 )
Stealth 8 (0)
Technology 8 (2.5)
Treatment 3(0)
Vehicles 8 (0)

SKILLS TOTAL COST:10
ADVANTAGES
Remember these cost 1 Power Point per rank

Archaic Axe(Cost 0)
Plate-Mail (Cost 1)
Assault Rifle (cost 3)
Close Attack 10 (Cost 10)
Great Endurance (Cost 1)
Fearless (cost 1)

ADVANTAGE TOTAL COST: 16
POWERS


Olympian (Immortality 1)


POWERS TOTAL COST:2
TOTAL COST: 150
 
WORK IN PROGRESS
Please do not respond to this thread until this message is deleted.



Please Reply and edit this sheet. It's important so my little brain doesn't get overwhelmed that everything be in the same place for everybody. Also, do please put in costs to things as indicated. Makes the math easier to check

I'm not going to consider any character submitted that
  • isn't on the character sheet in the Sheet thread
  • Lacks Motivation and 2 Other Complications
  • Doesn't note the Male and female package, which ever is appropriate to the character
  • Feels way to min-max-ee (Weighted heavily Toward one thing and lack 'support'. I.e. a Doctor with lots of Treattment but no Expertise Science)

Also, simple rule re: Equiptment vs. Power ...

If it sounds like a Power, it's a Power

iPod - Equiptment (can be bought 'off the shelf')
Crystaline, Audio-Vibratory Recorder - Power

Ultimately, in the MnM setting, everything is an effect with modifiers. A Car is a Movement Effect with Flaws like Activation, Check Required, Noticable, etc. Am i going to say every human with a car has a power, no, it's. Equiptment... But anyone with a flying car should stat it up like a power. Why? That way we all know what it can do.


BIRTH NAME: Alexander Zekra
KNOWN AS: Xiel
CHARACTER MODEL: (I use XBox One for Web Browsing, so I can not upload pictures, so for the character, please Google search for "Malik Graces")

GENDER: Male
AGE: 29
SEXUAL ORIENTATION: Straight

RELATIONSHIP STATUS: Single
REPUTATION: Ex-SHIELD Agent
COMPLICATIONS: Choose 3: A Motivation and 2 others
  1. Motivation: Responsibility - He initially joined SHIELD to make a difference and with how everything progressed, he felt that he he should have seen the truth of things faster than he did. He wants to redeem himself and feels with his training, it is his responsibility to help.
  2. Other Complication - Enemy - His leaving SHIELD has made him a target among organizations such as Hydra and even remnants of SHIELD due to his knowledge. He did not merely fight to fix things, he turned his back on it all initially.
  3. Other Complication
- Prejudice - Because of his background, there is the distrust that he is a sleeper agent for Hydra and thus there seems to be a sense of distrust among the those who are aware of it, which is largely Superhumans and Superheroes.





POWER LEVEL 10
POWER POINTS 150
TRAIT COST IN CHARACTER POINTS
Ability -------- 2 per ability rank
Defense ------ 1 per defense rank
Skill ---------- 1 per 2 skill ranks
Advantage --- 1 per advantage or advantage rank
Power -------- ((base effect cost + extras – flaws) x rank) + flat modifiers

ABILITIES
Remember these cost 2 Power Points per rank
RANK DESCRIPTION
-5 Completely inept or disabled
-4 Weak; infant
-3 Younger child
-2 Child, elderly, impaired
-1 Below average; teenager
0 Average adult
1 Above average
2 Well above average
3 Gifted
4 Highly gifted
5 Best in a nation
6 One of the best in the world
7 Best ever; peak of human achievement
8 Low superhuman
10 Moderate superhuman
13 High superhuman
15 Very high superhuman
20 Cosmic
  • Strength 7 (Cost 14)
  • Stamina 7 (Cost 14)
  • Agility 7 (Cost 14)
  • Dexterity 7 (Cost 14)
  • Fighting 7 (Cost 14)
  • Intellect 7 (Cost 10) [+2 From Male Pack]
  • Awareness 7 (Cost 14)
  • Presence 6 (Cost 12)
ABILITIES TOTAL COST: 106

DEFENSES
Remember you can add to all these but Toughness by spending 1 point per additional rank
  • Dodge (Agi): 7 + 3 = 10 (Cost 3) = 10
    Dodge Defense Class: 10 + 10[Dodge] = 20
  • Fortitude (Sta): 7 (Cost 0) = 7
  • Parry (Fig): 7 + 3 = 10 (Cost 3) = 10
    Parry Defense Class: 10 + 10[Parry] = 20
  • Toughness(Sta): 7 (Cost 0) = 7
  • Will (Awe): 7 + 3 = 10 (Cost 3) = 10
    Will Defense Class: 10 + 10[Will] = 20
DEFENSES TOTAL COST: 9

INITIATIVE: = Agility + Advantages (Improved Initiative) + Power Modifiers = [7] + [12] = 19

SKILLS
Remember you can buy 2 Skill ranks for 1 Power Point
  • Acrobatics (Agl) 7 + 0 (Cost 0)
  • Athletics (Str) 7 + 0 (Cost 0)
  • Close Combat (Fgt) 7+ 5 (Cost 2.5)
  • Deception (Pre) 6 + 0 (Cost 0)
  • Expertise-SHIELD (Int)7 + 5 (Cost 2.5)
  • Insight (Awe) 7 + 0 (Cost 0)
  • Intimidation (Pre) 6 + 0 (Cost 0)
  • Investigation (Int) 7 + 10 (Cost 5)
  • Perception (Awe) 7 + 5 (Cost 2.5)
  • Persuasion (Pre) 6 + 0 (Cost 0)
  • Ranged Combat (Dex) 7 + 5 (Cost 2.5)
  • Sleight of Hand (Dex) 7 + 0(Cost 0)
  • Stealth (Agl) 7 + 0(Cost 0)
  • Technology (Int) 7 + 0(Cost 0)
  • Treatment (Int ) 7 + 0(Cost 0)
  • Vehicles (Dex) 7 + 0(Cost 0)
SKILLS TOTAL COST: 15

ADVANTAGES
Remember these cost 1 Power Point per rank
  • Equipment 6(Cost 5)
  • Jack of All Trades (Cost 1)
  • Fearless (Cost 1)
  • Luck 5 (Cost 5)
  • Assessment (Cost 1)
  • Improved Initiative 3 (Cost 3)
  • Contacts (Cost 1)
  • Quick Draw (Cost 1)
  • Ultimate Skill: Investigation (Cost 1)
  • Ultimate Skill: Perception (Cost 1)
ADVANTAGE TOTAL COST: 20

POWERS
Remember Powers are just Effects modified by Power Extras and Power Flaws
  • (Cost )
  • (Cost )
  • (Cost )
  • (Cost )
  • (Cost )
POWERS TOTAL COST:

TOTAL COST
Abilities - 106
Skills - 15
Defenses - 9
Advantages - 20
Total - 150


---

30 Points in Equipment:
Bullet Proof Vest - 4 Pts
Survival Pack - 26 Pts
- Flash Bang Grenades - 16 Pts
- Smoke Grenade - 1 Pt
- Sleep Grenade - 1 Pt
- Bola - 1 Pt
- Tear Gas Grenade - 1 Pt
- Power Knuckles - 1 Pt
- Flash Goggles - 1 Pt
- Submachine Gun Pistol - 1 Pt
- Cell Phone - 1 Pt
- Multitool - 1 Pt
- Rebreather - 1 Pt
- Flashlight - 1 Pt
 
Hey Nanachan. Two things I noticed about your sheet, that I figured might get you more points. You didn't add the male set bonuses. We were told it added 1 Equipment and 2 Intelligence and it said you spent the 6 points on your 3 Intelligence. You could bring it up to 5 or have 4 more points to spend elsewhere.
 
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