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We Tested Time, and Won... [Divvy and Scotty!]

Lovelace Queen

Planetoid
Joined
Jul 11, 2011
PLOT:

10,000 long years have past, and it seems like we've been stuck in a rut of time that will never let it's grasp slip up on us, that is to say, if you consider the fact that none of us are still alive. The world died out 5,000 years ago, and left this unbearable world to us. A civilization of monsters, monstrosities, and hazards. Rogues, Stalkers, Walkers, Hunters, Quakes, and Gliders are what you see on the street every day. Humans, those that have survived at least, have been put on reservation, made to breed and mate like dogs, most bred into captivity for those wealthy enough in the blood and flesh stocks to be able to buy an hour with a few humans, a hunting game in sorts.

A lot of people no longer can be dependent on human blood, instead, they're dependent on a blood substitute, coming in several blood types, even a brand that isn't human, but substitutes as a flavor that can drive a vampire into a severe erotic state. Others, have found that they prefer to feed off of each other, vampire on vampire blood lust making some snicker in disgust, others preferring to watch and gain a sexual pleasure from the inaccurate deed. What about it?

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Rogue:
A bloodlusting, psycho-maniac type of vampire, they're frequently seen with blood red eyes that are a first on look sign that they've lost most of their self control when it comes down to their feeding patterns. Needing their fix at several points within the day at an unknown time. Rogues come about into the world through a lack of blood and feeding, their bodies begin to reject them and attack their internal systems and boundaries.

A Rogue loses control after 2 stages of blood lust. The first stage erupts after they've been within a feeding for at least one week, this stage comes with extreme hunger pains and a tendency to itch and scratch at their own arms, as if they're a druggy. They dig at their veins and Writhe in pain towards the end of this stage. Stage two becomes more of a frantic jump and leap into a lusting vampire. They become provocative and their lust for erotica and pleasurable acts make them exceptional lovers for the time being. Often times coming with twitching and a heavy sense of smell.

On the third and final stage of a Rogues advancement, they become complete and utterly taken over by their vampiric sub-conscious, and lose all thought processes. This sub-conscious becomes a periodical visitor into the Vampire's lifestyle. This visitor becomes a permanent in-put into the Vampire, a Jekyll and Hyde scenario as the lusting half of him/herself speaks to the controlled half. Often times a Rogue will only live a few short years before murdering themselves by whatever way possible.


Stalker:
A stalker is a Vampire who specializes with a given talent. Each Vampire, birthed into their new world and given a new life is left with a specific gift. These creatures are called Stalkers, and they have acute senses of small and hearing, making good for stalking and developing a need for a certain type of prey. Each stalker will hunt a different individual before moving onto the next when it's time for feeding.

They adore the chase, and the kill of the event. Building a profile, almost a case on their preference; blood type, body type, hair color, skin tone, eye color. Each of these make a difference to the Stalker, and they find a victim, lead them into comfort, and then feed off them. But as it happens, it becomes a short cross coming when the humans begin to die out at the over population of vampires, versus the extreme over pollution and high end corps slowly killing "God's green Earth". His creations obviously didn't take too good care of his Lands.

Stalkers are rare and few in between, often being taken down by Hunters, seen as a Social and Vampirical threat to the Legion and their forces.


Walker:
The most human-like of all the vampires, Walkers are weak and ill-countered. They have the ability to walk during the day, and tend to be mass produced for work purposes during the daylight hours before they're put to rest as dusk approaches. Very few are considered any type of threat besides a sub category of them called Alpha-Walkers.

Alpha-Walkers are much more deadly and animalistic. Their hands are often very large with thick claws peeked at the edges of their edges, and their teeth are filled with a dangerous and deadly venom, it's useless against humans, but potent against other vampires. Walkers tend to be loaners of sorts, not likely to be found in a group, or bunched together like other breeds. They aren't much of a social creature, and mostly are used as weapons and Army use by the Legion.


Hunter:
The Mercenaries of Vampires. Often hired by the Legion to do jobs for them, they hunt, kill, and keep the populations well kept and managed for the government. Trust me, they don't mind their jobs, they're well paid and well involved into the politic and judicial systems of this new world. Hunters are another breed that is often found to prefer solo over grouping together, unless it comes down to feeding and sexual involvements.

Relying on newly created weaponry such as light-infused bombs, shells, bullets, and weapon attachments, they attack with all forces ready, not to mention an insane ability of speed and strength. Hunters capture and deliver, or destroy and confirm, keeping a piece of their victim, dead or alive, as a prize every time. Teeth, eyes, fingers, toes, hair, noses, and dicks are a common trophy that Hunters will keep.

Hunters have a choice of victims and targets to choose from, and these choices are not taken lightly. Some women may only take men, some men may only take women. Others don't verify by gender, but my age and species, some calculating by height and weight. Others by their sexuality. The Legion doesn't ask about the prior games a Hunter may play with their target, they simply want the job done.


Quakes:
Heavy-weights and muscle built morons. Quakes are nothing but height, weight, and strength. Unbearably slow and useless when it comes down to needing information, they retain nothing but a needing sense to kill, and damage others.

There's nothing much to explain about a Quake... They're Brutes that little brain power, often from an extreme drain of blood during their transformation.


Glider:
They can do exactly what they're called. Glide. In a sense, they can even fly. Thin flexible Areas of skin on their arms and sometimes leg make them similar to a flying squirrel. Their ability to fly makes them excellent spies and extremely well planned out escape partners, an easy get-away for anyone who wants a death wish.

Being very sneaky and self-centered, Gliders are back-stabbers and would do anything to make a little extra money. They hold no emotional attachments to anyone, and contemplate even robbing the Legion. Ridiculous, but true! They have no morals about them, and will do anything to help themselves.
 
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