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Bunny/Ducky Group Request: Interest thread

Joined
Mar 31, 2009
COLLABORATIONS​

Ghost- After Life:
(Created by Bunny)
How will you die? How will you live in death? A life after death role-play based on individual character development. Are you filled with anger or sorrow? Will you hold other souls hostage with your burden? Condemning any who pass through your forgotten house? Or, will you fall in love with the living, wishing to be alive once more-- forever yearning for a past lover? The life after death tells of not only a life past, but a beingâ??s trials after. Interact with the dead, trapped in purgatory or forsaken for past sins. A haunting tale of life and death found within the dark shadows of an brand new bar. A bar built many times over on different foundations. Rebuilt, remolded and reinvented until the tavern you once knew is no more, you are forever forced to linger on the lower levels of a thriving metropolis never to be known by the living--or are you to be known?

Blue Maple- Insane Asylum:
(Created by Ducky and Bunny)

Story/Plot: For twenty years, a war raged on between two isolated countries. The rest of the world remained isolated from the conflict. Many foreign leaders decide ding the war was simply over pride. After all, war was over a minor disagreement of ambassadors that had erupted from insults to murder before wounding arrogance.. The countriesâ?? civilians were the real victims, however.

In the end, Mydus won the war, but Wimington's forces managed to land one last blow. Their scientists had developed a bacteria near the end of the encounter that was capable of affecting the mind. Biological warfare that enhanced any pre-existing character flaw into full blown psychosis; crippling their population. They released this bacteria into several of Mydus' main water systems before admitting defeat...

You are to act out life in a mental ward caused by unnatural affects.

You are either an Employee or a Patient of The Blue Maple Mental Ward. If you are a patient you have been inflicted with the trails of war; becoming a causality, you are here to restore yourself in hopes that later you can be integrated back into society. You will have to past therapy sessions and conqueror the personality flaws that have been manipulated.

If you are an Employee you work for the government of Mydus. Not only are you here to help the victims of the war, but you are here to witness the effects of such a undermining weapon and report upon it. You take care of the patients, providing them with a sort of sergeant family as well as the support they need to re-enter society.

The role play itself will be based on character development and played mostly around group therapy sessions.


Fallen-War of Virtue:
(Created by Bunny)
Story/Plot: Eons before you were thrown from the heavens. Thrown from a virtuous position in Godâ??s graces. Then, a civil war had collapsed the hierarchy, leaving question in those that were sacred. Dangerous questions that caused many to plummet. Content to wander the Earth in the aftermath, The Fallen took it upon themselves to guard or haunt mortals. Passing decades unseen until the feathers and gold faded away. In time, The Fallen became integrated into society. Some refused to be seen, while others joined the ranks of mortals, abiding by human law. A new heave, filled with pain-- The Fallen learned appreciation, and hate. Given the choice to uphold goodly beliefs, or impress upon sin. Some became muses while others became imps, devious and destructive. But, still within their new world they remained unnoticed. Until, the Wars began again. The Wars of Heaven and Hell erupted, unseen by mortals.

The ultimate choice, between good and evil presented itself. To choose a line-- but, in their experience upon Earth, the Fallen rose. Rose in a symphony of dusty features, decaying wings and bloody backs. The burden of humanity had weighed upon their shoulders. Gathering a force those who chose the in-between fought not for the preservation of Heaven or Hell, but for the preservation of mortality and Earth itself.


Strings:
(Created by Bunny)
Story/Plot: A single string, like silver silk, spun upon a spindle. A string woven with life by steady hands. The single string by which shears do cut, ending destiny. One single string drawing us closer, tentatively, ever patiently to our real destiny. A single string urging a few to their true destiny.

Those that govern our destiny; three sisters whom have woven tapestries bound by our fate. Threads bound by lives, sown to infuse their lives upon other's.

Three that hold dominion over fate, alike in face, bound my blood and clothed in cream.

Bent upon a bench of gold Klotho labors upon her distaff. Tediously, with pricked fingers she instills life into each strand. She is the mother of your fate.

With golden rod in hand Lachesis measures your worth, before tiredly threading her needles. She weaves the thread into the fabric of one's actions, faithfully attentive. She is the guardian of your fate.

Clasped like stone Astropos holds the shears. She stands poised above thread drawn taunt. Appearing ridged she decides the inevitable. With one abrupt lunge the thread slackens, falling in halves to the floor. She is the ender of your fate.

The Moirae are the three sisters, robed in white, who decide on human fate. Lachesis sings of the those that are, Atropos things that were, and Klotho the things that are to be.

A mythological adventure. A conflict between Gods and mortals-- immortals and legends. For those with an appreciation for mythology and a desire for fantastic journeys. Imagine dying before you live, charged with the destruction of a trio of Gods. Taking upon yourself a crusade against Olympus.


Cassandraâ??s Pub:
(Created by Ducky)

Story/Plot: Cassandra's Pub is a modern day work of art in the making. A monument to an easily forgotten figure of mythology, but to few, they know it to be history. Lady Cassandra spoke of horrors yet undone, yet all turned a deaf ear to her. Such was the cruelty of the Gods. And So she stood by her city, begging for it to be spared, knowing all was lost, and yet she remained. She stood by her beloved city to watch it fall, be burnt to the ground, to be raped by her ravishers, and sent as a prize to the man behind it all. And even then, she knew that the man was to bring about her doom, and she stood by him, perhaps for no other reason than to see his face as he was stabbed by those that should have praised him. She was a true hero of the Trojan war, no one could have asked more of the frail woman. And so here stands her pub, perhaps not the most respectful of monuments, but the woman did have quite a sense of humor, you see.

In downtown Barton, mixed in with countless clothing shops and restaurants and nestled between a strip club and an abandoned lot sits Cassandra's Pub. The outside is a little worn and could use a new coat of paint, but the entrance door is inlaid with the most elaborate vine decor of gilded gold. Inside the floors have freshly been replaced with dark wood but still manage to have a well used look to them and creak under excessive pressure. The walls aren't yet refurbished entirely, the wall behind the bar is coated in a horrid wall paper, gold fleck on a bright red background, the walls adjacent to the entrance are a white color, long since tarnished by cigarette smoke and water stains. The far wall, however, is the beginning of an elaborate mural, one depicting the Trojan war in all it's glorious violence.

Three windows lined the wall of the entrance door, but the panes had been coated in a thick, red paint, distorting any light brave enough to try to enter. The windows are bare of drapes or shades, seeing as the paint did a good enough job keeping prying eyes out. On each sill sat a small array of tea light candles, letting off a faint vanilla scent that blended well with the usual woodsy smell, drying paint, liquor, and alcohol. Overhead were heavily shaded lamps, providing just enough light to be ambient and allow one to see the paintings without flooding the area with harsh, unnatural illumination.

The bar sits directly in front of the entrance and is normally the first thing noticed by customers. It's of a classic design with a rounded edge to it and a recess for one's legs to sit at it comfortably. The top is painted with a similar mural to the one on the wall, except this one is of Troy on fire, placed under glass and sitting so the customer can see it right side up. At the bar are about ten stools with a soft, plushy cushion black in color. To the far right is the swinging door to allow the workers to get in and out of the bar area.

Littered about the floor are a handful of small, round tables, just barely big enough to fit perhaps three comfortably, though they were made for two. Chairs are strewn in the tables, one or two to a table, occasionally a third mixed in for practical reasons more than logical ones. The wood of the furniture matched the floors and the cushions were of deep reds and flawless blacks.

Placed in two of the far corners stood curious statues, pure white, of flawless human form. One was of a Trojan warrior, armor dinged and sword chipped, his face set hard in a determined grimace beneath a concealing helmet. The other a curvy female, perfectly proportioned and draped in what looked be the finest and softest material in the world, the way it flowed against her waves of hair and flesh. That was Lady Cassandra, apparent in the angle of her face, hopeless eyes cast to the ground, face full of fragile features waiting to be shattered by the impending doom.


The Scarlet Hell Manor:
(Created by Bunny)

Listen to the whispers that float upon the winds, caressing even softly the dead. Hear the whispers- are you listening to the song sung by the mute.

Her voice silent, sooths sweetly in deafening octaves, calling and weaving you to the land of blood.

A siren captivating you while still she lingers captive herself.

She's crying out in silence while the heartbeat of the land races blood through vines, stones and mirrors.

There she stands, upon lands bathed in blood- sinking into the moisture of loves and enemies gone past. Time enriched in immortal blood bound to hell on Earth.

Scarlet is your sight, silence in her voice as she tells you her tail with a feeble smile, waning behind tired eyes.

Lit by candle she beckons you past hellâ??s threshold into the prison she is lost to, an attentive bow of the head. Are you the savior of hell, or will your blood bring a flood upon these lands? Bring that which is not stained by blood and cry out in anguish as youâ??re consumed by scarlet. No innocence remains upon lands bathed in blood.

For deep in the ground of hell, well below the stones, caressed by roots and reflected in mirrors lays the countess of hell. Immortal in beauty and youth she sleeps, soaking blood from the enriched soil. The cause of blood, she bring eternity to the manor. Cruel and restless she needs but strength from a mighty being to rise her from depths.

Still, the battle to find her is but the battle to find youth and beauty, with her a holy grail of blood is buried. Within well cut rubies and inlaid gold pulses the power of the first of damned. She carries with her the blood, with her she carries the past of mortals tortured and departed.

She bathed in blood of fallen girls. While you enter the castle you feel whispers turns to shouts for revenge, blood and justice- and still the she devil purrs with greed of beauty and floats behind reflective surfaces. For her power and she is bound to the lands as much as the sweet girl is bound to a life teetering on immortality and death.

Wishing to bring but more blood, the she devils wraps icy fingers upon she that whispers for release. Bring more blood, she wishes for the taste of immortal blood, she's too powerful to be sustained upon mortals life.

An open role play based on vampirism with a deadly plot. Enter a haven; the sanctuary of your death. (Based off The Haven series: created by Bunny/Ducky)
 
Okay-- Ducky and I will write up more details about how that is played. If we don't get much interest it can be a small group of us. After all, you can have mult characters.
 
Ok so is just Dissasociative identity disorder and schizophrenia ok? I plan to have almost a mad hatter character who will be different from each day to the next.
 
*Tackle Glomps Ducky and Bunny.* :D Hiiiii! I saw your last plot and it intrigued me greatly. :3 I was wondering if I could humbly take part in that lovely roleplay. If it is cool with you to of course. ^^
 
Ah, I see.
Well, I guess it depends on if I can fit one of my characters into the rp
I have a few ideas of my own, but that is for later.

Not to mention school
 
I like the idea of the Fallen-War of Virtue.
And would happily play pretty much any place in that role play, aside from an angel that remained in heaven after the first collapse.
 
I'll set up the last one today. It's the free-est group RP we have. An extension of our 5 year Haven RP. It'd be nice to see what other people can bring to the table.

@ Puppy Lol, you don't want to be sparkly and ignorant? : D
 
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For those looking for the Last RP
 
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