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Parasite Eve Roleplay Characters

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Joined
Oct 17, 2012
Location
USA
Name- Xavier Harper

World- Earth (Parasite Eve)

Species- Human

Age- 28

Gender- Male

Sexuality- Hetero

Appearance- Brown hair, Green eyes, 5'11", 180 pounds, short haircut, no facial hair, Scottish descent

Personality- Calm and Commanding

Skills/Abilities- Level 7 Investigator
Computer Use 10 ranks, Disable Device 10 ranks, Diplomacy 10 ranks, Gather Information 10 ranks, Investigate 10 ranks, Intimidate 10 ranks, Sense Motive 10 ranks, Listen 10 ranks, Spot 10 ranks
Dodge, Evasion, Improved Evasion, Uncanny Dodge, Improved Uncanny Dodge, Fast Movement, Quick Draw, Flurry of Blows, Sneak Attack +3d6

Attributes- Strength 14, Dexterity 14, Constitution 14,
Intelligence 10, Wisdom 10, Charisma 17, HP Max 70

History- Graduating from Quantico at 22, he became a field agent who was key to solving several incidents, and was on the fast track to promotion. During the 'New York Blockade' Incident, he lost his brother, sister-in-law, and nephew. He is currently raising his niece. Since then, he has been hunting NMCs, and when asked to become a part of the MIST division, he immediately agreed. Since then, he has done well, and has been asked to head a special team, to investigate rumors of a hidden organization, whose objective seems to be spreading the NMCs globally for a hidden agenda...

Equipment- Modified .45 Falcon, Modified Leather Trenchcoat, Display Glasses

Special Ability: Accelerate. Grants Haste, +(Character Level) Dexterity, Max Tumble, for one minute, 3 times a day. Accelerate causes Xavier to move at inhuman speeds, allowing him to outmove nearly anything. The only noticeable effect besides his increased agility and speed is the total blackening of his eyes. Few people know of this ability, as he rarely uses it, for personal reasons.
 
RE: Parasite Eve Roleplay

Name- Allen Harrison

World- Earth (Parasite Eve)

Species- Human

Age- 19

Gender- Male

Sexuality- Hetero

Appearance- dark brown(almost black) hair and yellow eyes, from exposure to the NMC's. His skin is also now a deep tan.

Personality- kindhearted but cold at times. He 'works' for the MIST division, but feels very loosely affiliated with them. His sanity may be brought into question.

Skills/Abilities- Level 6 Investigator
Computer use 9, Disable device 9, Diplomacy 9, Sense motive 9, Listen 9, Hide 9, Spot 9, move silently 9
dodge, mobility, two weapon fighting, improved two weapon fighting, spring attack, improved unarmed strike, Improved disarm, Weapon Finesse, point blank shot, shot on the move
Attributes- Strength 12, Dexterity 19, Constitution 12,
Intelligence 10, Wisdom 14, Charisma 18

History- Originally homeless and a pickpocket, Allen got involved with several organzations in the name of keeping himself alive. Somewhere along the line he came into contact with NMC. although his body fought them off, them affected his psyche and physical appearance. He now works with MIST, but his choatic impulses can be threatening to his team. his signature weapon is a Mk-16A2 with a reinforced stock and knife-style bayonet.

Equipment- Modifed Mk-16A2, Concealable Vest, x(Site seemed to have crashed)
 
Name: Allison York

World: Earth (Parasite Eve)

species: Human

Age: 23

Gender: Female

Sexuality: Homosexual

Appearance - Short cropped red hair, green/blue (jade) eyes, pale skin. The left side of her face from her eyebrow to her chin is scarred heavily from an accident with a grenade. She stands ~5'4" tall.

Personality - Rough and anti social when working, focused on completing the job and getting back. When not working swings between wild happy and outgoing and indrawn.

Skills/Abilities: level 6 Marksman
Repair 10, Spot 10, craft(mechanical) 10, Demolitions 10, Craft (Chemical) 10, Climb 10
(Feats 4 from class, 3 from level, 1 from human) Evasion, Rapid Reload, Dodge, Mobility, Point Blank shot, Shot on the Run, Endurance, Rapid Shot
Attributes - Str 12, Dex 17, Con 16, Int 12, Wis 10, Cha 10.

History - Not much is known about Allison. There is some rumor that she was going to be one of the first women ever accepted into the Marines. Her recruitment is on file but there is no record of her anywhere else in the military. She showed up one day at MIST and has been there ever since. She obviously has extensive military training due to her mastery of all things ballistic and explosive. She is also adept at wielding a knife.

Equipment - She has a brown hoodie with many weight distributing pockets allowing for easy concealment of her tools. It also has padding allowing for minor protection. She carries in a bag or distributed through her pockets a modular sawn-offshotgun she has tweaked to fire much stronger than normal. She also always carries a self made universal detonator, which allows her to easily rewire or disarm bombs, and synchronize her own explosives. When required to be in a high combat mission she wears her modified body armor which gives her greater freedom of movement.

Explode - Allison can set off any explosive materials without a fuse or ignition 3 times per day at a range of 5ft/level. However, using this ability causes intense pain to the scarred side of her face.
 
Name- Volke Shadepaw

World- Earth (Parasite Eve)

Species- Human

Age- 26

Gender- Male/Female

Sexuality- Asexual

Appearance- Black hair, Ice Blue/Sunset Red eyes, 5'8", 155/150 pounds, Naturally good looking hair (it seems to just.. move into hairdos that look nice on him by itself when he gets up), no facial hair, Chinese/Japanese descent. Has the Roman Numerals XIII tattooed under his left collarbone, and VII on the back of his right hand.

Personality- Calm, Calculating, and Slightly Cold. Sub-zero, when he is angry, radiating his intent to kill easily. Has few friends, treasures what bonds he has more than anything else.

Skills/Abilities- Level 7 Investigator
Move Silently 10, Hide 10, Gather Information 10, Intimidate 9, Tumble 10, Sense Motive 10, Listen 10, Spot 10, Sleight of Hand 8, Bluff 2
Rapid Reload [General], Dodge [General], Point Blank Shot [General], Precise Shot [General], Sharp-Shooting [General], Rapid Shot [General], Combat Reflexes [General], Stand Still [General], Quick Draw [General], Evasion [Ex], Exotic Weapon Proficiency: Sniper Rifles [General]/Exotic Weapon Proficiency: Katana [General]

Attributes- Str 14, Con 11 (+1 lvl4= 12), Dex 17, Int 12, Wis 16, Cha 14

History- A veteran of an underground war between the secret assassin organization Swallowtail and a worldwide mafia known as 'The Nights,' he is the sole survivor and the only one who knows what happened, and one of the few that knows it happened at all. He made sure of that. That was when he was 15. 26 now, he's rusty, but he joined MIST of his own accord after finding the guy running the organization... or so they say.

Equipment-
Hades Revovler (2d12, crit x2, Piercing, 30 ft., Semi-Auto, 6 cyl., Med, 3 lbs, Ammo .50 Caliber) Constant +2, Chain Weapon Feature

AKA, Hades- Also once known as the Chrono13 and The Most Powerful Handgun in the Underworld, something happened to it at the end of 'The Night.' It is not as strong as it used to be, for some reason....

Leather Trenchcoat (+3 AC, no Dex max modifier, no skill penalty, 17 lbs, looks like Train Heartnet's of the Black Cat manga)

AKA, Eraser Blacks- Also known in the underworld as a leather trenchcoat so black that, supposedly, all the goodness and light in the people who wore them were sucked up by the coat. Whether this is true or not is unproven, but the rumor that those who saw it had the light stolen from their eyes....

Izhmash SVD (4d10, crit x2, Piercing, 100 ft., Semi-auto, Box 10, Large, 10 lbs, Ammo 7.62mmR) Has Nightvision Scope, Has powerful recoil (if not lying prone when using this very powerful rifle, take a cumulative -2 on all attack rolls after the first attack of a round with it. -4 of this goes away at the beginning of the next round, the rest stays another round, disappearing at the begining of that round, and so on.) May use a move action to aim through the scope (+2 Attack Bonus)
-Ammunition: 7.62x54mmR Mosin-Nagant rounds

Katana (2d6, Crit 19-20/x2, Slashing, Melee, Two-handed, 6 lbs) Constant +1

Special Power: Due to his Training (with a capital T) he learned to Direct Killing Intent: Paralyzes target for 1d4-1 rounds if they fail a DC (character level+onehalf wisdom score). Usable per day equal to level, useable once every 1d8+4 rounds, on a being once an encounter

Mitochondria Sex Change: Due to eating something he shouldn't have, every time he gets really excited or emotionally charged (except angry; doesn't work) he or she changes sex. His looks don't really change as long as he has his Eraser Blacks on but once it's off the soft curves of a woman are unable to be ignored. However, the sudden change is hard on his/her body, leaving him/her fatigued if done more than once in half an hour and exhausted if once more than that. The body refuses to transform after that, as it simply does not have the energy to. -2 penalties to all rolls for 10 min after a transformation. So that the brain doesn't do something odd, like reject the suddenly female body, it is slightly re-written. However, that changes some of the info. Some feats change between Male and Female Volke.
 
Name: Nero Fulmine
World: Earth (Parasite Eve)
Species: Human
Age: 28
Gender: Male
Sexuality: Hetero
Appearance: Brown hair, Grey eyes 6'2” 180 lbs, Irish decent, has a Celtic Mjolnir tattooed on his back, that was morphed into a Yggdrasil over the years.
Personality: Calm, Reserved, and Grounded
Skills/Abilities: Level 7 Specialist
Computer Use(10 ranks)+16, Craft (Electrical)(10 ranks) +18, Craft (Mechanical)(10 ranks) +16, Knowledge (Earth/Life Science)(10 ranks) +14, Knowledge (Physical Science)(10 ranks) +14, Knowledge (Technology)(10 ranks) +14, Repair(10 ranks) +18,
Point Blank Shot, Eagle Eye, Familiar, Evasion, Rapid Reload, Light Armor Proficiency
EP 73
Haste, Energy Shot, Electrical Drain, Static Shock, Fulmine Machina
Attributes: Strength 8, Dexterity 10, Constitution 12,
Intelligence 19, Wisdom 14, Charisma 12
HP: 49
History: What started out as Thesis on Electrical conductivity, lead to Nero's career inside of Military R&D. Though his research was found and corrupted, his knowledge of technology and electricity made him a prime candidate for kidnapping. His Knowledge leading to experiments on him, grafting of a experimental Savant Gauntlet. He was tested against other candidates to test which experiments when right. Shortly after his escape, he found his way to his old shop, and gathered what he needed to modify the Savant gauntlet, and now searches for those who kidnapped him and others. He has found work with MIST, mainly as Technological adviser, but will do field work if needed.
Equipment: Savant grade Static Gauntlet, Grounded Trench Coat, Display Glasses, simple street cloths, 20 Gauntlet Shells, Mastercraft Electrical tools
Savant Grade Static Gauntlet
Computer Bracelet
With Nano beacon, Portable Glow Lamp, Shepard Chip, Video Scope, Chemical Sensor, Mineral Sensor, and Motion Sensor.
uses electrically charge cells to fire bolts of condescend energy at target. 30' range deals 2d6 electrical damage per hit.
Grounded Trench Coat
+3 ac, no max dex, no skill penalty, resist electrical 5
Energy Specialist: By forgoing Other EP abilities he has gained extra EP
 
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