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The Captain and the Sea Witch. { Currint craving}

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skylamor

Planetoid
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Sep 30, 2010
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USA
{ I an really craving this with a very Dom Captain. Anyone out there feeling up to it??}



Running through the ally way behind the bakers shop, she stops. The Witch-finder had already condemned her. That morning her Aunt, the only family she had left, was burned as a witch. Now he was after her. Her heart beat loudly in her chest. Gasping to catch her breath the raven haired beauty leaned against the wall.

A shout from the main street caught her attention. " Find the Witch! Find her. Thou shall not suffer a Witch to live!!"
She started running once again. The ally twisted and turned until she no longer knew where she was. Crouching behind a wall of crates she tried to catch her breath. it was then that she heard the sea gull. Looking up she saw several fly over head. She must be near the harbor, maybe she could find help in a tavern or an inn. slipping around the crates she started to move between the buildings until she was on the busy street. trying to hide in the mass of vendors and merchants. Seeing the sign for the tavern, she slips in unnoticed. Averill was safe, for the moment at least. Hopefully she could find someone that would help her.
 
RE: The Captain and the Sea Witch.

The captain stands well over six feet and has the bearing of a seasoned sailor. The scars on his face attest to the many battles he has fought and won against pirates, maurading enemy fleets and a host of other enemies. As sips on his beer, he furrows his suntanned brow and worries about the voyage ahead.

He is charged with transporting secret cargo, which has been packed in a crate and secreted deep in the ship's hull. He was paid richly by a mysterious businessman in advance to transport the cargo across the ocean, with one condition: Do not try to find out what is in the crate.

Naturally, the captain is concerned. What if the cargo is dangerous, and threatens to jeapardize the crew's welfare? If only he could retain the services of a witch, who could perhaps divine what's inside the crate and even repell any evil that the crate contains.

He then sees your frightened face as you scurry into the crowded tavern, trying to blend in unnoticed among the serving wenches, women of pleasure, sailors, gypsies and vagabonds that crowd the place. The captain remembers rumors that a witch on the loose. It is just your luck that the captain doesn't believe that witches are all evil...he knows that their supernatural powers can be a captain's best ally...

The captain hatches a plan. He puts down his ale and approaches this frightened girl, whose frightened eyes clearly seek help from a stranger.

Are you prepared for the long voyage ahead under the command of a stern, strict master of the seas?

skylamor said:
Running through the ally way behind the bakers shop, she stops. The Witch-finder had already condemned her. That morning her Aunt, the only family she had left, was burned as a witch. Now he was after her. Her heart beat loudly in her chest. Gasping to catch her breath the raven haired beauty leaned against the wall.

A shout from the main street caught her attention. " Find the Witch! Find her. Thou shall not suffer a Witch to live!!"
She started running once again. The ally twisted and turned until she no longer knew where she was. Crouching behind a wall of crates she tried to catch her breath. it was then that she heard the sea gull. Looking up she saw several fly over head. She must be near the harbor, maybe she could find help in a tavern or an inn. slipping around the crates she started to move between the buildings until she was on the busy street. trying to hide in the mass of vendors and merchants. Seeing the sign for the tavern, she slips in unnoticed. Averill was safe, for the moment at least. Hopefully she could find someone that would help her.
 
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