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Darker times ( request for group rp)

Joined
Apr 23, 2010
(The Village of Woodra, 200 years in the past)
Willow shifts uncomfortably as the shackles on her ankles and wrists bite into her soft flesh. Her green eyes catch the blue of a preacher as he reads his prayers from a small scroll in his hands. Each word seemed shaky and uncertain, leaving willow more uncomfortable as the accuser, a man with a long braid of black hair and an axe, rubs his greasy fingers on his lovely white blouse befoer stepping forward.
"Willow Reiniferd Bow, you are hereby accused of cursing my cattle and the town of Woodra. How do you plead?" he demands, the axe held just in view of Willow, although she knew it was just for intimidation. The true death would come with what men called the cleansing fire, and Willow did not fear it. Unlike this piggish man, she would see the world again through new eyes when released from her body.
She is silent before she gives them what they seek, knowing that whatever truly afflicted them would simply attack again had she not killed it several nights before. "Guilty," she says simply, a small, cold smile the only thing visable she lowers her head.
She listens intently to the hushed whispers from the crowd around her before several men snag her chains, giving her no mercy as she is forced to shuffle behind them towards the waiting hill.
Stumbling, she sighs with a tired relief as her shackes are removed and she is pushed forward, then slowly wrapped in blessed cloth and strips made by the women of the town.
None could look at her and she didn't blame them. Having healed children and made their crops prosper they knew she was not guilty. Closing her eyes as they use the strips to tightly bind her again, she is laid on a pyre. Her eyes remain calm, the only part of her still visible as they light the pile of wood beneath her and smoke begins to rise from the hill top.

(City of Woodra, present day)
Jenny runs down the street, her small body and long legs a blessing as she skids and takes a sudden turn down a nearby alley. She can hear them behind her, their feet pounding the ground as they shouted after her, flame throwers strapped to their backs and others carrying rock salt shotguns.
Skidding to a halt, she pants heavily and stares at the dead end before backing agaisnt the wall, her eyes wide as five men begin slowly advancing on her along the alleyway. Whimpering, she backs against the wall and shivers, her tail coiling around her protectively as she deperately tries to clamber up the wall. Her small wings flap desperately, though one is badly damaged. Backing against the wall again, she whimpers as a gun barrel is shoved against her stomach and fired, making her shriek as she hits the ground and shutters.
"Hehe, fucking thing's weak. Maybe we should send it to a lab? We could always learn more about it," one says as he painfully pulls at Jenny's ear until he suddenly shrieks. She digs her small claws into his hand, causing him to drop his weapon.
Turning to backhand her, he is caught by her gaze and shudders, forced still before she shoves him out of the way. Scrambling now, she barely manages to climb over the edge of the roof before they can react.
Jenny begins to run again knowing that once morning comes at least the death squads will leave.


Gritty sci-fi setting: Scanners will blip with information on human or monster. There are force fields and higher tech than today, but in the creatures view it would be more like an apocalyptic setting if anything. In a human perspective it is a utopia of technology, and they have more access to simple luxuries than the creatures do.
Dark world is a campaign setting that is aware of the existence of magic. Magical beings, the bogey man and dragons are a part of normal life. Seeing a fairy in your garden or a goblin in your cellar has been accepted since the Renaissance. More and more restrictions have been put in place to restrict the use of magic, however, and being what they are humans have an unnatural need to control or destroy what they don't understand. Many beings are on the run from the law. After the revolution and the first wars between humans and monsters, the monsters were either forced into hiding live under restrictive laws in order to survive. Any non-human caught mascarading as a human is executed. Monsters report for yearly examinations and tagging to keep track. Monsters considered too dangerous to live – due to the extreme perania of the human race – are often killed in secret by death squads. With all these pressures, however, most monsters survive, many in secret and live however they can.
Players can portray a monster of their choosing, a death squad member, or someone who supports and helps monsters, not to mention any number of other careers and character types. Characters will be created using the profile below. The monsters can be played anyway you want but it would be preferred if they are more like their classical descriptions than modern reinterpretations. (So yes, no Twilight-style vampires) I'll also be adding a few monsters of my own for fun, and you can too if you want, so long as you clear them with me first.
No god moding! If you have powers, keep them under control. Monsters often live lacking their normal food sources, which effect the efficiency of their powers.


YOUR CHARACTER PROFILE

Character Name:
Player Name/ID:
Species:
Profession:
Physical Description: (Be as verbose as you like. Pictures are accepted, but a description is required also)
SKILLS: Primary: (Species for healthy monsters. What you are known for above all else. It can be as general as "Death Squad Member" or as specific as "Sniper". When compared to others, a Primary will be considered at Hollywood action hero caliber.)
Secondary: (Species for weaker monsters. Something your character is good at, but not necessarily what they are employed to do: Ex-US Marine, Driving, Forensics, these are all good examples of skills that would be useful, but might not be first-rank skills.)
Tertiary: (This is something you are reasonably good at, but is something of a fall-back skill. It can also be a hobby: Rock Guitar, Computer Repair, Car Mechanic. These kind of skills have less typical impact from day to day.)
Disadvantage: (psychological compulsion, a mental defect, phobia, allergy, etc. If you are a monster, this is often pretty simple to figure out. "Bad at Math" will not qualify, but something like "Hypocratic Oath" or "Extreme Prejudice against Vampires" would, as it has a much greater game impact.)
Species Powers: List your species powers and effects here. Don't get carried away. Nothing earth-shaking, please.
Carried Items: Keep in mind that even a trenchcoat cannot allow you to carry an arsenal of weapons. Keep things reasonable.
Quote: (optional)
Other Notes:


( heres the char sheet without instructions for easy use please read the above before making char thank you)

Character Name:
Player Name/ID:
Species:
Profession:
Physical Description:
SKILLS:
Secondary:
Tertiary:
Disadvantage:
Species Powers:
Carried Items:
Quote: (optional)
Other Notes:


( for help understanding the char sheet more fully please contact Sapphic Addict or me for help)
 
Character Name:Jenny joans
Player Name/ID:
Species: succubus
Profession: None
Physical Description: soft purple hair .golden eyes and horns as well as a small set of little red wings and a arrow tip tail with only one half tip.she enjoys wearing a collar with a large bell.Though a succubus her appearance is normally soft ore more innocent than just attractive due to having yet to feed from true sexual or spiritual energy she has yet to receive true adult.



SKILLS: scrapper years of street living have given jenny basic survival skills by using her claws and teeth and occasionally her horns and tail.
Secondary: succubus
Tertiary: collects shiny objects and abandoned toys from trash heeps and road sides.
Disadvantage: she is clumsy and is known to have small bouts of bad luck at the worst times.her powers are sealed in the bell around her neck if removed she becomes powerless.

Species Powers: she is naturally alluring to the opposite sex and almost the same with the same sex of any being not just humans.being in her presence can cause others to become aroused. Her natural innocent looks also work as a natural defense.she can also fly and absorb sexual or lust charged energy when an energy supplement isn't provided.being a succubus she can also implant simple suggestions in ones mind or, use a lesser form of esp.As well as an addictive kiss that can enthrall her prey or cloud there mind making them putty in her hands if she is strong enough.she has the ability to fly due to her small set of wings she can fly mabye medium distances.she also tends to have a nice stamina to her and can see lust and certain types of spiritual and residual energies when there are large amounts present.

Carried Items: a small bone blade knife owned by her mother and her cloths as well as a pouch of marbles.
Quote: (optional)
Other Notes:jenny though young has spent most her life in hiding and does not have an id.she was born in a small apartment building which her mother and a small clan of succubus and a single incubus were living in.all having Ids but jenny they received provided energy packs and spiritual orbs to feed from and so jenny has never engaged in sex or had the chance to taste true energy her mother being killed before she could take the child on her first true feeding.shes very innocent for her age but shes learning.jenny isn't afraid to fight for herself but she will seek guidance in others even if she believes them to be less powerful than herself something she learned from her mother.=
 
Character Profile: Zena the Lamia

Character Name: žena zmiJa (Macedonian, usually just called Zena)

Player Name/ID: Sapphic Addict

Species: Lamia, usually hidden by faery glamor.

Profession: Hostess & Head of Woodra Underground Railroad

Physical Description: When at rest, the Lamia sits at just over six feet tall, although she can stretch out to nearly 22 feet on her long, powerful tail, which is in itself about 18 feet long. Her hair is quite long, white, with two flat, curved horns extending from a central point at the back of her head and then wrapping round her head to point inwards just above her brow. Her ears are long and straight, pointing directly out from her head, and her eyes are a golden-yellow, with cat-like pupils. The Lamia's skin is a light violet, almost periwinkle in shade, and her entire left side of her torso is decorated with a complex tattoo that crosses her shoulder and left breast, the markings of which are unknown to all, including the Lamia herself.

Her long, snake-like tail is a red, terracotta color, the underside being a less intense shade of reddish-brown. The tip of her tail is an impregnation organ, capable of opening up and implanting anything from a single egg to several dozen, depending on the end result desired. When she desires simply to sexually dominate her partners, she will instead expel a large quantity of sticky sperm, which is inert for males but can be very fertile if repeatedly injected into a female's womb.

bc456a50c6d6c54aab5568531b346bf38925809a.jpg


SKILLS:
  • Primary: Underground Railroad Leader. With the numbers of monsters being considered dangerous, and therefore under quarantine or worse, shoot-to-kill status, the Underground Railroad has been busy. An expert at all the best ways to move undesireables from a secure city to the much less secure countryside, Zena uses a network of contacts, isolated computers and bribed officials (many of whom happen to be customers of her
  • Secondary: Lamia (Monster Powers, see below…)
  • Tertiary: Gentleman's Club Hostess. Zena is the employed hostess of the Scaly Station House, a converted railroad station that has been turned into a high cost, low-brow, gentlemans club. A combination of good quality drinks, under-the-table deals and staffed wholely by legally employed non-humans, the Scaly Station House (often known simply as "Ssssh!" accompanied by an index finger over the lips) is where lusty humans and other licensed non-humans can come, relax and occasionally spend time with some of the staffmembers, especially those that end up dancing on stage.

Disadvantage: Because she is fey, Zena is highly allergic to cold iron. This is not steal or normal cast iron, but iron folded over and over by a blacksmith for use as farming tool blades, and more importantly, cold iron weapons. Simple contact will cause burning, while actually being struck by cold iron is as dangerous to fey creatures as silver is to werewolves, it being highly poisonous and prone to flaking when struck, the results of with will typically be blood poisoning and soon after, death.
A Silver dagger blessed by an ordained and faithful priest can cause the same symptomatic effects as cold iron, but will only kill the Lamia if it strikes the heart.
Zena is also something of a glutton, having a rather large appetite, especially for rare-cooked meats and expensive wines, and might be distracted by the smells of cooking steaks or a freshly uncorked, fine Merlot.

Species Powers:
  • hypnotic suggestion (low-level mind control)
    supernatural stength (easily stronger than a strong human male)
    supernatural endurance (three marathons, swim 100 miles and then sex for six hours)
    excellent senses (can see better than humans in the dark)
    excellent agility
    excellent dexterity
    fast healing through blood-drinking (heals mortal injuries in hours)
    medium healing through sex (heals mortal injuries in days)
    swallow whole (only creatures of medium dog or infant size or smaller)
    claws (retractable, resemble nails)
    fangs (retractable, non-poisonous)

Carried Items: Glamor Bracelet (While worn, she resembles an elf, rather than her full-sized Lamia form), Cellphone (belongs to the club, but is allowed to keep it for personal use), Walther P-22 handgun (illegal to own by any monster, hence she certainly doesn't have a license), Alligator Leather Purse (fake, contains everything above except for the bracelet. Handgun is in a hidden zipper behind a concealed flap of cloth that is intentionally sticky with old chewing gum).

Quote: “Good evening sssir! May I have one of my girlsss take your coat? What doesss sssir fancy tonight?” (Puts on the snaky accent for the punters. Speaks normally at all other times)
 
Character Name:Frost the Frozen Fist
Player Name/ID:

Species:Human
Profession: Death Quad 'Frozen Shadow' Commander

Physical Description: He stands about 5'10" brown hair and blue eyes. He is a well built man, and works out daily, He has a big heart for the innocent and the weak, but is merciless against monsters. His face is held in a death grip of seriousness, getting him to smile may take his squad a couple of weeks of preparation just to see. He keeps his squad in a tight order, breaking the rules may mean expulsion or death by ice. He has a scar running the length of his shoulder blades, earned when he killed the monster that slew his family for a 'quick snack'. He tends to wear a black trench coat, with a skull with the names of those humans he could not save, new names are always being added. As more humans fall under to monsters he buys new coats to fill the slots with names. His usual one has his families members names on it. He has a set of leather gloves adorned with a blue fame starting at the tips of the fingers and working its way to the wrist, they are finger-less gloves. Blue jeans and tee shirts, that is his entire closet.

SKILLS: Martial Arts, any and every he could learn. Also look at the gloves powers for a full description of what he can do.

Secondary: Hunting monsters and killing monsters.......he really doesn't care to learn much else.

Tertiary: Researching the monsters he hunts. Almost every thing else in his life is ordinary enough that he ignores it.

Disadvantage:He is VERY cocky in his ability and very slow to realize his mistakes, it has cost him several allies are almost his life on many occasions. He also can not fight with the gloves on for long, other wise his body will turn into a block of ice its self. Max. 10 minutes, 15 if he doesn't mind the frostbite that day.

Carried Items: Clothes on his back, his gloves, and what ever anti-monster gear he can stuff into a duffel bag.
Gloves Powers/Abilities: They freeze almost any item on hit or touch, but this also means touching himself(or his bare skin) can freeze it. He has had the gloves(which are cursed) remade to contain a special fleece so to keep him hands from becoming a complete block of ice. His training and the way he hunts has made his legs strong enough to carry him great distances and fast. The curse is one no one has been able to remove.
Quote: "You can never out run winter's touch for long..."
Other Notes: HE IS EXTREMELY VIOLENT TOWARDS MONSTERS. You have been warned.
 
Character Name: Shane Hill
Player Name/ID:

Species: Human (shape-shifter)

Profession: Law enforcement (Non-Human Enforcement Services, Station Chief, Sector 4)

Physical Description: Fairly average looking in terms of 'beauty', Shane stands at 6'1", and has a very athletic build (bordering on highly muscular). He has short cropped dark blonde hair and pale blue-grey eyes. On his back is a tattoo of a fallen angel, and it stays visible in his skin even when he shifts into something else, with fur concealing it.

SKILLS: Shape shifter

Secondary: Shane has a lot of pull with different public sector services such as transport departments, medical services and 'shipping' companies (includes land and/or air based freight). As part of his work, he has received training in tactical maneuvers, special weapons use, interrogation resistance, creation of false documents, and enhanced stamina and endurance techniques.

Tertiary: He has a knack for finding how to get a merchant to lower prices, sometimes through haggling and trade-offs, other times through co-ersion if he has to. He is also capable of getting people to look the other way and turn a blind eye to some of the more unusual activities he might be doing to help non-humans, by mentioning that it is a NHES operation.

Disadvantage: He takes on any of the strengths and weaknesses of whatever he turns into, ie if he turns into a dog, and a female dog goes past that's in heat, he is straight into trying to screw it. As a gorilla, he has diminished intelligence (but he isn't stupid, and he still remembers everything), but massive strength gain. He cannot shift from a non-human form to another non-human form without a serious strain on his sanity. Shifting between forms is tiring, and the further it is from human, either in terms of size or capabilities, the longer he needs to rest before shifting again.

Species Powers: Shane can shape-shift into anything from the size of a pit-bull to a full grown silver-back male gorilla, grizzly bear, and the like. Sometimes can even turn into an imaginary creature if there is enough 'details' about the creature, and it falls within the size limitations outlined above.

Carried Items: Service pistol (semi-automatic pistol, with a 20 + 1 in the chamber capacity), tranquilizer kit with 4 syringes and a small attachment allowing him to fire a dart from his pistol, false identity documents for him and his squad, his NHES identity card, badge, and verification documents (these items all contain his real identity and related verification details in a highly encrypted code format), and a secure digital communications radio.

If he is 'on task', he will also have a weapons pack with him containing a high power silenced rifle, breaching charges, shotgun with a variety of ammo types, and emergency medical gear.

Quote: Seeking equality is the weak's way of lowering the bar to aim for. (Shane doesn't truly believe it, and only says it like a mantra to help keep his superiors from snooping around his personal details)

Other Notes: He is also known under 3 other names, 2 of which are false identities he uses for NHES operations, the other is a code name he uses when contacting the underground. The names of his operational IDs are: Daniel Chase and Mitchel Larkham. To the underground, he is known as "Saint"

With his shifting, some animals, such as ones he has spent a good deal of time as, he can shift into easier, but this does not necessarily equate to it being less of a strain on his body, it only means he can shift into or out of it quicker. It also means he can spend more time as that animal without 'going animal' and starting to lose his sanity. If it is the first time he has shifted to that particular animal (even a new breed of dog, for example), it will require time to grow used to before he can do it quickly or for more than half an hour. The larger the animal, the shorter the initial time is, and the more time he needs to spend shifting into it to get used to it.
 
( alright welcome all of you and heres our main thread)

http://bluemoonroleplaying.com/forums/showthread.php?tid=26428
 
*Blink* Is there any chance I could join too? This looks like a blast-- Resist saying in a glass..resist..too much jersey shore. *Flail*

Anyway!~ Any spare parts~?
 
Snowe said:
*Blink* Is there any chance I could join too?

As I know the illustrious creator of this campaign personally, I'm very certain that you would be welcome. Go ahead and put together a profile using the template described in post #1 of this thread and Serphina321 will get back to you as soon as she's able. I can help with profiles too, as I was the one that gave her the profile template in the first place (so that would be my fault then! [sounds of boos and hisses]).
 
Once youv finished putting your char up please copy paste to this link so our game isnt locked up.


http://bluemoonroleplaying.com/forums/showthread.php?tid=26436
 
Character Name: Slyphie Fey [SeewutIobviouslydidthar?]
Player Name/ID: Snowe
Species: Half Dark Faerie, Half Vampire
Profession: Underground Brothel Worker; That is, a Brothel for monsters and humans both.
Physical Description:
dream_faerie_by_sakimichan-d35d1em.jpg

Slyphie is a moderately tall female of what seems at a glance to be at least a humanoid species. Her skin seems either rather pale or, in direct sunligh, what look to be a slight violet tint. Her eyes are naturally an orange-gold color and are said to be capable of 'Looking straight throug your soul'. Her black and purple mixed hair, partially wind-swept, is kept just below her shoulders and seems to have pearls of some form woven into seperate strands and hovering down upon her chest.

Her breasts and lower body from the shoulders down are wrapped in a victorian-era blue satin corset of sorts which has been turned into a skirt at the ends, with smaller dyed white pieces clinging down the back of her legs. She has a top of what to the naked human eye looks like tanned leather on her chest and upper torso and secured with a dyed purple and natural leather brown colored corset belt. However, she knows that this is actually human skin tanned into clothing from her previous victims.

Her forearms are kept tied tight by two strips of black satin and she wears a large golden colored bow attached to the dyed tanned leather belt around her waist to keep her clothed from falling. Finally, she wears a set of large black boots up to her lower hip, a pair of victorian white silk gloves which have been turned around and worn as bracelet-types. Her nails and teeth seem to be rather long and jagged for a human female. When angry her hair flies up into the air and her eyes become a purple-black color and became rather emflamed; Literally, they look as if her eyes are on fire. Lastly, when she wishes to fly a pair of black, violet and purple wings will appear upon her shoulders.

SKILLS: [Fae]Shapeshifting.
Dark Fae Dust; Has the ability to, for a limited time, cause all those that inhale even a miniscule amount to only think of their sexual desires; A prude will become in essence a complete and total slut. This person no longer thinks or has any notion of danger, love, or what is right or wrong. If they have had any notion of sexual arousal or thought then they are going to give into those urges immediately. This will work on every being except one; Those with asexuality, for obvious reasons.
Purple blood; Not really a skill..but it's really cool!
---
Non Fae [From a spell]
Superspeed when wings are out, both walking and flying
Heightened senses; A cats night-vision, a dogs sense of smell, an eagles sight, and a bats hearing.
Supernatural Strength; About as much as a full-grown human male who works out every day. That's super for a five foot three girl. At least enough to lift around 500 pounds or so.
Feeds and regenerates primarily through sex; Or at least, bodily fluids usually injested through sex. Human food can be consumed but will react to her like a dog or cat eating human food or vice-versa; It makes her physically sick if she consumes too much. -- Another method for her consumption is human flesh and blood; This produces a similar effect. This can leave her sated, but only for short amounts of time; She would need to feed daily.
Extremely sharp claw-like nails and jagged teeth capable of tearing through steel.

Secondary: Eldrige Magic [Black Magic, basically. Spoken curses, black fire bolts, summoning the dead ect].
Tertiary: [Fae] Flight
Disadvantage: As she feeds on sexual fluids and such she needs to have intercourse at least once a week, any less and she will begin to lose her powers and become weak. She is physically not that endurant being only as endurant as a human girl of her age before being turned into a faerie, seventeen, and also has very low stamina in her humanoid form. All of her animals forms have their species weaknesses and flaws. A bird is physically weak and has low stamina and weak bones, a mouse is extremely small and can be crushed with great ease. Also, as with all dark faeries Slyphie is permenantly in a state of sexual arousal; While one might not see this as a flaw, it really is. It means that in her animal forms she is in a permenant state of heat, and if used in an area with others of the same species she will most probably be chased around for hours, making her powers useless unless used properly. For this reason she basically hates all animals.

Species Powers: Dark Fae Dust, Supernatural speed, senses and strength. Feeds on sex, sharp claws, sharp teeth, purple blood.
Carried Items: A small purple bracelet of dyed bone which helps her to control her magic properly; She is still a novice after all.
Quote: (optional)
Other Notes: I hope this is okay. o.o I kinda wanted to make a monster version of Selous' character for some reason~ Just female. And wants to eat him. O.O *blink* weird huh?
 
k aproved and you can post wherever you wish i want to apoligise for our rp being a little willy nilly right now but its just until everyone meets up. then it should be more orderd.

http://bluemoonroleplaying.com/forums/sh...?tid=26428
 
Character Name: Dark Lowenthal
Player Name/ID: SpecialKay
Species: Vampire
Profession: Hunter/Assassin
Physical Description: He stands at a total of six foot two and walks around with a very regal stature. His speech is always formal, and he rarely slips up treating everyone equally, except for those who he finds as enemies. He is very proud of himself with a muscular body that helps boost his ego raising his confidence when speaking to others. His claws are able to be pulled out on command as well as his fangs, and contrary to popular belief he is inaffected by the sun, garlic, the no entering a house without permission, and the like. The only thing that is really true is, he hate werewolves and dogs alike.
SKILLS: Primary: Super Speed, he isn't very powerful but his accuarcy and speed make up for it ten-fold.
Secondary: EX-Lead detective, able to track just about anything.
Tertiary: He has an quick understanding of machines, able to disect, repair, and fix just about all machines he comes into contact with.
Disadvantage: He is a kleptomaniac meaning he steals random things because he slightly has to. Also, he is at a disadvantage when fighting women for his body tells him he shouldn't do so, as well as his own morals.
Species Powers: He has heightened strength, speed, agility, and intelligence.
Carried Items: He carries with him two daggers about as long as your forearm, tipped with poison that is easily refillable, it does not kill but paralyzes for a couple of days unless given the antidote which is within his own person.
Quote: "You human?"
Other Notes: He loves dancing with women... just a thing nothing sexual.
 
Character Name: Maxwell the Minotaur (aka Breadman)
Player Name/ID: Sapphic Addict
Species: Minotaur (full grown)
Profession: Baker / Underground Movement Transportation Chief
Physical Description: One of the rarer humanoid monster types, he being a giant subtype, Maxwell is, as is painfully obvious, a full-grown, male minotaur.

ba9b97364f6404dca805704e270c00540a6c24bc.jpg

Maxwell standing in his 'I'm a hard bastard, and no mistake!' gear.

Standing at over eight feet, and weighing close to a third of a ton, Maxwell is built, from the ground up, for power. His every limb is thicker than tree trunks and twice as dense. His skull is double the size of a human head and yet contains a brain no bigger than any other man's, granting his brain a lot of protection from head injury. Indeed, one of his more favored methods of hand-to-hand combat is to simple duck down and ram head first into his opponents.

Maxwell is one of only three in the city, and the only one that has a permit to live within the city limits, his left ear tagged with a yellow tracking device. What the Monster Squad do NOT know is that the tag he is wearing while working for the Underground is a fake. The real one is safely back home, quietly beeping to itself, telling the authorities that he's a good Minotaur, watching Gilligan's Island reruns and drinking beer.

SKILLS
Primary: Minotaur
Secondary: Smuggling (especially people and monsters)
Tertiary: Baking (bread a specialty)
Disadvantage: Well, he's a Minotaur. Just his sheer size is usually enough to be a pain in the ass, but above that is the problem that he is not an omnivore. Sure, he can snack on veggies and cooked meat if he HAS to, but his dietary needs are for raw meat, and at least 30lbs of it per week. Offal will reduce his natural bloodlust, but if he doesn't eat at least a good, raw, ribeye steak each day, he might loose his head in a bloody battle and gorge himself on one of his opponents – which is messy and not exactly a good tactical move in the middle of a fight.
Species Powers: Superhuman Strength (way above human) Superhuman Toughness (can withstand extreme heat and cold); Superhuman Endurance (can remain awake for days and run ten marathons and still party all night afterwards); Bulletproof (extended resistance against handguns and blades, resistant to rifles or other high-velocity projectiles); Locomotive Sprint (great in a straight line, but turning is hella awkward); Tenacious (Just will NOT give up, under any circumstances).
Carried Items: When on mission, he drives a big panel van that is used for the bakery he works for, one that is sympathetic to the Underground. He wears his 'I'm a bad-ass' clothes while on mission, along with his Kopesh and Falcion blades (both highly illegal in the hands of a monster like him, but as it would take a small army to bring him down, he's not terribly worried).

162e26131108309167ecc5c0ebaeb73ec640180c.jpg


In all other cases, he looks rather silly, as he wears an oversized baker's jacket and cap when at work, and ragged jeans and a t-shirt when not.
He visits the Scaly Station House a couple of times a week, sometimes earning extra money as their second bouncer.
Quote: "The next person to call me a cow is going to be eating their own asshole!"
 
Character Name:Rose Stone
Player Name/ID:serphina
Species:Human
Profession:special forces
Physical Description:
necktiewt6.jpg

she has long red hair and tends to dress in whatever suites her mood.normally though she dresses in a simple uniform assigned to secretaries in both hers and shanes field as scene in the picture above.she was once a strait to field combat specialist but is now confined to a wheel chair after being thrown into speeding traffic by a werewolf.
SKILLS:information gathering and espionage( she provides things such as the false tag used by bread man and infirmation on things normally kept confedintal by the police which she relays to Shane)
Secondary:ex monster hunter she knows most weaknesses and basic skills as well as wards to defend ones self from the beings of the dark.
Tertiary:she has inside information.
Disadvantage:confined to a wheelchair she cant get to some places without effort.shes allergic to shellfish and tends to have night terrors which is a major reason for her spending most her nights in the glow of a computer screen or working out in a gym.
Species Powers:photographic memory
Carried Items:Forty five hidden in her jacket,a knife, crusafix around ehr neck as well as a small flash drive and a stick of gum
Quote: (optional)
Other Notes:
 
This does sound like an interesting roleplay. If you are still looking I can write up a character right away.
 
as the protagonist of the story (yes i got permission first) i wont post as often, more in critical moments, and at other times, when i feel a good PC bashing needs to happen. XD I will ask the DMs before i go smash PCs head in. Word of warning, You can never escape winter's chill for long.
 
Character Name: Felicity Stone

Player Name/ID: Sapphic Addict

Species: Half-Celestial

Profession: School Student.

Physical Description: A young teenager sometimes far too desperate to grow up for her own good, Felicity is a thirteen-year-old that was the product of a very short-lived tryst between Rose Stone and an angel in human form. She likes to wear clothes that accentuate her blue eyes, so usually wears yellows to match her golden-blonde hair. Of particular note is her wardrobe of FOUR duplicate mini-dresses that are identical to those worn by the Pokemon character Kamitsure, a person whom she has a passing resemblance – if any human being or otherwise can resemble an anime character. She stands at a reasonably average 5ft 4in tall and currently weighs 79lbs.

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SKILLS
Primary: Electronics Genius. Even compared to highly qualified electronics engineers and experts of the field, Felicity has an intuitive knowledge of everything to do with electronics, from simple wiring to the complexities of integrated circuits. If it is run by electricity, Felicity can likely repair, modify and even build from scratch such a device. Her as-yet-unawakened celestial powers are manifesting themselves first as the ability to create devices that are advanced even by modern technology standards.

Secondary: Awakening Half-Celestial. As Felicity is currently going through her adolescence, the young lady is slowly starting to gain understanding of her powers and limitations as far as supernatural abilities are concerned. She already knows that she has an incredible understanding of electronics, but this is a mere tip of the iceberg.

Felicity is beginning to access her accelerated healing capacity, as well as an ability to 'burn off' energy to rapidly heal others, although this is still very much an uncontrolled power. In the future she will slowly gain more abilities in keeping with her celestial heritage, especially vastly increased longevity, radically slowed aging and a complete suite of supernatural attributes that would make her a powerful adversary – eventually.

Tertiary: Schoolgirl. Felicity isn't quite a straight-A student. She doesn't really like biology or chemistry, regardless of how well she actually does in class, and isn't too interested in things like literature either. Much like any teenage girl, she prefers to listen to music, chat on Facebook or MySpace, and draw, which she is quite good at.

Disadvantage(s): Being half-celestial, Felicity has two things working against her. When she is approached by a demonic being, be it a succubus, lamia or similarly empowered creature, she gets nauseous and sometimes also gets a headache, the intensity of which is a reasonable measure of the demonic being's proximity. The more powerful the being, the worse she feels. If she was to be touched by a demon, however, she will react badly, breaking out in a rash and likely vomiting in the direction of the demon. This is, in fact, her celestial demon-detector, but is yet uncontrolled.

Her second issue is that a weapon or power energized by demonic power, or made from abyssal materials, are very dangerous. The mere touch of an abyssal blade (for example, one cast from the iron of a black meteorite that has spent eons in space and quenched in the blood of a virgin) will cause burns on her skin. An actual wound caused by such a vile weapon would likely put her in a coma, from which she would not easily recover.

Species Powers: Initially she only has her own rapid healing, and a vague idea of how to heal others with her celestial energy.

Carried Items: Headphones (Unlike normal headphones, these are of her own design. While they can, of course, be used to listen to music, the left side possessing a small micro-SD slot for that purpose, they are also designed to do a number of other things. They can couple with a bluetooth phone and be used as a headset. They are also a multi-frequency communications center, with a built-in scrambler system, capable of communicating on a wide variety of wavelengths, including short and long range radio, wifi networks, etc. Finally, they can cancel out loud noise and filter conversation through the loudest of environments, protecting her hearing from dangerous sound levels while still being able to hear a conversation in the same area. If she wishes, she can turn UP the sensitivity of the headphones in order to eavesdrop on people.

Nintendo DSi-PLUS: Modified by Felicity, this DSi has added tablet functions, circuit testing software and can take much better than normal-resolution photographs. It also has a 4G/3G cellphone inside, although this is used purely for data access.

Quote: "If I run a jury-rigged relay through the in-out port of the network card, I can push the bitrate through the roof, and shield your signal location, without anyone noticing! All I need is a tin can, ten feet of insulated wire, a pair of nailcutters and fifteen minutes."
 
im here to regretfully anounce that dead man wont be able to be on the next couple of days. and also weve set up and occ for chat and questions outside the rp in teh group section.
 
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