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Tech Level- (concept created and written by Broomhandle45)
If anyone is familiar with GURPS or anything from that matter, it's a similar method, only somewhat twisted and screwed for better interpretation for just about any world imaginable, with examples of our own world thrown in for reference of where you want your world to be. Now I want to note that this is Not a force of environment. It is merely a way for players to understand where your world will be in the technological scheme of things,and again! I give these examples only as a way for you to figure out where your world's technological level is, not what it HAS to have, merely the level it can have. You don't, for example, have to have guns in a world with a tech level of four, BUT. If say another person that comes from a planet with a T4 item, it is usable. This means that they have the POTENTIAL to have that item that your character has, but they have not done it for any number of reasons.
The tech levels are 1 to 6:
1 is roughly the time of primal tribes and basic understandings of wood and perhaps stone, or any crude material.
2 is the beginning of advanced metalworking and the realization of true civilizations, examples are the roman empire, ancient Egypt..so on and so forth.
3 is the imperialist age, the time when technology and warfare can skyrocket (but not always, depending on the planet) naval technology becomes vastly improved, firearms may be developed or melee weapons would gain an immense edge in some shape or form or another. Think of roughly the 1200 to 1800s in our history.
4 is the age of technology, electronics may start to develop, war machines will become more common, tanks..crude bipedal mecha, basically at this point, the start of more complex technologies start to take place, this is roughly the time of the 1940's and up to about the 1980's in our world.
5 is the age of greater technology, weapons development is likely at a peak here from contemporary technology, electronics start to shrink in incredible ways, information networks may start and spread out across the world, it is here where the technology of the future is costly, expensive and a pipe dream at best. Fits around the time of the 90's probably up to what we know now, and maybe much farther.
6 is the age of science, inter-planetary exploration and amazing technology can be common place. This is generally the realm of sci-fi, which means a sense of technology that can be something theoretical, but very very technological.
If anyone is familiar with GURPS or anything from that matter, it's a similar method, only somewhat twisted and screwed for better interpretation for just about any world imaginable, with examples of our own world thrown in for reference of where you want your world to be. Now I want to note that this is Not a force of environment. It is merely a way for players to understand where your world will be in the technological scheme of things,and again! I give these examples only as a way for you to figure out where your world's technological level is, not what it HAS to have, merely the level it can have. You don't, for example, have to have guns in a world with a tech level of four, BUT. If say another person that comes from a planet with a T4 item, it is usable. This means that they have the POTENTIAL to have that item that your character has, but they have not done it for any number of reasons.
The tech levels are 1 to 6:
1 is roughly the time of primal tribes and basic understandings of wood and perhaps stone, or any crude material.
2 is the beginning of advanced metalworking and the realization of true civilizations, examples are the roman empire, ancient Egypt..so on and so forth.
3 is the imperialist age, the time when technology and warfare can skyrocket (but not always, depending on the planet) naval technology becomes vastly improved, firearms may be developed or melee weapons would gain an immense edge in some shape or form or another. Think of roughly the 1200 to 1800s in our history.
4 is the age of technology, electronics may start to develop, war machines will become more common, tanks..crude bipedal mecha, basically at this point, the start of more complex technologies start to take place, this is roughly the time of the 1940's and up to about the 1980's in our world.
5 is the age of greater technology, weapons development is likely at a peak here from contemporary technology, electronics start to shrink in incredible ways, information networks may start and spread out across the world, it is here where the technology of the future is costly, expensive and a pipe dream at best. Fits around the time of the 90's probably up to what we know now, and maybe much farther.
6 is the age of science, inter-planetary exploration and amazing technology can be common place. This is generally the realm of sci-fi, which means a sense of technology that can be something theoretical, but very very technological.
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