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how does this look? (post apoc roleplay)

do you like this idea?

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MuseOfTheNight

Planetoid
Joined
Jun 20, 2012
Location
in the shadows
Lets start with the why…. 2012 the day the Mayans said the world would come to an end they where right the world we knew ended that day. All across the planet the worlds smartest of the smart people gathered in a conference to try and stop the world from dyeing. Instead the collective as we had come to call them, found a way to change the way the world worked. With the installation of a massive pillar in every major city and the implantation of chips people became super heroes, of sorts. The Aura DNA and Infection Manipulation System or ADIMS for short was born a device that with the correct implants, anyone can use the natural energy produced in their body to do any number of godly things. The first chip on the market was the mech 6, the healers chip designed to broadcast a healing energy that increases the healing rate of the human body. In two years there was delta 7 the bruiser chip. It allowed a 7 year old to pick up a three ton truck. The following year the mag 9 and viz 3 came out, the illusion chips mag 9 would put up a magnification field that act as binoculars or a telescope depending on the grade you had. Viz 3 was an illusion chip that allowed the user to create 3D images that could interact with things, useful for magicians of the time. Over the years more and more chips were made, one that aloud a person to run at around 25 miles an hour without getting hurt or losing their breath, there was one that allowed the user to control an element, but the user could only have one chip, any more and it messes up. There was a chip that allowed the user to move metal objects to make factory work easier and a pair of chips that aloud telepathic communication between the user and the animal with the same chip. All and all it was a great life people where happy jobs where never easier and the world didn’t die….yet.

Year 2035 a black market chip was created the hacker chip allowing the user to communicate with computers. the programming of the chip was so easy to work it started being used to hack people bank accounts and even their chips. a side effect of the beta hacker chip was a mutation in the DNA if used to much the user would die. Around the time this chip started killing millions of people the DNA mutation caused by the chip caused a strange infection to grow in the dead body bringing it back to life. Yes, saving the human race resulted in, well, zombies; and that leads us to today. Just 10% of the human race is still alive, and you have been chosen as a member on one of many elite teams to go and search for survivors to take out as many of the 'chippers' as you can. It's slow work, but it's the only way to take back the world. What remained of the human race is in the US. When the 'chippers' started to take over the rest of the world they, fled to the US because it hadn’t been hit yet. Buried miles under the ground in a make shift city, a refuge population grew. Those with the guts are given the {four chips of their choice.} Your team has been lost, the last intell you got from the speeder on your team was that they were sending the White Knight to handle the situation. The White Knight was a skilled chip user that’s never been seen by anyone, but some how always finishes the job. You caught a static filled, broken message this morning “white……eaded……..tral park……Rendezvous rep……..dezvous.” It meant it was time to pack up your weapons, your food and your gear. It was time to head out.

Bruisers: outfitted with the Delta chip grades 7, 8 and 13. 7 is plainly upper body 8 is lower body 13 is full body. Bruisers are the warriors outfitted with land mine launchers, laser shot guns and a heavy mace.

Mage: outfitted with the Magus chip flare aqua terre or force. The defensive class carrying field generators used to hole their element of choice as a wall, armed with dual hand guns of the users choice and a combat knife.

llusionist: outfitted with viz or mag chips used as sniper groups or assassin with the mag chip an illusionist is ranked as a sniper viz chip assassin used for scouting and setting up traps. Often in the smatter areas of the teams illusionists are the planers outfitted with a beam riffle and a beam blade viz chips are outfitted with two solid blade daggers with pulse generators.

Medics: by far the lest armed but most needed unit outfitted with the mech chips armed with an assault riffle and normally a laser saw.

Speeder: outfitted with the sep chips used as messengers scouts and sometimes forward fighters. armed with tech helms that allow for faster reaction times short barrel shot guns and a light mele weapon of choice.

Engineers: outfitted with the bio chips often used for building quick shelters or armor if the materials are there. Often armed with some kind of robotic counter art a tech wrench an old fation gun powder shot gun and hand gun.

Beast callers: outfitted with the BC chips always followed by a pet of their choice used as back up seeing as they have twice the power. Armed with non lethal weapons mostly high voltage tazer rifles and electric whips.

Hacker: the lower end rank respected by none yet needed, outfitted with an updated and fixed tech chip used for getting Intel forward advancement with street cameras and helping with bionic troubles. Normally outfitted with just melee weapons and nothing else.

Chippers: the central cause of the infection creating the zombies seeing at their chips are the cause of the who thing your mission is to destroy and remove the tampered chips before returning to base. Chippers are hard to kill shooting them in the head will only slow them down, the best way to stop them, sever every limb and destroy the mouth where the infection is located in the highest potency.


(work on it more)(working on a cash system to limit gear)
 
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