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Quae Questum Orbitae (World of the Elements)

Only the gold, not their weapons and other gear too? Ok...you find one thousand gold pieces before burying them with their belongings. The fiery fairy is a fae who can control and manipulate fire. Just imagine a fairy with butterfly wings who is as big as your fist. Where do you want to go now, continue exploring the forest, go to the beach or somewhere else?

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*facepalm* Seriously? How about you google the mythological creature sphinx? Greek mythology, not the statue in Egypt. That should answer your question. As for what lies beyond the three doors...you'll have to open them first and then walk through them to find that out. No spoilers so you can't pick the best path to victory.

Drenching your entire body except your wings by using the water of the eternal spring takes some time thanks to the fact that the bottle only refills itself after it got closed and opened again when it is empty. That way it can't be used to flood a whole town, but it can still be used as a weapon by combining it with aquakinesis. The chimera watches you pouring water on yourself and then spreads its wings to follow you into the air to grab and drag you down back to the ground.
 
The GM made a mistake...you'll get a little something when I made three in a row. That counts for every player so don't be shy to point my errors out (expect grammar and so on).

The chimera is waiting for you to make your next move after you drenched yourself with water. It spreads its wings out, looking like it wants to follow you should you fly up. The snake-tail is moving around before it begins spitting poison at you, aiming for your eyes to blind you temporarily.

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You encounter a small pack of enfield while walking around in the forest. There are only six of them and it doesn't look like they noticed you yet. What will you do, kill them all, try to tame one, walk away or do something else?

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A steep stone wall appears behind you all of a sudden when you take the other path. Looks like going back to explore the door frame isn't an option anylonger, but at least you took a look at the runes on it. There are four pathways behind a small shrine which is in the middle of this room. On top of it lies a book which is emanating a strange feint glow. Above each path is a different looking symbol.
 
Revnarh said:
The GM made a mistake...you'll get a little something when I made three in a row. That counts for every player so don't be shy to point my errors out (expect grammar and so on).
> :p I just want to point out it will be less confusing if you include the username of whom the reply is addressed to when you're replying to a multiple of persons. That's just an added bonus. Thanks!

Revnarh said:
You encounter a small pack of enfield while walking around in the forest. There are only six of them and it doesn't look like they noticed you yet. What will you do, kill them all, try to tame one, walk away or do something else?
I will try and tame one. Because despite of their claws and fearsome appearance, they are cuddly.
 
He walks around the room identifying all the symbols and trying to translate them if he can he then approaches the shrine and does the same with anything on that. Barring anything significant he will use his aerokinesis in order to turn the pages on the book suspecting a trap.
 
Moveing my own tail I dodge to the left while trying to use my tail to shield my eyes. At the same time I use my blood manipulation to harden the skin all over my arms legs and chest while extending my claws in preparation to fight if an opening arises
 
wiki

Name: calne ca or calcium
Appearance: https://figuya.com/uploads/image/file/19167/Calne_Ca__-_Crab_Form_-_Hdge_-_Horror_Miku_-_limitierte_Wistaria_Version_9.jpeg ( spider)
https://s-media-cache-ak0.pinimg.com/236x/e5/d5/e9/e5d5e942cd037b38d13064b6a321673a.jpg (Human)
Class: assassin, necromancer
Job: mercenary, escort ( she only knows killing, so either to kill for someone or kill to protect someone)
Element: darkness, poison

Ok, let's see what you'll get...an assassin and the first element is darkness...that's a very good combination. You can merge with shadows and conceal yourself in the darkness. Not even creatures with the ability to see in places where isn't any light will be able to notice you. Your eyes can see perfectly fine in total darkness and you can see the body temperature of your prey too, even when they are hiding behind something.

Light deals increased damage to you and daylight can burn your skin after a few hours, but that can be solved with magic, clothes or by hiding in a shadow. Holy based attacks like holy fire, holy water, holy lightning, holy ice, holy light and blessings deal increased damage to you while curses, darkness magic and healing magic heals you. If you were an undead being, then healing magic would harm you too.

As a necromancer you are able to raise and control the corpses of your foes after killing them as well as creating new undead by combining different parts.

You can create and manipulate poison, but for now it will only be able to paralyze others except for poisons that aren't your own. The stronger you get the more lethal your poison will be. Having poison inside your body makes you immune against other toxic substances and acid has a slower corrosion effect on you.

Everybody starts with a medikit, a basic survival kit, light armor or clothes, a backpack of holding, water bottle of the infinite lake and some rations of food.

You can chose between weak umbrakinesis or weak telekinesis. Begining your adventure with a small, summonable familiar of your choice is possible.

Do you like riddles or prefer a hard fight instead?

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Asphodel

You need to separate one enfield from the pack before you can attempt to tame it. There are two young cups with their parents. Do you want to raise a younger enfield or tame an adult one?

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lilithsboy

The symbols look like an inexperienced person or a child made them, but you are able to find out what they are. The first one is a skull, the second a series of circles or bubbles, the third is a feather and the last one is either a lightning bolt or the root of a plant. Nothing happens when you walk towards the shrine. Opening the book causes the light to flash so bright for a short moment that you have to close your eyes. When you open them again the book is still there. What will you do next, chose one of the pathways or pick up the book?

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Samuel

The chimera moves forwards as soon as you dodge the poison and begins to attack you with its sharp claws and teeth. Your armor made out of blood prevented any major damage, but there are still a few scratches on your arms and legs. Now is the best chance to counter, but there is still the snake-tail which is now trying to shoot poison into your face to get some of it into your mouth, nose, eyes or all three at once.
 
Go for clothes then and weak umbrakinesis id go for a hard fight

Familiar: the bug in her hair (https://s-media-cache-ak0.pinimg.com/736x/97/ce/f8/97cef84cd965f2ed60fc87f8c7336589.jpg)
 
He begins to look through the book by controlling the air currents around it but still not touching it, trying to understand what treasure he may have uncovered. Knowledge is key to him but he does understand such things can be trapped. If he judges the book safe he will go ahead and take it.
 
wiki

Ok, you start in a dark place filled with ruins, but thanks to your eyes you can see everything perfectly and detailed. There are several big, red dots or circles behind a large wall. They are moving without leaving where they are. What will you do, sneak around, try attacking them, send your familiar or do something else?

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Asphodel

You'd have to catch an enfield first before you can tame it. How do you plan on doing that, by snatching one away, killing the others or something else?

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lilithsboy

The pages are blank, yet you still know what was written inside the book before. But you don't seem to remember the contents. Maybe looking at the symbols again might jog your memory.

Not all bones are dangerous...don't play around too much...careful, they flock together...don't get lost in these hazardous woods.

That's all you know for now despite the fact that there is more new knowledge inside your head. The book vanishes all of a sudden and leaves you alone with a choice to make. Which path will you chose?
 
He decides to go with the path of bones figuring that was the only one that said anything about not being dangerous.
 
wiki

What you find are three floating, gigantic macrophages. They didn't notice you yet, but they try to find some new prey. You can see bones and flesh of whatever was unlucky to encounter them being slowly disolved inside their see-through gelatinous bodies. Do you want to attack them, sneack around or do something else?

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Asphodel

The young enfield pup doesn't know what happened when you seperate it from its pack. The others notice that one of them is missing after a short while and start to look around to find it. You can either run away or fight the small pack.

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lilithsboy

You walk for a while when suddenly a forest of sharp bones begins to grow out of the ground around you, but they don't get close enough to harm you and form several paths like a labyrinth. There are a lot of gaps between them so you can see very clearly in all directions as far as your eyes allow you to see. The way back is still open so you can go back at any time. A dark, purple miasma forms and moves around like a thick fog, yet it is harmless and avoids you for some reason. Something seems to shimmer in the far distance in the middle of the forest of bones.
 
Kyle uses his areo kenisis in order to mark the path he takes and begins going toward the shimmering in the distance watching the Miasma the entire time.
 
wiki

There are ruins and empty houses everywhere as far as you can see. Something is lurking in the darkness, something that even your eyes can't see, but it isn't approaching you. A tornado made out of blades is moving around in the far distance. You can see some kind of black liquid which forms a lake and a huge mountain full of caves after wandering around for a while.

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Asphodel

The young enfield pup is scared and tries to get away from you by moving its limbs around in an attempt to free itself while crying for its mother. Soon the pack can't hear you anymore, but they are using their noses to follow the track of your scent. Where do you want to run, to a nearby city, out of the forest or to the sea?

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lilithsboy

Marks are left behind you on the ground thanks to your aerokinesis. Using the ability to telekinetically manipulate the wind makes you better at controlling it. You can now use air to form blades or a small shield. The miasma moves like waves in the ocean without getting closer to you. It looks more like it is going somewhere else and yet more is flowing out of the sharp bones. A skull made out of gold and gems is lying on a small pillar. It is the source of the light that you saw earlier. Walking closer to it causes the light to get dimmer until only a soft shimmer remains. What do you ant to do next?
 
wiki

There is no cemetery where you are, but you can sense decay, death and something rotten nearby. No bones can be seen no matter how long you search, but yet a sensation of decease is surounding you.

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Asphodel

The young enfields can't fly yet, but the adult ones have big enough wings to soar through the sky. They give up following you after a while and return to looking for their own territory. Do you still want to cross the ocean while carrying the young enfield pup?
 
Follow my senses and look for possible bodies if I find a few I would pile those bodies together and fuse them together to make a monster that I could ride on
 
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